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lufthansi

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  1. Thank you for your replies! Got the message. The FD are necessary to enable the entire "TO/GA mode" shown on the PFD by the FD. I was just wondering because most people, who are having trouble with TO/GA can't get the throttles moving and every time they're told to switch the FDs on.
  2. Good day! I figured out that my throttles advance without arming either of the 2 flight directors. The manual correctly states that TO/GA is only available when both FD are engaged. What could be the cause that my TO/GA mode can be activated without any FD or only 1 FD active? It doesn't matter if I'm using the TO/GA buttons on the throttles or the hidden one on the MCP. I'm using Prepar3D V3.2, the latest PMDG 737NGX updates (via the PMDG Updater -> no self caused finger trouble) and only liveries downloaded via the PMDG livery manager (again no finger trouble). I'm running P3D on my iMac using Bootcamp and Windows 7 (also latest updates installed). Everything works wonderful btw. Maybe I just got something wrong here understanding the system. Even though I read a lot in the forum using the advanced search function. Therefore I'd be delighted getting answers from the pros! Have a nice weekend everybody!
  3. Hi matt! Thank you! I did what you said and it worked immediately! Thank you very much for your replies!
  4. Hi Matt! Thanks for helping me again. I really appreciate your time. I did what you said and flattened the pink PSD, saved it as JPEG and converted it into a DDS DXT5 file. As I only have a Photoshop version for iMac I can not install the Nvidia DDS Plug-In (works for Windows only). I have to use a stand-alone program to convert my files into the DDS DXT5 format. It worked very well on all other fuselage sections. The only thing I experienced is, that I have to save the night lighting files as JPEG to get the correct result after converting these files into the DXT5 format. At the "day time" PSDs it doesn't matter if I convert to DXT5 from a JPEG, PSD or BMP file. It's only the night files where I have to make sure to go from PSD to JPEG and then to DDS DXT5. I still have the bright tail and inboard engine cowlings. Tomorrow I'll try to make a (white) tail file from the paint kit without adding any paint layer. If that doesn't work there might be a mistake in to paint kit PSD file that I don't know and therefore can't fix. But as you mentioned there're freeware paints available without these problems. So if anyone knows how they did it, please let me know. Take care!
  5. Hi Matt! Thank you for your help. I also deleted the tailnight file and it had no impact at all. You are right on this. But I still have the bright engine parts and tail. I looked in the PSD file of the paint kit again. Maybe some developers can explain why this file has a layer 91 in the Paint Layer Group and what this Layer 60 in the vertical tail group is about. Next to that I discovered that there is a vertical stabilizer group in the fuselage master PSD file. What is this for? Should I apply the tail livery there to get a better result with the night lighting? But this couldn't fix the issue on the engines. I assume the vertical tail group in the fuselage master PSD file is just for proper location of the paint if it continues on the tail coming from the fuselage. Thanks for your help everybody!
  6. Hello fellow PMDG riders! I tried to do my 1st repaint of the PMDG 737-800NGX (non winglet version). I managed to get the livery on the aircraft but I still struggle with the night lighting. I searched about 40 pages of topics in the forum but couldn't find a thread with this issue. The original PMDG (re)paint that comes with the 737NGX when bought contains a file called "pmdg_737NGX_tailnight". The repaint kit does not include a file with this name. After searching the internet I found some guys who created their own night lighting file for the tail. They adjusted the alpha layer of the "pmdg_737NGX_tail" file and saved it as "pmdg_737NGX_tailnight". Here's their description: http://forum.avsim.net/topic/348802-paintkit-tail-night-textures-psd-file/ Just like them I can't fix the issue. My repaint still shows with bright tail and inboard engine fairings during night. Maybe someone from PMDG or any repainter who has had more success could tell me what I'm doing wrong? I repainted the tail file. What is the layer 60 for? When I enable it, it it covers my entire tail repaint. By default it is disabled and that's how I left it. Next I flattened all the layers. I accessed the channel section to enable the alpha layer. In order to do so I selected Alpha 1. As the color looks strange I deselect the RGB channels so that only Alpha 1 is left active. But this deactivates my repaint and I only get the white tail with the light beams from the logo lights. I managed to create a PSD file by following the instructions in the other thread posted above. The result looks like it does on the PMDG demonstrator livery that comes along with the product. But even with this file the tail and the engine inboard cowlings appear in bright condition. What is my mistake? Greetings!
  7. Thank you! Didn't know FSUIPC is capable of that. Great to get this info. I'll have a look at itStephan
  8. Interesting facts on FS9 and FSX here. Thanks for explaining. You guys @ PMDG sure know how to get the maximum out if it. Maybe one day you'll be programming a new simulator... Just make sure it is compatible to your great planes! ;-)While watching some NGs dancing Waltz in windy conditions I was wondering wether your a/c has windshear callouts. I used to have them in another 737 many years ago but their function was annoying. As the wind direction changed very rapidly in old MSFS according to the settings in the weather module I heard them in 3000ft when climbing in another "wind level" but not on finals. I made some bad dents in the runway...Btw: If I set the weather settings to realistic and update each 15min in FS9 I get massive barometric changes every few minutes and really bad and unrealistic wind changes in cruise flight. There should be a function in FS that inhibits these changes that take place in milliseconds. Something like a smooth transition between the local weather station reports that interact with FS. I got massive overspeed warnings because the change was way too big. And those were no gusts. Just stupid switching between stations. Thank god I don't have to check the planes I damaged (virtuel). That would be a structural check like never been done before. The TecLog entry would be: I saw the upper end of the overspeed scale..."Stephan
  9. Thanks for your replies! I only hold a license as an AMT on 737 Classics. I have to go on board of Air Berlins 737NG one day to play around a bit.@ Mark: Yeah I know that vibrator. It's quite anying sometimes. Therefore pilots pull the corresponding circuit breaker to silence their cockpit. After that they complain about incorrect indication and we have to change it. Sometimes it comes with an integrated current transformer and sometimes without. We have two versions installed in our fleet of 737 Classics.@ Ryan: I assumed that FSX puts in its limits here. Don't worry. The wipers aren't the most important thing. We'll use the rain repellant system instead ;-) Have you simulated the smell of "christmas tree" that comes from that liquid?I'm really looking fwd to that product. But now I have to fly my PMDG N371BC from Hamburg to Nice. The Sheik's son is waiting... He wants to go to PMDG to pick up his new toy. That's gonna be a looooong flightStephan
  10. Hi everybody!Congrats on the efforts you've made so far. I follow the updates since almost 2 years and I still fly the "old" NG made by PMDG. While waiting for the release and studying some NG manuals I was wondering about the following:Do the Autopilot relays that can be heard in a classic 737 also clacker in a 737NG or is there something like a new software that replaced the mechanic relays within the FCU?Here you can hear the relays very well right at the beginning:http://www.youtube.c...YASI_c&index=38At this 737NG I hear nothing that sounds like one of those relays: The second question is if PMDG found a way to simulate working windshield wipers. I remember flying a simulator from a different company than Microsoft maybe 10 years ago on my PC. They had working wipers. Even the scenery was distorted when looking through the wet window. I don't know the name of the sim anymore. But it worked smooth. You could only fly small planes but as a nice practice you could do some emergencies together with ATC.Greetings to the whole PMDG team from Frankfurt, Germany! Keep up the great work and look fwd to your holidays after release ;-)Stephan Kruse
  11. Even the AoA Sensor is moving. On the apron pics it's hanging down and in flight it moves along with the air streaming around it. Wow!

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