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Everything is perfect...
Hey man i share the same Joystick calibrated both axes to an engine each ... But and there you are way out front ... i have no idea how to configurate the Reversers In the FSUIPC ... I´d be glad if you could tell me how to do it Ps.: Hopefully we are talking about the same way of using the Reversers: " I´d like to use the Throttle OFF position on both engines to engange the Reversers to fully extended." )
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Bugreport 737-600/700 Paintkit Wrong PS files
I´d like to thank MrKen for the quick awnser :) and on the other hand apologize for my "posting / not searching" behaviour.but there is one thing i`d like to copy down from my bugreport and turn this in an suggestion.A little hint towards the paintkit developers. It would be easier to create a file like the "pmdg_7377NGX_fuselage_master.psd" for this parts:"pmdg_737NGX_fuselage_1.psd""pmdg_737NGX_fuselage_2.psd""pmdg_737NGX_fuselage_3.psd"including all layers like in the "pmdg_7377NGX_fuselage_master.psd" I know it will make the package a bunch bigger ... but i am, and i hope other are too, fair willing to take a few minutes more to download a paintkit as professional as the Product it belongs to ;)Greetings, ReaperPr0.
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Bugreport 737-600/700 Paintkit Wrong PS files
Good day, night, or whenever you read this topic ;)I´d like to report a bug with the NGX737-600/700 expansion Paintkit.It seems like it includes a couple wrong files out of the NGX 737-800/900 Base Pack.I´m working on a Airberlin paint for the 700 and 700 WL and since im working with the "pmdg_7377NGX_fuselage_master.psd" i discovered a couple sized diffrences between the "pmdg_7377NGX_fuselage_master.psd" file and the three main fuselage files listed below:"pmdg_737NGX_fuselage_1.psd""pmdg_737NGX_fuselage_2.psd""pmdg_737NGX_fuselage_3.psd"It seems like all those files belong to the 800/900 package this leads in a total mass with the sizes.A lil example.. the "pmdg_737NGX_fuselage_1" part in the "pmdg_7377NGX_fuselage_master.psd" file contains six and a half window counted from front towards back until the part ends.( for non-painters this is very important for synchronization and for example a airline tag going trough multiple parts)But in the "pmdg_737NGX_fuselage_1.psd" there are like nine or ten windows counted from front towards the back until the part ends.I dont know if this is on purpose or just accidently but it slows down the repainting process alot.A little hint towards the paintkit developers. It would be easier to create a file like the "pmdg_7377NGX_fuselage_master.psd" for this parts:"pmdg_737NGX_fuselage_1.psd""pmdg_737NGX_fuselage_2.psd""pmdg_737NGX_fuselage_3.psd"including all layers like in the "pmdg_7377NGX_fuselage_master.psd" I hope you can clear that out for me :)Greetings, ReaperPr0.- Airberlin Virtual - http://www.airberlinva.de
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Does the NGX have a aft-cabine interior ?
Indeed that would be pretty nice to have the ability of togging the cabin. Lets just hope for the PMDG team to maby add it later on and focus on the veeeeery close release. :D Anywho i would like to thank everyone for your fast response to my topic.
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Does the NGX have a aft-cabine interior ?
Hey friends and volks in the avsim community. In the last couple of days, while i became more and more excited about the NGX release, i watched trough the videos Nick from "Angels of Attack" made about a hundert times just not able to get my eyes off it.There has been specifically one thing i was wondering about while i was watching the "Walk-Around" video.I am not quite sure if there is a after cabine modeled wich we can see from the cockpit like: *exiting the cockpit trough the cockpit door and then walking trough the after cabin* May anyone of you guys can help me out here. Kind regards awaiting the NGX, ReaperPr0
ReaperPr0
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