May 29, 201214 yr Hello guys, please someone tells me how to control the sun light scattering on the otherside of the sea facing the sun, please see the two images, I remember Word Not Allowed asked this question in a thread but no body answered, Please guys, I am almost done from the new shader modification to make FSX as REAL AS It Gets... Here is the problem, see the sun light scattters on the waves The scattering light looks augly, please help me to minimize it or remove it at all
May 29, 201214 yr How you can call that ugly, I have no idea! Anyhow, you have the REX "sparkling" water textures installed. Change it to something else and it will be gone. Kind regards,
May 29, 201214 yr Author Hello spiritFlyer sorry for my discription, I meant to say I changed something in the shaders folder of fsx and I got that scattering light, I will try your suggestion,
May 29, 201214 yr Author Hello I tried your suggestion, not working, but thank you for your reply reallly
May 29, 201214 yr First - you mention the new shader mod, I presume you're talking about Bojote's Shader 3.0 mod. It looks like you're using REX water textures, some of them look ok under Shader3, some don't. You'll need to pick and choose. If you are using Shader3, do not use FS Water Configurator - it only works with Shader2 effects. Finally, the reflection off the waves is controlled by a combination of the chosen water texture and the values defined in the waterconstants.xml file in your FSX directory. There are 3 entries in that file which you can tinker with to get good results - <Shader20>, <Elevation>MID</Elevation> and <Elevation>HIGH</Elevation>. Under those entries you can adjust the values for the Fresnal Factor, Specular power, boost and blend, and the WaveBumpUVScale - all of which will have an effect. Only make small changes, but the results can be quite dramatic. If you're interested in exploring this, let me know and I'll send you the settings I use. Oh! Also, do you use an nVidia card or an ATi one? They render water differently. Cheers, Derek Derek McAllan - Cloud Base - My Soaring Blog
May 29, 201214 yr Commercial Member Derek, well said sir! Tim FuchsManaging PartnerREX SIMULATIONS website: www.rexsimulations.comsupport: www.rexaxis.com
May 29, 201214 yr Author First - you mention the new shader mod, I presume you're talking about Bojote's Shader 3.0 mod. It looks like you're using REX water textures, some of them look ok under Shader3, some don't. You'll need to pick and choose. If you are using Shader3, do not use FS Water Configurator - it only works with Shader2 effects. Finally, the reflection off the waves is controlled by a combination of the chosen water texture and the values defined in the waterconstants.xml file in your FSX directory. There are 3 entries in that file which you can tinker with to get good results - <Shader20>, <Elevation>MID</Elevation> and <Elevation>HIGH</Elevation>. Under those entries you can adjust the values for the Fresnal Factor, Specular power, boost and blend, and the WaveBumpUVScale - all of which will have an effect. Only make small changes, but the results can be quite dramatic. If you're interested in exploring this, let me know and I'll send you the settings I use. Oh! Also, do you use an nVidia card or an ATi one? They render water differently. Cheers, Derek Hi Sir, Thankv you for your reply, I tried both the default Shader of FSX and Bojote's SM3, in both cases I notice this kind of reflection, I do flush my shaders to recompile them and se the effect, I will try playing with waterconstatns.xml file and report back, I am having ATI 7970 3GB Card, I play locked at 30 fps with all sliders of the scenery are maxed out. I like this tweak "smallpartrejectradius=16 it gives me a big boost specially on ORBX airports, I don't know why
May 29, 201214 yr Hi Sir, Thankv you for your reply, I tried both the default Shader of FSX and Bojote's SM3, in both cases I notice this kind of reflection, I do flush my shaders to recompile them and se the effect, I will try playing with waterconstatns.xml file and report back, I am having ATI 7970 3GB Card, I play locked at 30 fps with all sliders of the scenery are maxed out. I like this tweak "smallpartrejectradius=16 it gives me a big boost specially on ORBX airports, I don't know why No worries mate. I use ATi cards too and have good results. You can see many of my screenshots on the ORBX or REX forums. I'd change that SmallPartsRejectRadius value, 16 is a bit excessive. You're getting better performance because FSX is not rendering anything less than 16 pixels in size... SPRR is ok up to about 4, then it begins to detract from your image. Cheers, Derek Derek McAllan - Cloud Base - My Soaring Blog
May 29, 201214 yr Do you use FS Water Configurator? This might help. +1 HowardMSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One YokeMy FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776
May 29, 201214 yr I had this. Used this waterconstant from somebody else and now it's awesome: https://dl.dropbox.c...erConstants.Xml edit: it's for use with the SM3.0 mod John doe
May 29, 201214 yr Author No worries mate. I use ATi cards too and have good results. You can see many of my screenshots on the ORBX or REX forums. I'd change that SmallPartsRejectRadius value, 16 is a bit excessive. You're getting better performance because FSX is not rendering anything less than 16 pixels in size... SPRR is ok up to about 4, then it begins to detract from your image. Cheers, Derek Thanks lot for the reply man will check it out I had this. Used this waterconstant from somebody else and now it's awesome: https://dl.dropbox.c...erConstants.Xml edit: it's for use with the SM3.0 mod That works very well, I tried it, it just needs a a bit more tweaking to eliminate the scattered sunlight,
May 29, 201214 yr Commercial Member I really hope all of you making tweaks to the WaterConstants.xml are backing that baby up! ;) Tim FuchsManaging PartnerREX SIMULATIONS website: www.rexsimulations.comsupport: www.rexaxis.com
May 29, 201214 yr I really hope all of you making tweaks to the WaterConstants.xml are backing that baby up! ;) Oh crap... I knew I forgot to add something to my earlier post Tim :Doh: But that should be the tweaker's mantra... "Thou shalt always backup before tweaking... thou shalt always backup before tweaking" Cheers, Derek Derek McAllan - Cloud Base - My Soaring Blog
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