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timest

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  1. We don't sell in the Marketplace, and we're part of the Dev Alpha.
  2. We were performing an infrastructure change on our servers, which aligns with the timing of your post. Everything went smoothly and all services are running normally. Please let me know if this is resolved for you.
  3. REX Atmos doesn't interact directly with specific airport textures or assets but rather with environmental rendering, so the markings are likely still there but obscured by the lighting adjustments from the user-supplied preset.
  4. Let's clear this up. The recent MSFS update did not break REX Atmos. Any issues were due to internal code on our end, and they’ve already been resolved and being tested. Jumping to conclusions about MSFS updates breaking our product is misleading. Comparing REX Atmos to old P3D shader mods is pointless.
  5. Folks, we are actively investigating the ozone as has been reported by some. We'll keep everyone updated!
  6. You can resize the interface.
  7. Hi everyone, We kindly ask that you share any issues or feedback here. Your input is greatly appreciated! https://forms.clickup.com/9011254050/f/8chtmt2-1611/YD5KKTB27RLGYF2C17
  8. Thank you to everyone for the valuable feedback so far. We’re definitely listening!
  9. While Atmos allows for deep customization, you don’t have to spend time fine-tuning if that's not your preference. REX Atmos users are already creating and sharing their own presets through the in-app cloud-based system so you can easily apply and see how they look. If you like one you can keep it without any further adjustments. That being said, visual preferences can vary depending on monitors, and personal taste. What looks great on one setup might not look as good on another. That's why customization is available, but it’s by no means required. The goal is to give users the freedom to either dive into the details or simply use presets created by others to enhance their experience.
  10. Price will be $14.50 USD. We aimed to offer a competitive price, considering the upcoming 2024 release, while also ensuring we recover our R&D costs. Also, important to note, once we assess the logistics of integrating REX Atmos with MSFS 2024, we will make an official announcement. Customers who have purchased the 2020 version will be eligible for a discount. If you haven't already, please visit https://rexsimulations.com/atmos.html and read the FAQ's posted.
  11. We are planning release this evening!
  12. Both screenshots are lit identically, evident by the light filtering through and illuminating the bottom cloud layer. The goal was to showcase the much-needed ash cloud fix, along with a few other additions. I’d also like to highlight that these features are fully adjustable, giving you control over how much processing you want to apply.
  13. REX Atmos is all about blending realism with customization. It’s not just about replicating reality, it’s about letting you shape your own experience. Think of it as a way to make the simulation work for you, not just a one-size-fits-all approach.
  14. Hi Michael, we've optimized it to make sure there's no impact on FPS, even with other tools. While we can't speak specifically to how AutoFPS manages memory etc., stability and performance have been top priorities in our development. Anything you create or load from your saved sets OR the community shared sets in Atmos will affect only your environment, not other players’. However, if everyone using Atmos loads the same preset, they’ll all experience the SAME environmental parameters.
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