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GCNorth

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Everything posted by GCNorth

  1. If your theory is correct, why do you suppose that the feedback mechanism is failing for some and not others as we are all using the same code? Gerry
  2. Hi Al, I'm using Windows 7. I did do the "fix" for 2.6, but I believe this sudden pitch up happened once before the fix. I usually use spd hold during climb. I haven't tried v/s through 29,000 but will do so next flight. Regards, Gerry
  3. I just finished a flight and the same thing happened to me using FSX. Gerry
  4. I didn't reinstall the Payload Manager that came with the update. The previous version seems to be working fine. Regards, Gerry
  5. How do you set the digital clock to sim time?
  6. So, how do I install it without RXP and Milviz? Anyone done this?
  7. In my cockpit, I have the GNS unit and a weather unit to it's right. I use ASN. Does Roland's gauge allow me to use the existing cockpit weather unit on the right without RXP or Milviz? Regards, Gerry
  8. Hi Matthias, Thanks for your suggestion, but it did not work. I eliminated Window 3 completely and inserted your Vcockpit entry as such: [Vcockpit43] size_mm=512,512 pixel_size=512,512 texture=$RDR150 background_color=0,0,0 gauge00=RolasnRadar!ORadGauge,85,40,335,265, sweep|beam|icing //gauge01=CONTROL_PANEL!clipboard RADAR, 90,50,330,250 Your Vcockpit number is different than mine and I don't understand why that would be. You also mention the RXP gauge but I am using the GNS that came with the plane, not an RXP gauge. Regards, Gerry
  9. Hi, I installed Roland's radar in the GNS panel config file according to the instructions at Flysimware: [Window Titles] Window00 = CONTROL_PANEL Window01 = AIRCRAFT_OPTIONS Window02 = GPS_PANEL Window03 = RolASNRadar WX Radar Window04 = START_INSTRUCTIONS Window05 = DOOR_INSTRUCTIONS Window06 = PAYLOAD_MANAGER Window07 = New GPS Window08 = Airport Chart [Window03] size_mm=100,150 position=2 visible=1 Window_pos=0.05,0.65 zorder=4 background_color=16,16,16 alpha_blend=0.80 gauge00=RolasnRadar!oRadGauge, 0,0,100,150, sweep|beam|icing [Vcockpit43] size_mm=512,512 pixel_size=512,512 texture=$MV_WXM background_color=0,0,0 gauge00=RolasnRadar!ConeRadGauge,85,40,335,265, sweep|beam|icing gauge01=CONTROL_PANEL!clipboard RADAR, 90,50,330,250 I copied the dll file to the Gauges folder and installed the VC2013 C++ x86 libraries. However, the radar unit is blank and I can't get it to start. Any advice as to what I might have done wrong would be greatly appreciated. Regards, Gerry
  10. Hi, I installed Roland's radar in the GNS panel config file according to the instructions at Flysimware: [Window Titles] Window00 = CONTROL_PANEL Window01 = AIRCRAFT_OPTIONS Window02 = GPS_PANEL Window03 = RolASNRadar WX Radar Window04 = START_INSTRUCTIONS Window05 = DOOR_INSTRUCTIONS Window06 = PAYLOAD_MANAGER Window07 = New GPS Window08 = Airport Chart [Window03] size_mm=100,150 position=2 visible=1 Window_pos=0.05,0.65 zorder=4 background_color=16,16,16 alpha_blend=0.80 gauge00=RolasnRadar!oRadGauge, 0,0,100,150, sweep|beam|icing [Vcockpit43] size_mm=512,512 pixel_size=512,512 texture=$MV_WXM background_color=0,0,0 gauge00=RolasnRadar!ConeRadGauge,85,40,335,265, sweep|beam|icing gauge01=CONTROL_PANEL!clipboard RADAR, 90,50,330,250 I copied the dll file to the Gauges folder and installed the VC2013 C++ x86 libraries. However, the radar unit is blank and I can't get it to start. Any advice as to what I might have done wrong would be greatly appreciated. Regards, Gerry
  11. Hi Maarten, I followed your advice earlier and was successful in eliminating Microsoft aircraft and the helicopters from the tile list. However, several updates ago, the Microsoft planes and helicopters began to appear again in the tile list. Has there been a change to the criteria of selecting aircraft in the tile list? If so, how can I eliminate them again? Regards, Gerry
  12. Hi Maarten, I am having problems creating flights with a departure or destination based on latitude and longitude. I'm wondering if this is because the format for longitude and latitude entries in the flight plan is different from the format in the FSX Map View. It is done in degrees, minutes and seconds as indicated below: The data for a mooring point will look like this: N54 19.22 W129 13.17 Heading 156 Altitude 0 Speed 0 The N54 19.22 is the Latitude (be sure to add the space and the decimal) The W129 13.17 is the Longitude Heading or Mag is the direction your aircraft is pointed ALT ... always set this at "zero", it finds the altitude of the land when it moves. Airspeed ... always set this to "zero" otherwise you'll be moving fast! In FSX, bring up the MAP VIEW ... then enter the data in similar to below: Note: be sure to use the proper spacing and decimal for each entry. The entry in the flight plan option in SimLauncherX appears to be in a fractional equivalent instead of degrees, seconds, and minutes. When I attempt to launch a flight, it causes a fatal error in FSX with a restart. Regards, Gerry
  13. Hi Maarten, Thanks for all your changes. At the risk of sounding ungrateful, I wonder if you could reconsider allowing for direct input of heading. The headings provided by Misty Moorings for their locations are for the precise placement of aircraft next to docks and other moorings. Using the mouse on the map would give you an approximate heading depending on your ability to determine, say 249 degrees heading on the map. Or perhaps if while rotating the airplane on the map, a pop up would show the heading. I do certainly appreciate what you have done, and if the heading input is not possible, so be it. Thanks again, Gerry
  14. Hi Maarten, Thanks for such a quick response. It looks great! When reviewing the Misty Moorings site, I noticed that they also provided the heading of your plane as explained below: The data for a mooring point will look like this: N54 19.22 W129 13.17 Heading 156 Altitude 0 Speed 0 The N54 19.22 is the Latitude (be sure to add the space and the decimal) The W129 13.17 is the Longitude Heading or Mag is the direction your aircraft is pointed ALT ... always set this at "zero", it finds the altitude of the land when it moves. Airspeed ... always set this to "zero" otherwise you'll be moving fast! In FSX, bring up the MAP VIEW ... then enter the data in similar to below: Note: be sure to use the proper spacing and decimal for each entry. When you are finished, press the OK button and you will be transported to the correct starting location and will be lined up correctly. If it is possible, could you include heading, altitude and speed for input? If it is not possible, that's fine. Thanks again for adding latitude and longitude. Regards, Gerry
  15. Hi Maarten, I'm sure a lot of bush pilots will be very happy! Thank you, Gerry
  16. Hi Maarten, I do have Misty Moorings scenery, including airports, installed. A majority of the flight plans obtained from the Misty Moorings site contain one airport only, either as departure or destination. The remaking destination or departure can be a number of non-airport locations such as lodges, Forest Service Cabins, lighthouses and other scenery. Perhaps the example I provided above was not a good one. Here is an another example of a flight plan called #Allan Point USFS Cabin to Sitka.pln. <SimBase.Document Type="AceXML" version="1,0"> <Descr>AceXML Document</Descr> <FlightPlan.FlightPlan> <Title> to A29</Title> <FPType>VFR</FPType> <CruisingAlt>6900</CruisingAlt> <DepartureID> </DepartureID> <DepartureLLA>N57° 14' 33.00",W135° 23' 52.78",+000000.00</DepartureLLA> <DestinationID>A29</DestinationID> <DestinationLLA>N57° 3' 12.88",W135° 21' 01.93",+000000.00</DestinationLLA> <Descr> , A29</Descr> <DeparturePosition></DeparturePosition> <DepartureName>Allan Point Cabin</DepartureName> <DestinationName>Sitka</DestinationName> <AppVersion> <AppVersionMajor>10</AppVersionMajor> <AppVersionBuild>61472</AppVersionBuild> </AppVersion> <ATCWaypoint id=" "> <ATCWaypointType>User</ATCWaypointType> <WorldPosition>N57° 14' 33.00",W135° 23' 52.78",+000000.00</WorldPosition> <Descr>Allan Point Cabin</Descr> </ATCWaypoint> <ATCWaypoint id="Allan"> <ATCWaypointType>User</ATCWaypointType> <WorldPosition>N57° 14' 34.00",W135° 23' 52.01",+000000.00</WorldPosition> <Descr>Allan Point Cabin</Descr> </ATCWaypoint> <ATCWaypoint id="wpt01"> <ATCWaypointType>User</ATCWaypointType> <WorldPosition>N57° 13' 13.27",W135° 23' 31.47",+000000.00</WorldPosition> </ATCWaypoint> <ATCWaypoint id="wpt02"> <ATCWaypointType>User</ATCWaypointType> <WorldPosition>N57° 11' 38.21",W135° 24' 23.38",+000000.00</WorldPosition> </ATCWaypoint> <ATCWaypoint id="wpt03"> <ATCWaypointType>User</ATCWaypointType> <WorldPosition>N57° 9' 50.36",W135° 26' 50.46",+000000.00</WorldPosition> </ATCWaypoint> <ATCWaypoint id="wpt04"> <ATCWaypointType>User</ATCWaypointType> <WorldPosition>N57° 6' 17.74",W135° 24' 56.75",+000000.00</WorldPosition> </ATCWaypoint> <ATCWaypoint id="wpt05"> <ATCWaypointType>User</ATCWaypointType> <WorldPosition>N57° 4' 03.42",W135° 22' 35.85",+000000.00</WorldPosition> </ATCWaypoint> <ATCWaypoint id="A29"> <ATCWaypointType>Airport</ATCWaypointType> <WorldPosition>N57° 3' 12.88",W135° 21' 01.93",+000000.00</WorldPosition> <ICAO> <ICAOIdent>A29</ICAOIdent> </ICAO> </ATCWaypoint> </FlightPlan.FlightPlan> </SimBase.Document> Apparently non airport locations are defined in the Map option in FSX utilizing coordinates provided in a table for scenery locations. The instructions say "...choose "Map" (World/Map). Enter the Latitude and Longitude into the proper boxes. Set your altitude at zero and set your magnetic heading (M) accordingly for the location. Set your airspeed to zero. When you click OK, the simulator locates you at that scenery location....Once situated at the new scenery location (you must do this first or you will get an error), go to the simulator flight planner and pick the location ... but make sure it has a # in front of it. This indicates you will be flying from the location to the airport. If the simulator asks you to position yourself at the airport, then your starting point is an airport, you can put yourself on the runway by saying "YES" or say "NO" and fly from where you are located. Most of the time on the reverse plans it will not ask you if you want to position yourself at the airport. The flight plan will be on your GPS and after you take off, you can turn on the autopilot and it will track you back to the airport." The reason I bring this up is that I attempted to include the hundreds of flight plans provided from Misty Moorings into SimLauncherX but all of them were flagged because they did not have departure and destination airports. My question is if it would be possible to include a feature in SimLauncherX that would mimic the Map Option in FSX and allow entry of coordinates? Regards, Gerry
  17. Hi Maarten, There is a site called Return to Misty Moorings that creates wilderness scenery and flight plans that allow you to fly from one wilderness cabin to another using float planes. The flight plans do not use departure or destination airports. Instead, they use waypoints with latitude and longitude as shown below. <SimBase.Document Type="AceXML" version="1,0"> <Descr>AceXML Document</Descr> <FlightPlan.FlightPlan> <Title>test</Title> <FPType>VFR</FPType> <CruisingAlt>5500</CruisingAlt> <DepartureID>ACEN</DepartureID> <DepartureLLA>N55° 7' 24.7586",W132° 9' 55.9000",+000000.00</DepartureLLA> <DestinationID>PF20</DestinationID> <DestinationLLA>N55° 15' 43.7585",W131° 46' 14.9000",+000003.00</DestinationLLA> <Descr>ACEN, PF20</Descr> <DepartureName>Aiken Cove Entrance</DepartureName> <DestinationName>Misty's Place</DestinationName> <AppVersion> <AppVersionMajor>10</AppVersionMajor> <AppVersionBuild>11570</AppVersionBuild> </AppVersion> <ATCWaypoint id="ACEN"> <ATCWaypointType>Airport</ATCWaypointType> <WorldPosition>N55° 7' 24.7562",W132° 9' 55.9000",+000000.00</WorldPosition> <ICAO> <ICAOIdent>ACEN</ICAOIdent> </ICAO> </ATCWaypoint> <ATCWaypoint id="PF20"> <ATCWaypointType>Airport</ATCWaypointType> <WorldPosition>N55° 15' 43.7585",W131° 46' 14.9000",+000003.00</WorldPosition> <ICAO> <ICAOIdent>PF20</ICAOIdent> </ICAO> </ATCWaypoint> </FlightPlan.FlightPlan> </SimBase.Document> Can these flight plans be incorporated into SimLauncherX utilizing "World Position" instead of airports? Regards, Gerry
  18. Hi Maarten, Thanks, that solved the problem! Regards, Gerry
  19. Hi Maarten, I renamed the panel.cfg files and that removed the unwanted aircraft from the tiles option. However, the tiles and list options contain the AugustaWestland and Bell rotorcrafts that are not in my SimObject/Airplane folder. I deleted the rotorcraft a long time ago but they show up in the fsx aircraft database indicated in SimLauncherX. When I'm in FSX and use the select aircraft, the rotorcraft do not appear as a choice. Is there anyway I can check the FSX database for aircraft to remove the unwanted rotocraft? Thanks, Gerry
  20. Thanks John and Maarten, but I need the Microsoft aircraft for AI traffic using WOAL. Regards, Gerry
  21. Hi Maarten, I am trying to filter aircraft so that all Microsoft aircraft do not show up in the tiles option. I've tried filtering by manufacturer and by ratings with Microsoft aircraft having no stars. It works when I enter and apply filters, but when I re-enter the program, the filters no longer apply and I have to filter them again. Is there some way I can permanently filter out Microsoft aircraft from the tiles option? Regards, Gerry
  22. Is it true that you cannot use the RXP units and the GTN750 together?
  23. Thanks Maarten! And thanks for adding the additional buttons to the airport tab! Regards, Gerry
  24. Hi Maarten, Just a few hours ago I updated SLX. When I went into the airport tab and selected an airport, I clicked on the Skyvector button to obtain a chart but nothing happened. None of the other buttons work. Do I need to do something else to activate these buttons? Regards, Gerry
  25. Hello Maarten, I used to be able to rotate the red plane symbol with the scroll wheel of my mouse. That doesn't seem to work anymore. Is there a new method to rotate the plane? Regards, Gerry

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