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Lowflyer

RTW Race Team
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Everything posted by Lowflyer

  1. As long as the planes are small and the runways soft I'm up for it. Work permitting...
  2. Fair enough. I will agree with you that CD-based copy protection was a bloody pain when it was still a big thing. That was a clear case of paying customers getting the short end of the stick, IMO mainly for having to listen to a computer that sounded like a dying vacuum cleaner every time you wanted to play a game. Today, with online activation being the norm I don't mind so much. Sure it's annoying when you try to reinstall FSX for the nth time and you have to make a call to Microsoft to unlock it, but it only takes 15 minutes or so and mercifully it has only happened to me 2-3 times in 10 years.
  3. Either way no-one's forcing you to use a particular piece of software. If you can't accept what it does, don't use it.
  4. They have if you let them, which you do when you accept the licensing agreement. First of all I think you need to read my post again. I never said I liked DRM, I was just disagreeing with your claim that it doesn't work and that it cause a lot of problems for paying customers. Secondly, don't compare books with software. If books were as cheap and easy to duplicate on a grand scale then you bet they would try to come up with a way to prevent it. Copy protection of all kinds exist because people are greedy buggers, not because creators/publishers are...
  5. It's hardly futile and also not nearly such a massive problem for paying customers as the vocal minority makes it out to be.. Would it be nice to see it go forever? Heck yeah, but as long as people can't find another reason for paying for stuff that costs money we're stuck with it.
  6. I'm still interested as well but personally I'm all for simplifying the rules. Ditch the damned time bank and let teams serve their penalties on the ground, and also cut the crash penalty to at most 15 minutes. It's no fun sitting there. Of course without a time bank there will be no point in having formation flights or team flights as you can't really reward them in a sensible way but I honestly feel it's a sacrifice worth making. As for StoneCold's idea about moving the race, that would help me too as I'm generally on a skiing holiday the week before the race so I'll probably be missing most of the weekend. It has to do with when the kids are on break from school so it's nothing I can really do anything about. However moving the race would probably cause trouble for someone else instead so I don't think it would be a popular idea.
  7. After all the swedish chef jokes I've had to listen to not likely, mate
  8. Good to hear, Ron. Maybe next time you don't have to fly so bloody high then?
  9. The Sabre is fun for sure. Gets really lively when you push it at bit. However the L-39 is only €19.50 at flightsimstore.com and it might be more fun with more people flying the same.
  10. How many of us will fly the L-39? I was initially going to resist the temptation of buying it and instead use the Milviz F-86, but I guess it would be nice to not get overtaken by badly textured Cessnas all the time...
  11. Nice that you got it to work. Could you do just me a favour and try version in the last link I posted? As for the hide aircraft/variation function, yeah I guess it could be done better. I just never put enough thought into it and since there wasn't much interest in v1.2 I more or less forgot about it and moved on.
  12. Thanks! Let's hope it works out Here's one more version I'd like you to try: https://db.tt/WHKuUiB7 It's the same as the last one but using .NET 4.0 so the functions in interop.shell32.dll is compiled into the .exe file and shouldn't be needed anymore
  13. Most visual add-ons don't have much impact on the framerate on modern computers, and most non-airliner add-on planes don't either. With airliners I agree that 30 FPS is ok.
  14. Updated it again. Same link as before. I removed the functions that required .NET 4.5 and went back to 3.5. This requires the file interop.shell32.dll to be present in the same folder as FSXPM. I've included it in the zip file.
  15. I did some searching and found a bunch of threads about this error and they all seem to indicate that it's a problem with .NET that mainly occur on machines running Windows 7. Advice I've seen given in relation to this error includes restoring .NET to its original state and cleaning the registry using CCleaner or similar. You could also try running FSXPM as an administrator, if you haven't already. I'll do some more research on the subject after work. I'm afraid I can't test it on W7 myself as I recently upgraded all my PCs to W10.
  16. Hi Tony. Didn't think anyone was still using this program but it's nice to see that people find it useful. Does the error occur on launch or when performing a certain action? If it's on launch it might help to put the exe in you FSX install directory. Also make sure you have .NET framwork 4.5 installed. I've rebuilt the exe using Visual Studio 2015 and .NET 4.5. You can get it via the same link as above. Please get back with more detail if it still doesn't work.
  17. An upvote button without the corresponding downvote one is like an election with only one party.
  18. Ok, make that "Good performance while not looking like **** ".
  19. Do you seriously believe that these joke sims has turned even a single soul away from "proper" sims? I don't believe that for a moment. Flight sims sells poorly because people aren't interested in them, not because they think Goat Simulator or whatever is a serious alternative to FSX or X-plane. As for Euro Truck Simulator it's doing well enough. ETS2 has outsold GS, and people are actually playing it. Heck, even FSX-SE consistently beats GS in terms of concurrent players. Euro Truck Simulator 2 - SteamSpy Goat Simulator - SteamSpy FSX-SE - SteamSpy People can waste money on whatever they like as long as it's their money. It doesn't in any way diminish the enjoyment I get from playing "my" games.
  20. Isn't everything outselling flight sims? Who cares?
  21. Comparing video games to movies is like comparing apples and oil paintings of apples though. We're ok with 24 fps in movies, partly because that's what we've gotten used to over the years but also because there is motion blur to smooth out the gap between the frames making the effects of a low framerate less noticeable. In video games we don't have that unless we add it artificially which requires even more computing power. Also, in games that require quick reactions we have input lag to worry about. At a lower framerate the time between us performing an action and seeing the result is increased which is a difference you don't so much see as feel. I will admit that in civilian flight simming where things don't happen too quickly 30 fps is generally okay, especially for those who's mainly flying airliners. Personally I prefer WW2 fighters and other small, agile planes so for me it's worth trading scenery density for a higher framerate. I don't have a problem with others thinking 30 fps is fine, but please don't blatantly state that that's all anyone will ever need and that there aren't any benefits to going higher. It's particularly laughable when people bring up the old movie fallacy that the human eye can't see more that 24 frames anyway. Yes, there is a point where the brain can no longer keep up but it's much higher than that.
  22. In my mind the fixation with 60 FPS is that it's twice as smooth as 30, and that most people have 60 Hz monitors so it's a natural goal to aim for.
  23. The only problem with the An-2 that I can think of it so figure out what to do with the remaining 6990 ft of runway. :wink: Anyway, it's been too long since I last flew it so I'm up for it. Ron? http://www.avsim.com/topic/426801-back-country-prop-clubs-impromptu-friday-evening-faffing-about/?view=findpost&p=2857489
  24. Unless you need the old FSX multiplayer functionality I'd say ditch it and go with SE.
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