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abranpuko

The Dungeon
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Everything posted by abranpuko

  1. Hello. I wanted to use fstramp in the new version prepar3d v2.3 as i did with prepar3d v2.2. I have installed it. But, when i m into the flight, and click on the menu bar on the "fstramp" zone, the map is not showing on screen. It seems all is going well, fstramp is there, but the "image" of the map doesnt show. its as if when i click on it, the p3d didnt let show the map. does anyone has the same problem? cananyone help me? i wrote to the support of them but they said: we ve never heard trhis problem before. we cant help you. (so imagine!) trying to solve it, or to find a progrma very similar to it. i love to see a map where i can see my ai traffic moving. sorry for my english. thanks for reading.
  2. Hello. I wanted to use fstramp in the new version prepar3d v2.3 as i did with prepar3d v2.2. I have installed it. But, when i m into the flight, and click on the menu bar on the "fstramp" zone, the map is not showing on screen. It seems all is going well, fstramp is there, but the "image" of the map doesnt show. its as if when i click on it, the p3d didnt let show the map. does anyone has the same problem? cananyone help me? i wrote to the support of them but they said: we ve never heard trhis problem before. we cant help you. (so imagine!) trying to solve it, or to find a progrma very similar to it. i love to see a map where i can see my ai traffic moving. sorry for my english. thanks for reading.
  3. Hello Clipper. Well. I dont know what can i be doing wrong....but i have decided after your big help to post you my complet ".ini" here, because, my "atr 72.500, 42,500 etc,etc..." and turboprops, continue deciding to land at 95-105 knots, altought i have put the settings you said to me. (the last lines). Is there anything in this list i shoud delete or put? All planes land at 135/140, but turboprops "No". Sorry again for the same question. I was shy to ask it again but after i though that maybe i could also help a little bit explaining my litlle problem. MY SETTINGS INI: distMOE=1.0 degreesMOE=1.0 NoVectorAltitude=1500 NoVectorDistance=7 AIturnscalar=1.0 AIspeedscalar=1.0 AIpatternalt=3000 AIascentdescentscalar=1.0 AImonitorradius=200000 AImaxspawndistancefromsid=10 AImaxspawndistancefromstar=120 AIseparationdistance=0 UserAIseparationdistance=0 AIholdingallowed=3 AIgoaroundleavearea=1 AIautostar=1 UT2Compatibility=0 AITelemetry=0 verbose=0 debug=0 //********************************************** AIAntiRunwayIncursion=0 AIAllowPiston=1 AITrafficSpeedAdjust = 1 AITurboPropSpeedAdjust = 1 AIPistonSpeedAdjust = 1 AISeparationDistance = 0 AIHoldingAllowed = 3 //Note: or 2, 3 or 4 AIFinalApproachSlowDownScalar = 1 AISpeedIAF = 145 AISpeed1700 = 145 AISpeed1000 = 145 AISpeed500 = 145 AISpeedTouchDown = 145 Thanks for reading again. abran.
  4. thanks clipper! Well, this is what i have on my ini: AIAntiRunwayIncursion=0 AIAllowPiston=1 AITrafficSpeedAdjust=1.20 AITurboPropSpeedAdjust=1.20 AIPistonSpeedAdjust=1.20 AIFinalApproachTooLow=0 AIFinalApproachTooHigh=0 AIantioffangleapproach=0 AITrafficPattern=0 your "AIAntiRunwayIncursion=0" is great. But i continue with "turboprop" landing 95 knots. Could you suggest me your settings for my .ini? like this, i have only to copy and paste (because i have the sensation that im doing something wrong. I was watching aiplanes durng one hour and no: turbopro didnt change to higher in any of the 26 planes! (ATR, embraer, cesnna...). i would aprecciate too much. thanks again!
  5. Hello! I have a message sometimes: "Less than 1000 ft from users aircraf. the ai aircraft will now be REMOVED from the area. note: runway incursion check occurs when users aircraft on ground, landing and strobe lights on, speed less than 10 kts. is there a way to change this? when i land, i need some minutes to put strobe lights off and landing lights...but sometimes, i have to be less than 10 kts (depending of circumstances) thank you!!!
  6. Hello, thanks for the answer again. Unfortunately, on final approach, the turboprop ones continue approaching in 95-105 knots. I have just put waht you recommend to me but nothing change. i suposse i havent done it well. i put: AITrafficSpeedAdjust = 1 AITurboPropSpeedAdjust = 1 AIPistonSpeedAdjust = 1 AISeparationDistance = 0 AIHoldingAllowed = 3 //Note: or 2, 3 or 4 AIFinalApproachSlowDownScalar = 1 AISpeedIAF = 145 AISpeed1700 = 145 AISpeed1000 = 145 AISpeed500 = 145 AISpeedTouchDown = 145 sorry for ask again the same thing. am i forgetting something?
  7. Hello... maybe is easy: some people need we spend money. All is invented, and Prepar3d can really go very well...But, if having any problem, forum wouldnt be there and people wouldnt be spending for better computer. Show bussiness...
  8. Hello! Well, Clipper Ocean Spray, after your advices, all my aitraffic take-off and take the correct SID up to their destinations. I have also discovered that in every SID (.txt) we have always (or almost always) to write the runway from where the aiplane takes off. If not, with the changing winds, they are not gonna choose always the "more straight" one. (at least, that is waht i have seen after many hours looking their behaviour) i have one question: even if i have written in the "ini" file: AIAllowPiston = 1 AITurboPropSpeedAdjust= 1 AIPistonSpeedAdjust= 1 when an ATR72-500 is on final approach with an airbus 320, (for example), and the airbus is the second one, the airbus always hurry up landing with 135-145 knots, and the atr, even if he was the first, he finally stays the last one with 95-105 knots. am i forgetting something or is there any key to get turbo prop and piston in the same speed than an boeing or airbus turbine? as if they were the same kind of plane? do i have to move the numbers of acceleration?...i can see that they arrive sometimes to the last star before final approach, on the same speed, but when they are on final line to land its like "mad max" ^_^ and and the ATR or the EMBRAER always lose the "game" because the heavy one pass the other. (and the atr, beech, embrarer, etc... has to go around). thanks again and please, iexcuse me for my english...i promise i study every day to talk better ps: AICONV and AICONTROLLER are better now! abraham.
  9. Thanks again! You make dreams come true! ^_^ This is a present and im gonna test it now! moreover, thanks also for the quick second answer from the last thread. i hope i can help someday in something about prepar3d or fsx
  10. Clipper Ocean Spray...thanks! for your quick and kind answers. Now i understand a little bit better your program. Im going to do it now! It seems better than before! i would like to ask another thing, and i hope not being disturbing a lot!... 1) do you think its possible to arrange the "ai taxi speed?"..like this, im sure many "go-arounds" would die. Before, in fsx, the software "flusifix" did it, but now, prepar3d v2 uses an "aiplayer.dll" differente from fsx. 2) is there a way that AISIDSTAR manage only the planes under an alttitude specific?. i know you have "aicull", but the problem is that i like to see the other planes flying to their destinations although they are not going to the same airport than me. "AIcull" deletes them. Is there a way to use AISIDSTAR ignoring the planes that are flying high?.... 3) if for example, i go to "lemd" but i even dont have any folder with sidstars of "lemd" in the main AISIDSTAR, (and aisidstar.ini) will the program manage those planes? really thank you again for reading me and for you great program! abraham.
  11. Hello! Thank you very much from spain for your AISIDSTAR software. Its amazing to see how aitraffic becomes something realistic. I have a question i would like to ask to you. To test this program, Im flying around Canary islands. I have compiled all the sidstars with "aiconv" for GCXO (Airport of tenerife island). When i fly, i discover that all planes that takes off from there, join to the same SID (ARAC1J) although there are almost 30 sids to choose (depending of the destination). That means that, for example, a plane that goes from GCXO to Madrid, takes a terrible route and not the logical one. (loosing 30 minutes to go in the opposite direction). Those planes go to another island to finish the pattern of this SID, and after take their destination). When i saw this i ask to myslef: why dont they depart with the other at least 7 SIDs more on the way?? (BIMB4J, KORA5K, etc...). With the stars, when i put al them, the planes use them, buy when they arrive to final approach, they decide to go elsewhere. why?... Im using Prepar3d V2.2, my combination of settings is this: AIVectorSortPeriod = 1 AIMaxHolding = 100 AIReleaseTimerMax = 180 AIDecreasingTimedRelease = 0 AIForcedReleasePriority = 0 AITargetLandingRate = 0 AICircleUntilAssignedRunway = 3000 AICirclingTimeNoRunway = 120 AIHoldForRunwayPattern = 1 AIAllowPiston = 1 AITurboPropSpeedAdjust= 1 AIPistonSpeedAdjust= 1 AIFinalApproachTooLow = 0 AIFinalApproachTooHigh = 0 AIClimbOutHeight = 600 (also AIholdingallowed=4, AIseparationdistance=5.0 on the default menu...) could it be maybe the: AImaxspawndistancefromsid or AImaxspawndistancefromstar? Really thanks for reading and congratoulations again: i cant fly if there is not life around me:) abraham. ^_^
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