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Orbx

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  1. Hello Steve, Holger Sandmann has responded to your support request on the Orbx forums http://orbxsystems.com/forums/index.php?to...g72114#msg72114 , so I am not sure why your needed to post here. I am sure AVSIM folks are not interested in FTX tech support issues :)However, just to clarify, the only files FTX Mode affects in FSX are:\terrain.cfg\Texture\BLDG2.dds\Texture\BLDG2LM.dds\Texture\BLDG3.BMP\Texture\BLDG3LM.BMP\Texture\BLDI2.dds\Texture\BLDI2LM.dds\Texture\BLDI3.BMP\Texture\BLDI3LM.BMP\Texture\BLDT2.dds\Texture\BLDT2LM.dds\Texture\BLDT3.BMP\Texture\BLDT3LM.BMP\Texture\BLDZ2.dds\Texture\BLDZ2LM.dds\Texture\BLDZ3.BMP\Texture\BLDZ3LM.BMP\Texture\BLDY2.dds\Texture\BLDY2LM.dds\Texture\BLDE2.dds\Texture\BLDE2LM.dds\Texture\BLDE3.BMP\Texture\BLDE3LM.BMP\Texture\BLDV2.dds\Texture\BLDV2LM.dds\Texture\roof_Australia.dds\Texture\roof_Australia_North.dds\Texture\roof_Australia_North_LM.dds\Autogen\default.xml\Autogen\RoofDescriptions.spb\Autogen\RoofDescriptions.xml\Autogen\AutogenDescriptions.spb\Autogen\AutogenDescriptions.xml\Scenery\BASE\Scenery\lclookup.bgl\Scenery\Global\Texture\BridgeRoads.dds\Scenery\Global\Texture\veg_Broadleaf_ChestnutMaple.dds\Scenery\Global\Texture\veg_Broadleaf_ChestnutMaple_FA.dds\Scenery\Global\Texture\veg_Broadleaf_ChestnutMaple_HW.dds\Scenery\Global\Texture\veg_Broadleaf_ChestnutMaple_SP.dds\Scenery\Global\Texture\veg_Broadleaf_ChestnutMaple_WI.dds\Scenery\Global\Texture\veg_Broadleaf_CottonwoodElm.dds\Scenery\Global\Texture\veg_Broadleaf_CottonwoodElm_FA.dds\Scenery\Global\Texture\veg_Broadleaf_CottonwoodElm_HW.dds\Scenery\Global\Texture\veg_Broadleaf_CottonwoodElm_SP.dds\Scenery\Global\Texture\veg_Broadleaf_CottonwoodElm_WI.dds\Scenery\Global\Texture\veg_Broadleaf_MesquiteOlive.dds\Scenery\Global\Texture\veg_Broadleaf_MesquiteOlive_FA.dds\Scenery\Global\Texture\veg_Broadleaf_MesquiteOlive_HW.dds\Scenery\Global\Texture\veg_Broadleaf_MesquiteOlive_SP.dds\Scenery\Global\Texture\veg_Broadleaf_MesquiteOlive_WI.dds\Scenery\Global\Texture\veg_Broadleaf_OakSycamore.dds\Scenery\Global\Texture\veg_Broadleaf_OakSycamore_FA.dds\Scenery\Global\Texture\veg_Broadleaf_OakSycamore_HW.dds\Scenery\Global\Texture\veg_Broadleaf_OakSycamore_SP.dds\Scenery\Global\Texture\veg_Broadleaf_OakSycamore_WI.dds\Scenery\Global\Texture\veg_Broadleaf_thin.dds\Scenery\Global\Texture\veg_Broadleaf_thin_FA.dds\Scenery\Global\Texture\veg_Broadleaf_thin_HW.dds\Scenery\Global\Texture\veg_Broadleaf_thin_SP.dds\Scenery\Global\Texture\veg_Broadleaf_thin_WI.dds\Scenery\Global\Texture\veg_conifer1.dds\Scenery\Global\Texture\veg_conifer1_HW.dds\Scenery\Global\Texture\veg_palm1.dds\Scenery\Global\Texture\veg_savanna1.dds\Scenery\Global\Texture\veg_savanna1_FA.dds\Scenery\Global\Texture\veg_savanna1_HW.dds\Scenery\Global\Texture\veg_savanna1_SP.dds\Scenery\Global\Texture\veg_savanna1_WI.dds\Scenery\Global\Texture\veg_tropical1.dds\Scenery\Global\Texture\veg_tropical2.ddsOf the above files, you will note most of those are just autogen and tree vegetation textures, something we can't avoid switching out due to limited texture palletes in FSX and the SDK being broken in the case of custom autogen sheets. The remainder are a little more important, with lclookup.bgl not really affecting anything outside Australia with FTX Mode on, and also terrain.cfg is backed up and replaced by the switcher. In the case of terrain.cfg losing its entries, most folks simply run the UTX configurator and those entries are restored.Orbx is soon releasing our own terrain.cfg configuration tool which does the same as UTX and VancouverX in working with other addons to co-inhabit that file.The Roofdescriptions.spb and autogendescriptions.spb can cause the 'gabled roofs' issue which is a strange bug in FSX's default autogen annotation GUIDs which we can't explain. However, we're going to release a workaround shortly which adjusts the default annotation of larger flat roof buildings to remove the gables.With the terrain.cfg configurator and also the gabled roof fix, in most cases you should be able to leave FTX mode ON permanently. The only thing we'll need to continue to switch in/out are different tree sets for regions of the world. Something we just can't avoid.Your issue appears to be a corrupted scenery.cfg file, which is probably not related to FTX utilities, since we only write our scenery folder entries to that file, but do nothing which would remove critical global area folder which seems to be your case. Check Holger's post where he gives you some pointers on how to resolve your issue. We're sorry if we took longer than you expected to respond to your query.All the best!
  2. This is actually a bug in the FSX SDK, whereby if a roof on a large-footprint building is not specifically assigned a flat roof type, then it defaults to 'Default Autogen Roof 1'. The problem is, the GUID used for that roof type is not addressable by annotator.exe nor is it documented or available in the list of roof types within annotator, and it calls the incorrect part of the roof texture sheet.Basically with FSX, ACES sort of got half way through re-designing the annotation system and then it appears someone left the team and dropped the ball. It's a bit of a mess really. It's for this reason that about 30% of the building texture sheets are completely unused - they still have the old FS9 roof textures on them, but are never addressed by FSX - a total waste of texture sheets IMHO.Another frustration of the annotation system is that a documented feature in the SDK - the ability to use custom texture sheet names, (which worked in FS9), was broken in FSX and never fixed in SP1 or SP2. The cumulative effect of a lot of these bugs in FSX are the primary reason we ended up having to resort to an FTX Mode in the first place - something we wanted to avoid.For FTX moving forward, our solution is to simply find which roofs in the default annotation have this default roof type set, and change them to specifically call a flat roof type.
  3. We're sorry to hear you're having download issues at FSS with FTX Green. We'll get the FSS staff to look into it right away; our apologies.
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