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SkyGent

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  1. Thanks flying bob! Sorry I am a little slow sometimes, I got it working now. Next step: figure out how to actually fly it - should be fun. - Phil
  2. Hi Jim, I must be missing something here. I have put the dds file into my texture.common folder per the instructions and this is my [LIGHTS] section in the cfg file: [LIGHTS] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing //light.0 = 4, 4.00, 0.00, 1.00, fx_vclightcarcnB light.0 = 10, 4.40, 0.00, 2.90, fx_vclightcarcnbB light.1 = 10, 4.40, 0.00, 2.90, fx_vclightcarcnbB light.2 = 10, -1.80, 0.00, 4.00, fx_vclightcarcn2B light.3 = 10, -5.50, 0.00, 3.85, fx_vclightcarcn2B I have also tried it like this: [LIGHTS] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing //light.0 = 4, 4.00, 0.00, 1.00, fx_vclightcarcnB light.1 = 10, 4.40, 0.00, 2.90, fx_vclightcarcnbB light.2 = 10, -1.80, 0.00, 4.00, fx_vclightcarcn2B I still get the dome light and not the cool looking dim cockpit lighting above
  3. Sorry to be 'that guy'... but I cannot seem to get this fix to work. I unzipped the .dds file on my desktop then dragged it into the texture.common folder and replaced the original. Then I copied the above text into the [Lights] portion of the aircraft.cfg... but I am still getting the full on dome light when i switch on cabin lights.... can anyone help me figure out what im doing wrong?
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