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GCBraun

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Posts posted by GCBraun


  1. 2 minutes ago, simbol said:

    I guess It all depends of you displaying settings..

    S.

    My display settings are exactly the same as they have been for 4.2. I have also deleted the shaders. I see no difference whatsoever in the lightning/water. Aside from performance optimizations, these improments are also not mentioned at all in the release notes. Seems like a placebo effect to me.


  2. Glad to seem VR improvements. It seems that Single-Pass rendering is now working without artifacts (at least during the short test I did). The Zoom feature is also a welcome change!

    But I have no idea where those people that say that lightning is on par with XP11 now are coming from. It looks exactly the same to me...


  3. I had the A10C for a long time already and it is amazing. Very capable, light on the frames and still beautiful. It is complex to learn, but a joy to operate once you get the hang of things.

    Regarding the Harrier, it was in my wishlist for a while and considering that it is being sold now for 32 Euro, I have just bought it. Will try it this weekend!

    • Like 2

  4. 5 hours ago, scandinavian13 said:

    Don't kid yourself...if it were the pinnacle of technological perfection and user base like so many claim, developers would be all over it. Fact is, they aren't...and it's not simply because they haven't looked into the platform.

    I agree with your post almost completely. Regarding this sentence, I think developers ARE flocking to XP11. Orbx and FlyTampa, both of which categorically said that they would never develop for XP11 are now supporting it. HiFi is also releasing ActiveSky in Q42018. PMDG now has more clear plans for the future...

    And, of course, there are the XP-specific developers that already have multiple high-quality add-ons released for the platform. 

    I think the future is bright, both for P3D and XP11!

    • Like 3

  5. 3 minutes ago, Ephedrin said:

    Ah okay... I wasn‘t aware of this as I have installed it without steam.. 

    Me too! That is why those numbers do not represent the total size of the XP11 market, but they do offer a perspective into its growing trend.

    For sure the releases from Orbx, ActiveSky and (hopefully) PMDG will just make the platform even more competitive.


  6. 26 minutes ago, Rob Ainscough said:

    So how does one get FS9/FSX users to move to a more mature platform like XP11 or P3D V4.x?  I was somewhat surprised by some of the sales numbers for FSX platform (still around 50%)  ... I can only imagine how much developers are holding back (in terms of memory consuming quality and features) just to still be compliant with FSX memory limitations.

    Cheers, Rob.

    I think this change is happening, but it takes time! The Flight Simulator brand is still widely recognized, much more so than Prepar3D or X-Plane. Nevertheless, if you look at the trends, since December 2017 X-Plane 11 usage has increased about 38%, while FSX has lost about 8% of its active users. Unfortunately we cannot check P3D`s numbers, but I am sure it is also growing significantly!

     

     


  7. 1 hour ago, Anders Bermann said:

    I just love, how you state your own personal opinion as fact... 

    *SIGH*

    Well it is a fact for him, he bought the product and tested it!

    I have no problems supporting a product that markets itself as "beta" or "early-access". I do have a problem with a company that stated that, after the FSX version was released, they would fix the pressing issues for that platform first and then port the aircraft for P3D with all the previous fixes.

    I am sorry, an aircraft that, besides causing CTD's galore, perform some "snake" maneuvers instead of staying on course is just not ready to be released (especially at 60 USD).

    • Upvote 2

  8. 13 minutes ago, ZKOKQ said:

    i think your computer hardware might have low standards. If you are getting BSOD, that is hardware issue mate. The 787 has just brought it to the surface. You should e mail QW and thank them.

    I have tried multiple times to accomplish a flight with the QW787 and could not. Just finished it flawlessly with the 777. Surely a hardware problem.

    And they heard from me alright. This Flight-1 refund policy should be standard among all FS vendors.

    Good luck with your LNAV there mate!


  9. 1 hour ago, SierraDelta said:

    Gimme a break - 4 flights so far with no problems, maybe it's your VR usage that creates the problems.

    Yeah sure...the fact that the 787 can`t do curves properly is due to my VR goggles. If you think this plane is ready for prime time, you have really low standards.


  10. 2 hours ago, r_stopnicki said:

    Hello John!

    In your switch to X-Plane, you can maintain a very good relationship with PMDG through their DC-6.

    It is superbly modelled, it is challenging to fly and it is a lot of fun.

    Unfortunately not, as the DC-6 is not supported on XP11. Been waiting for one year and a half now. 😥

    (not a fan of reverting to hacks to use a relatively expensive add-on)


  11. Ok, bought it and got a CTD on my first flight climbing out of EGLL (Stackhash). I have not experienced a crash for three months and I have done the same flight multiple times with the NGX and FSL without issues. I will try again with the WX turned off.

    Besides that, here are some quick positives and negatives:

    • Performance was really good, even though I was in a notoriously heavy airport and in rainy weather;
    • Plays really well with native VR;
    • TrueGlass looks amazing;
    • Systems, while not 100% complete, are a breath of fresh air compared to the add-ons that I have;
    • EFB is less gimmicky than I thought and actually has some useful functionalities.
    • Sounds are not that good, especially during taxi and roll-out. Everything is just too quiet and there are no bumps to be heard;
    • Cockpit lightning is bad. Wish they has used something like TrueLight;
    • Weight and balance software does not sync on real time to the simulator;
    • CTD on the first flight.

     

    • Like 4

  12. 4 hours ago, Lenny777 said:

    It has nothing to do with XP not supporting FF!! I didn't expect anything but at least a  decent fps, lack of juddering, lack of shimmering all resident in the VR implementation for XP notwithstanding that plane. And I would point out to you at least the implementation with FI for the P3D lacked several of the problematic visual aspects which are so characteristic of XP. Didn't matter WHAT plane was used whether a PMDG product or Captn Sim, etc. Even the VR implementation in P3Dv4 is better than XP's implementation visually. 

    Again, it seems that you did not configure your system or simulator settings properly. I do have any performance issue in VR and that includes using heavy planes like the FF A320.

    As for shimmering and artifacts, being a relatively new technology, of course VR is not visually perfect and some of the 2D problems (like the cloud-shadow flickering) do carry on and perhaps look even worse with the Rift. Being that said, I think the progress since the beginning of the year has been remarkable and XP11 is now my go-to VR sim.

     

    4 hours ago, Lenny777 said:

    hand controllers are virtually worthless on GA planes because my setup requires the  fixed Saitek yoke system which makes the use of the hand controllers completely useless particularly in combination with pedals, keyboard, saitek quadrant.

    Keyboard?? Your are definitely doing something wrong there. You have a setup to be used with flat-screen and just seems not willing to adjust it for a virtual cockpit. If that is the case, my recommendation would be to sell your VR goggles and go back to 2D mode. 


  13. 8 hours ago, Lenny777 said:

     Today I revisited XP with the update  using FF 767. Just not a pleasant experience -everything from the need to remove my headgear to access the IPad settings, to the very mediocre general look and frames. 

    That is not a problem of XP11 VR, but relates to the fact that FF`s is not yet supporting VR for the 767! What would you expect?? 

    Try to use airplanes that have been re-designed to user Native VR and the experience will be much different. Using the touch controls to twist all knobs and interact with the switches is obliviously something very, very cool. It seems that you also have to work on your table set-up as I have no problems using my TM Warthog in VR.

    I have used VR exclusively for almost 2 years. Even though I started with Flyinside and appreciate their efforts, since P3DV4 and XP11 I have fully converted to Native VR. Couldn not be happier with the recent improvements of the technology.


  14. 2 hours ago, Lenny777 said:

    As I stated above AFS2 is the only way to go for civilian VR flying.

    This is plain wrong. Native VR in XP11 is pretty good.

    Not only does it perform very well and have touch controllers integrated, but it is also possible to use advanced airplanes. AF2 might perform a bit better with its static weather and water, but it lacks one decent GA aircraft.

    Either you lack the hardware to use VR or have no clue on how to set it up.

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