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Dubai OMDB development?
I sincerely have no idea, but I hope they make up something for dubai, it is a nice city that neads heavy work to accomplish nice results
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Video capture prog
From my experience Badicam eats fps as much as fraps-2 or 3 So I don't really like to use it
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Sun light reflection on the sea, please help
Hi Nope, that is not the clouds reflection, I changed the theme of the wether to 'clear sky' No single cloud was there, the reflection presists...
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My FSX.CFG File [Promsing Results]
Thanks a lot for your trial and report, it seems my GPU does work well, good that you pointed out increasing FFTF>0 worked fine with you, Great Thank you
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My FSX.CFG File [Promsing Results]
Excellent and Thanks a lot Mr. fisheye, I appreciation your kind words as well, You are 100% correct, everyone enjoys and works to find out what suites him better, PC SPECS differs from one to another, but I pointed out that those tweaks needs a High END Computer Regarding SWAP_WAIT_TIMEOUT=10, I found out this values is the best suites me to avoid white square flashes over terrain because it does not wait for enough number of frames to assume the tile as been loaded in the video memory, so after many experiements, 10 seems the suitable value for me in all cases. my specifications are ; ASUS Maximus Z68 Corei7 2600K 3.4 Ghz ATI 7970 3GB (Sapphire) This is a screenshot as requested
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My FSX.CFG File [Promsing Results]
Hi Word Not Allowed you have to know first that I am one of your big fans, chanting your name "Word Not Allowed.. Word Not Allowed .. Word Not Allowed" Regarding RT=0, Let us talk only about VC mode I tried different values suggested long back in the forum, however, when you start recording with fraps, a big drop in frame rates does happen (about 10 fps loss, remain 20), but if I use RT=0 and not any other value, the frame rates drops to 26.9 according to fsx, so thinking this through, my sliders are the same, no other value has been touched or changed, only RejectThreshold, So taking this as experiement, I believe this is the best for my new ATI 7970 3GB Card, it might not work for other people, experiements are needed to prove. Regarding FFTF=0, I experiement and found that either 0 or 0.1 is the best value (unless you are using tileproxy of course), I have no blurries, my frame rates are quite well locked at 30. I think there is a relationship between MAX_ASYNC_BATCHING_JOBS=4 and FFTF Any value for the batching jobs that is less than 3, it induces frame rates drop... ALL my experiements and tweaks above seems to be a cure for fixing the fps locking function in FSX, as you are aware, fs9 works better than fsx in terms of internally locking the fps. The compilation of tweaks I reached as of today kills this problem in fsx as per my experiement. I will point out in which files I extracted the tweaks individually; SoftShadow-->g2d.dll TextureThrash-->g2d.dll TextureCache-->g2d.dll the Mysterius reads (Workarounds) and (performance) are located in g2d.dll exactly next to HIGHMEMFIX in the same line inside g2d.dll , I think we need to look into this a bit deeper. I hope my explaination makes sense, it would be greatly appreciated if you could try my settings after backing up yours
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Flickering textures Direct X preview on
Many thanks Jim for the clarifications, I am convinced Kind regards, Michael
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Oblivision Effect Plus ENB [FSX Graphics Make-Up]
if you have ENB Already, you do not need the dll in the upload, you only need effect.txt & enbseries.ini backup your enbseries.ini file and give it a try, it does not work in the night (this is the downside of it) only try it in day time. Thanks for replying
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Oblivision Effect Plus ENB [FSX Graphics Make-Up]
thanks Bob, I have never had CTD as far as ENB series is concerned, because I have a healthy OS and the right tweaks applied to my CFG file Thank you, I hope people try this out and report back the results
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Flickering textures Direct X preview on
There must be a different way microsoft intended to use to fix this matter, I found many enteries in the g2d.dll D3DX10ReflectShader D3DX10ReflectShader D3DX10CreateEffectPoolFromMemory D3DX10CreateEffectPoolFromMemory D3DX10CompileFromMemory D3DX10CompileFromMemory D3DX10CompileFromFileA D3d10compileshader
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My FSX.CFG File [Promsing Results]
Hello Some of my enteries are already in your CFG file, such as Swap_Wait_timeout it seems you need to read about ******* Altuve (Forum name is "Bojote"), this guy is a scientist, he is the onw who found out all the tweaks you are wondering about except few of them I added myself, I will post for you all the links that talks about each one individually, SWAP_WAIT_TIMEOUT Expaination from Bojote: This value is the number of frames that the above process will have to wait before 'asuming' a particular tile has been already loaded into VIDEO MEMORY.If SWAP_WAIT_TIMEOUT is too high, then FIBER_FRAME_FRACTION (no matter if it is set to 0.99) will have to wait X number of frames (the SWAP_WAIT_TIMEOUT value) before ATTEMPING to read a tile/texture from VIDEO MEMORY link http://forum.avsim.n...x-experimental/ TEXTURE_SIZE_EXP=10 Again this tweak was discovered by ******* Altuve (Bojote); I can't find the link, however the default value in fsx is = 8, it increases the texture overall quality TEXTURE_FORMAT=7 Default value is 7 in fsx anyway, no idea what it does, again Bojote tweak BATCH_AUTOGEN2=0 Bojote tweak, it is used with DX10 but useless according to Bojote, no benefit, so I set it t zero HideVolumeShadowErrors=1 This very tweak I extracted it from one of the Dll files mentioned earlier, it serves minimizing ntdll.dll CTD when the graphics card renders shadows in fsx. Shadows in fsx are known to be somewhat buggy, so turning them off would reduce the load on both CPU and GPU, devoting the rendering efforts to more important jobs SHADER_OPTIMIZE=1 SHADER_PARTIAL_PRECISION=1 This is Bojote's Tweak, they exsist in one of the Dll files, but hidden in the CFG file, they serve fixing occational graphics corruptions when it is rendered by graphics card. WorkArounds=2 Performance=3 Those tweaks are mine and they are u nnder investigations to see what they are and what they do and what are the default values. SoftShadow=0 My Tweak, I found it the same way Bojote finds the tweaks, it turns off softshadows in fsx, some hidden tweak that does not exist in fsx. TextureCache=1 Under experiementing, No idea texturethrash=0 (I think it should be set to 1),(experiementing is required), this goes under graphics and texturecache goes under display section (sorry for duplication in my cfg), I find setting texturethrash to 1 is more fps effective... By Definition; The texel values that are used by a graphics processing chip need to be stored in the memory "closest" to the chip, to ensure optimal performance - in order of preference, the locations should be the texture cache first, then the texture buffer, then the AGP aperture and finally the system memory. Texture thrashing occurs when the required texels are not in the nearest source, resulting in wasted time while the data is copied across. Thrashing between the cache and buffer occurs quite frequently but given the high performance of the memory system found on most graphics adapters today, the problem is an acceptable one. Thrashing between the buffer and aperture/system memory is far more significant, as the bandwidth of the AGP bus is far less than even the weakest of graphics cards. Texture thrashing will also occur if there is insufficient local memory for the texture buffer, causing some texture maps to be stored in the aperture or system memory. If they are ever required, then the rendering process must wait until they have been copied across. hope this helps ShadowMapQuality=0 ShadowMapingQuality=0 From microsoft; This from the ESP SDK info (http://msdn.microsof...y/cc526948.aspx), down the page in "Configuration Settings" paragraph:"ShadowMappingQuality (set to 0=off, 1=Low, 2=High, 3=Auto - the default is "Auto"). The "Low" setting for the shadow mapping refers to the shadow mapping filter present in the RTM version of ESP. The "High" setting refers to a newer, higher-quality shadow mapping filter. By default, the higher-quality filter is applied if the Graphics slider in the Settings dialog is set to High or Ultra High. Use this configuration setting to override the default behavior."I'm assuming this is the same functionality described by Phil toyler (one of MS FSX engineering team) for FSX.
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Flickering textures Direct X preview on
unfortunatly, this is a common proplema I think no solution so far was discovered, Thanks for highlighting this issue, I hope if anyone here know some solution to help, DX10 is way better than DX9 in terms of FPS.
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Oblivision Effect Plus ENB [FSX Graphics Make-Up]
Hi, I found a text file called Oblivision effect, it is a text file only (.txt) on ENB Developer website, I contacted him and he advised some changes, I managed to do the changes and the major challenge was to tweak ENB to make it work with this text file to add realism by correcting fsx colors and adding Fog plus some other gama corrections. It sharpens the Graphics and I like it, so thought to share it with you... So please, for the sake of FSX love, try it and leave your comments if you have any so I can work on it and improve it more, The following is a download link (if posting a download link is not allowed by forum rules or something, then I apologise and back off, Admin have full Authority To delete please), i will upload on AVSIM library right now http://www.mediafire...fktylx9b32575r5 the contents are; effect.txt d3d9.dll enbseries.ini d3dx9_26.dll d3dx9_40.dll nothing else. as you know, just paste them in fsx main directory and run the game, Please leave comments after you try it, it mostly suites areas where you have sea and forest (meaning Trees) screen shots Thanks
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Belgium 2012 re-uploaded + enhancement package
is this freeware??
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My FSX.CFG File [Promsing Results]
Hi Pleas point out which setting in my CFG contents that you feel new or unusual, I investigated the files main.dll // g2d.dll // g3d.dll and terrain.dll and exrtracted the tweaks from there and tried different values until I got nice performance, there are some strange tweaks I found out, for instance, (workarounds), (performance), they go under graphics I guess, something that really amazed me was RejectThreshold=0, it gives me quite a bit nice boost in fps when I am in VC mode, I found out as well that STALE_BUFFER_THRESHOLD=1024 causes frame drops in VC mode I found out that MIN_DETAIL_TEXTURE_LEVEL=15 MAX_DETAIL_TEXTURE_LEVEL=21 causes blurries, even if you swap the values as above there, blurries remain, So I disabled them by putting // ahead I found out as well in combination with my current settings, putting poolsize=0 causes Big Big blurries, No benefit No problem if you could post your CFG contents WTHOUT THE [TRUSTED] SECTION
corei7
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