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sho69607

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Posts posted by sho69607


  1. Is it possible that an unstable overclock (not enough/ too much voltage) is affecting my sim performance? Doing a manual overclock to 5.2ghz, my sim fps dropped to the low 20's. When I restored to bio's default for the i9-10900k, my sim when right back to 40fps with the default intel turbo settings. I did do some benchmark testing and I never got a blue screen, but obviously something was off because of my low performance in the sim.


  2. Looks like I may have spoke too soon. It started happening again shortly after starting FS2crew. I ran test flight without Fs2crew and I did not get this crash. 

    Faulting application name: PREPAR3D.EXE, version: 5.1.12.26829, time stamp: 0x5fb44f72
    Faulting module name: api.dll, version: 5.1.12.26829, time stamp: 0x5fb4500d
    Exception code: 0xc0000005
    Fault offset: 0x0000000000022926
    Faulting process id: 0x21fc
    Faulting application start time: 0x01d71af454357ea8
    Faulting application path: C:\Lockheed Martin\Prepar3D v5\PREPAR3D.EXE
    Faulting module path: C:\Lockheed Martin\Prepar3D v5\api.dll
    Report Id: ff0debbe-f6df-4a23-9572-e53ca71d0e89
    Faulting package full name: 
    Faulting package-relative application ID: 


  3. There isn't really a neutral sub forum to post this question in but from those who use both XP11 and p3dv5, would it be fair to say that p3dv5 generally requires a stronger pc to run smoothly? With DX12 and Vulkan of course this improved things, but I feel like I still have to dial my settings down quite a bit in p3dv5. Both sims look great with high settings, but I think p3d offers more customization with how far you can push the sim (just look at the settings page in each sim). Maybe its the addons as well, but even though I can make p3d run smoothly, there still stutters that show up every so often. I don't know how much FSX code is still left in p3d, but I can't help but feel like this maybe the reason for that. On the contrary, I haven't really seen any stuttering in XP11 except for when there was an incompatible plugin/addon installed. 


  4. 3 hours ago, Noel said:

    Well for me, no tearing whatsoever using RTSS w/ or w/o vsync in-sim.  Perhaps you might duplicate my NCP settings, which I do on the global tab.  If you want I can send a screen shot.

    If you're seeing a solid 30fps then RTSS x/2 -1 should be working if your screen is at 60Hz and you're set up to be able to generate at least 30fps.  One of the downsides of using RTSS over vsync to 30Hz screen is you can't really tell how close to being truly maxed out w/ re to GPU and/or CPU utilization, because it's always trying to render the maximum number of frames possible.  With vysnc to 30Hz you canor both that's the problem because w/ vsync to 30Hz you only create what's needed at any moment in time.

    Does it fix the stuttering you mentioned at the beginning of this discussion?

    If you could that would be great. Still getting lots of screen tearing but only in the VC view (in this case the PMDG 777). If I switch to external there is no screen tearing. It is most noticeable during turns and when looking out at the sky. The good news is the stutters seem to have stopped.


  5. 10 hours ago, Noel said:

    Spencer, are you using only the 'global' settings in NCP, or a profile for P3D/MSFS?  And I assume you did check in NCP to see if 30Hz was in fact not an option?  Freesync/Gsync off?  You should not have any significant screen tearing w/ this approach.  I will send a couple of screen shots in a few minutes on how RTSS should be set up as there is a spot that is may not be intuitive.  Have you used RTSS before?

    No I have it set specifically for P3D and not global. Freesync, which is a monitor feature, is turned off. This also removes the gsync options in NCP so I am assuming that gets turned off with free sync disabled. If I turn on Vsync in P3D the screen tearing stops, but I’m assuming that also prevents RTSS from working correctly. I will recheck my settings and report back if there are issues. Maybe I missed a step.


  6. 10 hours ago, Noel said:

    Spencer, what you can also try (to achieve smooth fluid performance) is another way of syncing to refresh rate by using freeware MSI Afterburner w/ RivaTunerStatisticsServer.  With RTSS you can, if you have a monitor capable of 60hz refresh for example, use a divisor of 2 to result syncing at half the screen's rate of 60Hz, so 30fps.  As Ray mentioned it's critical to NOT limit frames w/in P3D but leave that at UNLIMITED.  I saw a photo of your screen's software and it appears it can be set to 60Hz.   I have found this practically matches performance w/ vsync to 30Hz screen w/ the only difference being your CPU/GPU are still being asked to render to more pixels even though post-processing it becomes limited w/ a software vsync.  I think you would leave freesync and gsync off to KISS.

    An even simpler approach is to use nV Control Panel's Adaptive Vsync set to half refresh, but not sure how that approach compares to the other two.  I am 100% confident one can expect fluid performance provided your system can maintain at least 30fps w/ the frame rate slider at UNLIMITED.  Of course you can dial back settings to achieve that.

    Alright making progress, but with vsync off and using RTSS, I am getting massive screen tearing now. It is my understanding that RTSS will not work with vsync on, so something else must be causing this, right?


  7. 8 hours ago, Ray Proudfoot said:

    Don't set 30 in the settings. It's been proven that results in poor performance. Set it to unlimited and control things with the refresh rate of your monitor. If it will accept 30Hz then you'll get much better performance although there may not be totally smooth panning.

    Your monitor is not included in your sig. Knowing that would be helpful.

    It is a Gigabyte G27FC 27" curved monitor. Doesn't support 30hz. I've been leaving it at the default 144hz and using VRR in p3dv5. GSync is off because it causes flickering, but I do have Freesync turned on. Interestingly I don't get stuttering in XP11, but at the same time p3dv5 is a completely different sim.


  8. 10 hours ago, byork said:

    Hi Spencer,

    The early indications are that FS2Crew works out of the box (minus the P3D V5 install option), but we need to ensure no issues with the new expansion pack before officially releasing the update.

     

     

    Okay thank you


  9. Setting my sim to 30fps results in rough camera panning and a non fluid experience altogether. So basically stutters with free sync or slow/laggy camera panning are what I have to choose from. Also setting my fps to 30 internally causes my fps to dip even lower.


  10. 44 minutes ago, Bert Pieke said:

    You will have to look at the individual xml gauge files to discover what variables are used.. this is different airplane to airplane..

    Ok wow this definitely gets complicated then. Looking in the xml file there are obviously several different things that trigger a master caution or warning. So basically all of these need to be included as variables for the lights to display correctly?


  11. 11 hours ago, Mace said:

    For my 1080ti system, the cause was Trueglass.dll + vsync on + rain.    If those three criteria were met, it was an instant crash.  It wasn't vram as far as I could tell.  

    It's possible that the new version of Trueglass.dll (you know, the new version that is supposed to solve the crash problem), actually does solve it, but I haven't tested.  I don't even know how to acquire that version of TrueGlass.dll or Reallight for that matter.

    A change for my 1080ti with v5 (vs. v4) -- Vsync OFF is smoother on my 1080ti @ 4K res, so I haven't really had any need to run vsync on anymore.  Under P3Dv4.x, it was required that I run with Vsync ON if I wanted any kind of smoothness. 

    As was mentioned by Spencer on the previous page -- I can now run 60hz refresh and the sim is STILL smooth -- and this is the biggest change I have noticed with v5 as it relates to performance with my 1080ti card.  That's huge.  In v4 if my frame rate dropped below my refresh I was in stutter territory.

    @SolRayz vram hasn't been an issue for my 11GB card unless I run something like 4096 textures + LatinVFR KMIA + Leonardo Maddog + a lot of sliders right.  That is a hell-scenario and not my typical P3D settings scenario.  Usually if I'm flying the Maddog or Milviz King Air into a high-vram airport, I'll be running 2048 textures, and it's not been a problem.

    I set my monitor to 144hz (the default setting) and this caused flickering. Not sure if this is related to p3d or something else. I'll try reducing it down to see if this helps.


  12. Tried doing a similar test recently with my latest GPU, the 2080ti. Couldn't quite pull it off with those results. I'm guessing that I9 is much more powerful than the I7 I have. Still I am happy with my setup now. Swapping out my old 1070 for the 2080ti, made a huge difference none the less. Interestingly I can max out XP11 in most situations, but not P3D. There aren't as many customizable settings with XP though, so that may be the reason there. Both sims offer much better performance than their older versions though!


  13. Ended up picking up a 2080ti and let’s just saying I’m not disappointed 😃. Wanted the 3080, but with gpu prices expected to go up further, I don’t know how much of a bargain that card will continue to be. The only option right now is paying out the nose for one on EBay. Also VRAM is another concern. My #1 would’ve been the 3090, but that is out of my budget right now unfortunately.


  14. 17 hours ago, Ray Proudfoot said:

    If your monitor is capable of 30Hz use NCP to set it to that and the results are a very smooth sim. If not then the 1/2 refresh rate is the alternative.

    @sho69607, is your monitor capable of 30Hz?

    No it only goes down to 60hz, so I am doing exactly that. Works fine unless I drop below 30fps then I get screen tearing and stutters. As a side note, every time I open the atc window there is brief stuttering. Not sure if this is related to the refresh rate or something else.


  15. 17 hours ago, GSalden said:

    You will get a much better franerate around 50% GPU load than at 90%.

    I have a test situation at FT Schiphol + TE NL with many clouds. At 50% load I see 49 FPS with my high settings. If I change from 2x SSAA to 4x SSAA + object shadows the load goes up to 82% but the framerate goes down to 32.

     

    Thats what I suspected. Every time my GPU is at 100% I see stuttering. If I start turning down settings that affect the GPU, these usually go away. I don't know if it works the same way, but a GPU doesn't have multiple "cores" to share the work load like a powerful CPU. I have a 1070, which I think is a decent card, but from what I can tell there are situations where it is falling behind in terms of performance compared to my cpu setup. In older versions of p3d the gpu didn't seem to get taxed as hard as in v5. At least I think that is the case.

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