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  1. Maybe an inside-out motion tracking would be a solution? In a simplified language, it is about using your phone camera to generate 6DOF tracking data from what the camera sees in the real world. Great idea and very interesting indeed! Getting this to work with OpenTrack would make the trick I will try to get in touch with the OpenTrack developer to see what he thinks... https://community.arm.com/graphics/b/blog/posts/mobile-inside-out-vr-tracking-now-on-your-phone-with-unity
  2. Thanks HiFlyer, Nolo VR looks good (a bit pricey though) but it can't do rotation tracking. It provides position tracking only and leaves rotation tracking on the smartphone (susceptible to all the flaws described above). Nolo v2 should be coming out in some time. Worth keeping an eye on them I think. Milan
  3. Hi Captains, Few days ago I decided (too) to get into the world of low-cost VR flying experience (and yes, since then I fly less and tweak & test more) - using my android smartphone and a cheapo adjustable HMD. My question to you - more seasoned VR users - is what works best for you in terms of head tracking? I tried out the following: 1) Connection: I connected PC and smartphone through wifi hotspot (my smartphone does not connect via USB as the connector is damaged ; fortunately it still charges) - OK. 2) 3D effect: Depth3D reshade effect (free) - it needs some tweaking and setting but gives a nice not-too-exaggerated 3D effect - OK. 3) Streaming to smartphone: Moonlight (free) for my Nvidia card - OK. ...and now it comes... 4) Head tracking smartphone side: 4.1) HeadTracker (free) from Google Play - drifts quite a bit - not OK. 4.2) FreePIE IMU (free) as part of OpenTrack - could not get this one working neither with OpenTrack nor FaceTrackNoIR - not OK. 4.3) Trinus VR (time limited demo for free) - used only for head tracking; drifts a good deal less than HeadTracker - almost OK . 5) Head tracking PC side: 5.1) FaceTrackNoIR (costs few euros; with HeadTracker on smartphone) - drifts as mentioned before and moreover FaceTrackNoIR does not support more than +/- 50 degrees (real) head rotation (for VR I need 1:1 head tracking of course) - not OK. 5.2) OpenTrack (free; with HeadTracker on smartphone) - drifts quite a bit - not OK. 5.3) Trinus VR (with Trinus VR on smartphone and OpenTrack on PC) - I settled on this one so far as, though complicated, it gives the best results so far; Trinus VR on my smartphone feeds PC based Trinus VR with head position data and PC based Trinus VR feeds this data to OpenTrack that communicates to the sim - it still drifts but not so much as the two solutions above - almost OK . Well... as you can see the solution is quite cumbersome and complicated to set up but the result is there... except for a precise head tracking. I suppose that my smartphone (far from being a high-end one) is to be blamed as well but I could not check with another one to be sure. It drifts. When I move my head a lot, it drifts more. Drift kills immersion. What are your solutions for head tracking (and on which smartphone)? Do you also experience drift? How about Rift and Vive - do they drift as well? Thank you for any feedback on this one. Regards, Milan
  4. OK, fair enough. Thanks for your views. The core P3D data can be updated to current AIRAC (navaids, SIDs and STARs,...) via fsAerodata (in conjunction with Navigraph). That's why such feature would actually address something, what is there. But I understand that it may not be in line with your business model. No problem. Regards, Milan
  5. Hi Ed, Yes, it is a pity that while the Prepar3D opened the potential to natively support SIDs and STARs, it did not at the same time update the AIRAC data in the sim Do I get it correctly that you are not considering to introduce this functionality to your products? (I suppose your commercial customers use RealNav so such a request is unlikely to come from them) However the situation in desktop simulation may be different. Thank you for your feedback. Regards, Milan
  6. Hello Ed, I am a happy and returning customer of your products (G1000 and GNSs). Since Prepar3D (from v1) natively supports SIDs and STARs (and their default GPSs (500 and 296) are able to read them) http://www.prepar3d.com/SDKv4/sdk/world/scenery/scenery_overview.html#SIDS and STARS I would like to ask you whether it would be possible to introduce this feature - reading the Prepar3D native SIDs and STARs - into your G1000 and GNSs? I have of course no idea about the amount of programming involved. Though since the SIDs and STARs are basically encoded as GPS approaches with suffixes A or D (which makes them either STAR or SID; please refer to the description in the SDK in the link), I tend to think it might be a "mission possible" If you happen to give it a thought, I can send you a working SID I created myself for testing. Kind regards, Milan
  7. Just figured it out: - download and install TrackIR software (freely downloadable from their web page) - run it alongside with the ChasePlane - set the Game protocol in FaceTrackNoIR to FreeTrack 2.1.
  8. Hello, I have been using ChasePlane for some time now. Thank you for it! Recently, I have purchased and set up successfully FaceTrackNoIR - a head tracking alternative to TrackIR. It works actually quite well for the little € it costs. However - ChasePlane does not support this great low-cost head tracking software :-( Would you please consider having a look into this in future? As far as I know, and by no means I am an expert in the topic, FaceTrackNoIR launches a dummy TrackIR.exe in order to work with X Plane 11. May this be a way how to get ChasePlane work alongside with FaceTrackNoIR also for P3D? Thank you for your feedback. Kind regards, Milan
  9. Hello Ed, Thank you for the answer and shedding light on what's coming. We were probably a bit confused since on the product page of the GNS 430/530 there is actually a comment about the "[user_Waypoints] Section" on the "Guide to the GNS.ini" page. May I just have two suggestions? - Will you consider a table comparing the features of Mindstar GNS 430/530 vs the real thing? (I think you used to have it for your G1000, however now on the new website layout I cannot find it for the G1000). This might be helpful for the prospective buyers to make an informed decision. - Will you also consider a change log for each new version of your products? That would help to understand what new features are implemented. Thank you for you support. Kind regards, Milan
  10. Hello, I am also waiting for a reply to this question. Moreover, when I created some user waypoints in the Mindstar G1000 and I copied the user waypoints entries from the G1000.ini into GNS.ini (the syntax seems to be the same), these user waypoints do not appear in the GNS units. Thank you for addressing this issue. Regards, Milan
  11. Hello, Just because you have not seen one yet does not mean they do not exist :smile: I think there is number of religions in the world that build on this premise. I think Mike has a good idea. Also on your web page you seem to encourage people to retrofit panels. However, I wonder how would this go along with the copyright issues? To be hones I think the retrofits would be largely copy - paste & tweak of the panels created by other developers without their permission. Regards, Milan
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