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Lowflyer

RTW Race Team
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  1. The Sabre is fun for sure. Gets really lively when you push it at bit. However the L-39 is only €19.50 at flightsimstore.com and it might be more fun with more people flying the same.
  2. How many of us will fly the L-39? I was initially going to resist the temptation of buying it and instead use the Milviz F-86, but I guess it would be nice to not get overtaken by badly textured Cessnas all the time...
  3. Nice that you got it to work. Could you do just me a favour and try version in the last link I posted? As for the hide aircraft/variation function, yeah I guess it could be done better. I just never put enough thought into it and since there wasn't much interest in v1.2 I more or less forgot about it and moved on.
  4. Thanks! Let's hope it works out Here's one more version I'd like you to try: https://db.tt/WHKuUiB7 It's the same as the last one but using .NET 4.0 so the functions in interop.shell32.dll is compiled into the .exe file and shouldn't be needed anymore
  5. Most visual add-ons don't have much impact on the framerate on modern computers, and most non-airliner add-on planes don't either. With airliners I agree that 30 FPS is ok.
  6. Updated it again. Same link as before. I removed the functions that required .NET 4.5 and went back to 3.5. This requires the file interop.shell32.dll to be present in the same folder as FSXPM. I've included it in the zip file.
  7. I did some searching and found a bunch of threads about this error and they all seem to indicate that it's a problem with .NET that mainly occur on machines running Windows 7. Advice I've seen given in relation to this error includes restoring .NET to its original state and cleaning the registry using CCleaner or similar. You could also try running FSXPM as an administrator, if you haven't already. I'll do some more research on the subject after work. I'm afraid I can't test it on W7 myself as I recently upgraded all my PCs to W10.
  8. Hi Tony. Didn't think anyone was still using this program but it's nice to see that people find it useful. Does the error occur on launch or when performing a certain action? If it's on launch it might help to put the exe in you FSX install directory. Also make sure you have .NET framwork 4.5 installed. I've rebuilt the exe using Visual Studio 2015 and .NET 4.5. You can get it via the same link as above. Please get back with more detail if it still doesn't work.
  9. An upvote button without the corresponding downvote one is like an election with only one party.
  10. Ok, make that "Good performance while not looking like **** ".
  11. Do you seriously believe that these joke sims has turned even a single soul away from "proper" sims? I don't believe that for a moment. Flight sims sells poorly because people aren't interested in them, not because they think Goat Simulator or whatever is a serious alternative to FSX or X-plane. As for Euro Truck Simulator it's doing well enough. ETS2 has outsold GS, and people are actually playing it. Heck, even FSX-SE consistently beats GS in terms of concurrent players. Euro Truck Simulator 2 - SteamSpy Goat Simulator - SteamSpy FSX-SE - SteamSpy People can waste money on whatever they like as long as it's their money. It doesn't in any way diminish the enjoyment I get from playing "my" games.
  12. Isn't everything outselling flight sims? Who cares?
  13. Comparing video games to movies is like comparing apples and oil paintings of apples though. We're ok with 24 fps in movies, partly because that's what we've gotten used to over the years but also because there is motion blur to smooth out the gap between the frames making the effects of a low framerate less noticeable. In video games we don't have that unless we add it artificially which requires even more computing power. Also, in games that require quick reactions we have input lag to worry about. At a lower framerate the time between us performing an action and seeing the result is increased which is a difference you don't so much see as feel. I will admit that in civilian flight simming where things don't happen too quickly 30 fps is generally okay, especially for those who's mainly flying airliners. Personally I prefer WW2 fighters and other small, agile planes so for me it's worth trading scenery density for a higher framerate. I don't have a problem with others thinking 30 fps is fine, but please don't blatantly state that that's all anyone will ever need and that there aren't any benefits to going higher. It's particularly laughable when people bring up the old movie fallacy that the human eye can't see more that 24 frames anyway. Yes, there is a point where the brain can no longer keep up but it's much higher than that.
  14. In my mind the fixation with 60 FPS is that it's twice as smooth as 30, and that most people have 60 Hz monitors so it's a natural goal to aim for.

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