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johnclark1102

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  1. If you were thinking about spending the money to print the manuals somewhere why not just buy them from PMDG? Even printing them at home would cost money in paper and ink, so it makes more sense to me to just buy them http://www.precisionmanuals.com/ProductCart/pc/viewCategories.asp?idCategory=20 At least that way they are printed professionally and look beautiful. Or you can just read them on the computer.... That's what I do, though I'm on the verge of ordered at least the printed QRH...
  2. I've been having the same problem with the abrupt control movements. I have disabled turbulence in FSX and followed the steps in the ASE manual to reduce it';s effects including a registered copy of FSUIPC set to smooth turbulence and wind effects. I've also tried identical test flights using ASE, REX, and default FSX weather engines and have the same abrupt control movement issues regardless of what weather program is running.
  3. I would expect serious problems, mostly related to the lack of memory that XP32 bit supports. The NGX looks amazing and runs amazing on my current system, but only for about 5-10 minutes before I get a crash and an "Out of Memory" error. I currently have: Windows XP 32bitIntel Core i7-970 Six Core hyperthreaded CPUNvidia GTX5704GB Ram (Limited to only 3 by XP) I decided to pull the trigger a little early and upgrade to Win 7 64bit and add an extra 4GB of memory.... I was planning to do it anyway, just not this soon but, now I have a reason. The plane is fantastic and I want to be able to use it. Next week I'll change out to: Windows 7 64bit8GB Ram I'm expecting that set up to work without issue, so here's hoping. Fortunately, PMDG has gone over the top with this one and it is a stellar product, but unfortunately it doesn't appear that 32 bit systems can handle it. My best advice is to RTFM and follow their advice. I noticed *significant* fps and performance improvement following every step in their manual during installation and tweaking of my FSX.cfg file, like, my fps for example was at around 20-30 when in the VC at Imagine Sim's KATL, but after following their tweaking instructions and making some minor settings adjustments, I was seeing between 50-80fps outside and 30-40+ in the VC. Again, RTFM, there's a reason they say: "Best Performance OS: Windows 7 64-bitProcessor: Intel Core i5 or i7 (Sandy Bridge core) or betterRAM: 4GB+Video Card: Nvidia GTX560 Ti, 570 or 580 with 1GB+ of video memory or betterMonitor: Widescreen 1920x1080+ PMDG *highly* recommends the use of 64-bit versions of Windows due to memory limitations in FSX." They also do say that if you don't run a lot of add ons you may be able to get away with lower memory; not possible for me since I'm running REX, ASE, and payware scenery for almost everywhere I go. You can buy and try, but be prepared to upgrade the PC if it isn't working; that's what I did. Best of luck.
  4. In the United States, the Maltese cross marks the final approach fix (FAF) on non precision approaches only. On precision approaches the FAF is marked by a lightning bolt symbol that occurs at glide slope intercept at the published altitude.
  5. I don't mind when developers make detailed virtual cabins, but it's not something I want to see. Personally I think it's a waste of development time and resources, but to each their own. I prefer to play "Microsoft Flight Simulator", not "Microsoft Passenger Simulator".
  6. With the NGX in final testing now, I wanted to give this thread a quick bump in hopes one of the testers might be able to give single engine taxi a try and leave some feedback here...Here's hoping it works, and thanks for all the effort in development; can't wait to buy this beauty.
  7. I would love to see a CJ2+
  8. In the real world the nose wheel is steered with hydraulic pressure. It takes a tremendous amount of force to overcome that, and yes the friction between the tire and the ground keeps the plane from yawing due to the asymmetric thrust of one engine.Unfortunately hydraulic nose wheel steering isn't modeled in flight sim, so single engine taxi becomes difficult on most planes. Right, usually I have trouble with SE Taxi outbound, but inbound after landing it's not usually in issue since the aircraft is so much lighter.Like I said earlier I almost always fly the Maddog right now, and the tail mounted engines are so close to the axis of the airplane that there isn't much yaw produced by one engine on the ground, so I can usually taxi out and in on one engine without any trouble.I'm expecting that with the wing mounted engines of the 737 taxi out on one engine may not be possible, but I'm also new to FSX and wondered if the flight dynamics were different enough from FS9 that it might be.Either way, I'm certainly going to try it when I get my hands on the NGX, I just wondered if any devs or testers have already tried and could provide their thoughts...
  9. No, it's listed on their website as the NGX and it is listed under the "Products for FSX". I added a link so anyone else can make sure I didn't miss something.
  10. Found it.From the PMDG website:"737 NGX: This 737NG airliner simulation includes a complete 737NG panel, 737-600/700 exterior models, realistic flight model, virtual cockpit and cabin, sounds and a subscription to free add-on liveries."http://www.precision...t/products.htmlAlthough that description doesn't say it includes the 800/900 models, we all know it includes the 800 since we've seen videos and photos of it, and I'm sure it will include the 900.I guess we'll just have to wait for someone official to confirm if it has a 900 series though...
  11. I think I remember seeing on the website somewhere that the NGX includes the 600, 700, 800, and 900 models.I'm trying to find that information as we speak.
  12. I do most of my siming in and out of airports like ATL and IAH so I'm used to having longer taxi times...And being a real world pilot I treat it like a "simulation" instead of a "game" and try to model real world as much as possible; that's why I choose to single engine taxi when a model allows me to. Right now I've been flying the Leo MD8X almost exclusively since it's release and it single engine taxis very well.I'm just curious if anyone has tried to do it with the NGX since I definitely will try.
  13. I know that FS9 was always bad about being able to simulate single engine taxi due to not being able to truly simulate hydraulic nose wheel steering and such, but I have had a bit of success doing single engine taxi's with a few payware planes over the years.I just upgraded to FSX a few days ago, only have 1 payware plane on so far so I haven't really had time to experiment.I'm curious if any of the devs or testers for the NGX have tried to perform a single engine taxi before takeoff or after landing and if so, how well do the flight dynamics of FSX allow it to be done?I know the systems modeling of the NGX will allow it to work perfectly if the plane is set up correctly; its always been the flight dynamics of the sim that cause problems in the past...
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