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N324JK

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  1. Hello fellow AvSimmers, I've looked far and wide, and apparently I'm missing something. For all the FSX add-ons representing the various Van's RVs, I have yet to find a single attempt at any of the Sonex variants. Without starting a debate about which homebuilt is better, is there a Sonex add-on available, and if so, where could I find it? Alternatively, are there any "confirmed rumors" that a developer has something in the works? FWIW, I set up a website that, among other things, includes reviews of flight sim add-ons, and because I like the story of the real Sonex line so much, I thought I could do a great write-up on whatever FSX version is (or could be soon) available. Thanks! Jon K. [email protected]
  2. Gotta watch those left-turning tendencies. It shouldn't be that noticeable in level flight, only in high power settings, typically on takeoff. Keep in mind these effects are also most noticeable on single engine prop aircraft; you generally won't notice it in a twin engine or jet. I agree with the post above - if you have p-factor and torque set to max, unless you know how to counteract those effects (right rudder, engine power settings), you'll always have a pull to the left. However, if p-factor and torque are set to minimums, then you may have an entirely different issue. Hope this helps, Jon K. N324JK
  3. It's actually probably nothing wrong with FSX, other than how it goes about actually loading a change you make to settings like airplane, time, weather, etc., and how well your computer deals with that process. Let's say you select a different airplane, and then click apply: FSX, to save a little bit of processing workload, doesn't try to access every single airplane and/or addon you own when you first start FSX, just the one you've selected as the default option. When you change airplanes, FSX is telling your computer, "okay, forget about the one I just had, I want to use this one now." In reality, it's a bit more complicated than that, but the point is, when the airplane stops rotating, that's FSX pausing one process (making the plane rotate) to allow another process (accessing the new plane) to run through what it needs to do. Once the new plane is loaded into memory, FSX allows the plane to rotate again. Unfortunately, all of this likely has to do with your computer's performance. More complex aircraft and changes will take longer. If this is a new problem, it may be a sign of a bigger problem (like a virus or a corrupt file), but if you've had the problem for a while, I would say it's a computer performance issue and not an FSX problem. Hope that helps! Jon K. N324JK

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