lsteere
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Okay folks, get a grip time is upon us
lsteere replied to Tom Allensworth's topic in Microsoft FLIGHT Archive
I agree and that wasn't my intention. I have quite a few negative things to say about Flight myself, as well as some positive, and will when the time comes. -
Okay folks, get a grip time is upon us
lsteere replied to Tom Allensworth's topic in Microsoft FLIGHT Archive
I don't recall putting you in any category but I'm sorry if my post offended you. -
Okay folks, get a grip time is upon us
lsteere replied to Tom Allensworth's topic in Microsoft FLIGHT Archive
Flight haters is quite fitting IMO. -
Okay folks, get a grip time is upon us
lsteere replied to Tom Allensworth's topic in Microsoft FLIGHT Archive
Fair enough...I guess. However you don't see me taking my opinion about this issue and using it like a sledgehammer in other threads which is what some of the Flight haters are doing. -
Okay folks, get a grip time is upon us
lsteere replied to Tom Allensworth's topic in Microsoft FLIGHT Archive
Having every thread in this forum get poisoned and then dominated by a handful of vitriolic haters, most of whom have never seen Flight, has gotten old. You can go into the settings and hide posts by obnoxious members to protect yourself from the initial blast but there is no way to protect yourself from all the fallout. -
My thoughts after purchasing XP10
lsteere replied to VegaSS's topic in The X-Plane General Discussions Forum
Wow! The Archer does an amazing job of capturing the weight and momentum of a real aircraft. That was the most realistic takeoff I've ever had in a flight simulator...realistic acceleration and a nice weighty nose...felt perfect! I also tested cruise performance...at 2000 feet and 2300 RPM the airspeed was dead on!I wasted money a couple days ago on a payware GA airplane for X-Plane that flies like a joke - thankfully it was on sale! I'd happily pay for this Archer if it had a 3D cockpit. A couple of planes that I've purchased so far that I like are the Carenado F33A (love it) and Carenado Cessna 172. -
Flight1 C162 Skycatcher is out (and $5 off)
lsteere replied to Bert Pieke's topic in MS FSX | FSX-SE Forum
Purchased this one last night. I couldn't resist because most of my real world flying has been in small two seaters similar to this but without the glass cockpit. Overall it's very good. The interior and exterior are very nicely modeled, and the view through the large windows is excellent. The glass cockpit is also very nicely modeled but does cost you some FPS, though not as bad as some. I recovered quite a few of those frames by setting the moving map to "North Up". The Flight 1 documentation is also great!The only let down for me in this package is the flight dynamics. They seem pretty average for MSFS, which means not very impressive. Even though it probably gets the numbers correct (I haven't checked) the sense that you're flying a heavy object through a dynamic ocean of air is lacking IMO. Very few aircraft in FSX capture that feeling well.On another note, it's amazing to me that all this avionics technology has worked it's way down into the real Cessna 162. Information presentation, and situational awareness are fantastic.Edit: I have only discovered one annoying bug so far...if you hide the flight stick, the mouse will no longer work with any of the avionics. -
Had a wow moment in X-Plane
lsteere replied to lsteere's topic in The X-Plane General Discussions Forum
I downloaded grass and gdal so I could follow the instructions you provided, so I really didn't understand the basic concepts before I started using them. :( Very interesting article! Thanks for the link. -
Had a wow moment in X-Plane
lsteere replied to lsteere's topic in The X-Plane General Discussions Forum
Sounds great! I was wondering about that.Last night I was reading through the document you wrote that shows step by step how you generated the data. I'm really amazed that you were able to find and then figure out how to use the tools needed to get the job done! I downloaded gdal and grass (because I have a sick fascination for this kind of stuff) and they are definitely NOT intuitive nor even well documented. I can't imagine how you figured out how to make them do what you wanted. You must be really tenacious!! LR was wise to hire you. -
Been spending time with XP9 since the Caranado Bonanza breathed some life into the sim. I recently installed the free forests update for the U.S. from http://www.alpilotx.net/ then flew around my home turf. Wow...all the 3D forests and clumps of trees sized, shaped and placed exactly where they are in the real world! Who'd have thought it was possible?The only flaw is that the default ground textures clash pretty badly with the 3d trees which undermines the effect to a large degree. What's needed now is a set of treeless ground textures.
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I agree with you. I also fly radio controlled airplanes and even though I'm not in physical contact with the aircraft, nor even looking out the windshield as we do with sims, my brain still "feels" the weight and subtance of the aircraft based on what I'm seeing the aircraft do in correlation with the inputs I'm giving it on the radio.
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Yawing and Pitching Excessively
lsteere replied to chiozza's topic in The X-Plane General Discussions Forum
How much better is it? I've dusted off XP9 and after flying it for a few days I'm reminded of one of the reasons I shelved it in the first place. The turbulance in XP9 is exaggerated to comical proportions. If I turn on real world weather and there's a few kts of breeze the plane starts bouncing around like it's caught in a hurricane - literally! If the weather gets much worse than a light wind the plane often becomes pretty much uncontrollable. I've flown real ultralights in a light wind with only mild buffeting as a result and none of the heavy pitching and yawing that's nearly always present in XP9 when flying a much heavier more stable aircraft. So if I want to enjoy the sim I have to turn real world weather off. I tried to compare the real world weather around KSEA last night in XP9 and XP10 and the difference seemed big? XP9 had rediculous buffeting, XP10 had none. So did they really address this issue or was last night an anomaly?? So far when using the demo and RWW I haven't had any bad experiences with turbulence. -
AF447 - What really happened, Popular Mechanics Article
lsteere replied to MarkW's topic in Hangar Chat
It seems it was a large contributing factor. Even though the senior co-pilot took control of the aircraft a couple of times he apparently had no idea that he was fighting against the junior co-pilot who was holding full back on the stick even though we was supposed to have relinquished control. If the sticks were linked the senior would have realized he was fighting against the junior and could have reached over and smacked him on the head and told him to let go of the stick. -
My thoughts about the XP10 demo
lsteere replied to lsteere's topic in The X-Plane General Discussions Forum
After re-reading my post I realize that it comes across a bit harder on XP10 than I intended. There's a lot in the sim that I like!*All the options are great*Control configuration is very logical and straightforward.*The weather seems well done.*Clouds, fog etc are very nice.*Once running and with the graphics adjusted the performance is pretty good on my computer considering the level of eye candy I still get.*The Carenado F33A in X-Plane is about the best flying airplane I've ever experienced in a flight sim. The flight dynamics beat the Carenado A36 in FSX IMO.*Water effects are great.*It's great seeing other aircraft active in the sim - adds a lot to the enjoyment.There's lots of other things I like as well. I would just like town and cities to look more like towns and cities at lower settings even if that means resorting to city textures to fill in the the areas that autogen leaves blank.