Jump to content


  • Content Count

  • Donations

  • Joined

  • Last visited

Community Reputation

4 Neutral

About kingchiro

  • Birthday 03/17/1959

Profile Information

  • Gender

Flight Sim Profile

  • Commercial Member
  • Online Flight Organization Membership
  • Virtual Airlines

Recent Profile Visitors

1,126 profile views
  1. An update. My group had our online VR flight and we could see each other. So, I am living proof that you can cancel the beta updates and live to tell the tale.
  2. Yes, I have. I have the Steam version and opted out of the Update11 beta, once everyone had updated to the released Update 11. I feared the worst as I have tried to bail out previously when everyone was on 10 and the wheels came off. All I could do was re install or go back into beta, which was what I did with no problems. So now my MSFS seems to be running fine, however all will be revealed when I have my on line VR flying group on Monday morning. They were all Update 10 and whilst I was in beta we couldn't see each other. We had to use JoinFS to see each other. Now they are all update 11, we SHOULD see each other from within MSFS.🤞 Mark
  3. Hi chaps, Well I can happily report that the Y and then F4 to go up ( or F3 for smaller increments ) is the easiest and quickest way to go. One of my crew has just contacted me to show me something he had just discovered and I'll share it with you. Another method added to yours so we have a plethora of choices now. At the top menu, Dev Mode, go to: WINDOWS TELEPORT WINDOWS AIRPORT SELECT AIRPORT (ICAO) SELECT THEN WHEN YOUR PLANE APPEARS, PRESS Y. DONE... AND THE FLIGHT PLAN IS STILL THERE. Thank you so much for your help. Definitely learnt something today. Regards and keep up the flight plans. You have fans here in Australia that have been reading your posts ..........for years ! Mark S., Mark C, Peter, Brent and Steve.
  4. Thank you so much Mike and Jeff. Looks like you've covered some great solutions we'll give a try. Fortunately we don't fly Idaho Dirt Strips on a regular basis. I think the slew in crashed plane position could be the winner and the most convenient. I'm looking forward to trying all the solutions and will report back. We all really got sucked into the immersiveness of VR in P3D ( I also have a full size Learjet 45 simulator running P3D V5 in my shed ) but the lure of the graphics in MSFS was too much to miss out on. Thanks again, Mark S.
  5. Hi all, My flying group ( mainly VR ) needs some advice. We are based here in Australia. We have been flying fortnightly VR flights using P3D V5 but have now moved to MSFS and are running into some 'problems'. I know you all specialise in flying in a wonderful group, so whom better to ask. For our first official flight yesterday, I threw them into the deep end with the Idaho Dirt Strips Revisited flight plan ! Well needless to say we all crashed at certain airports, (did anyone mention Dewey Moore 😲). My/our question is, if you can't already guess, choosing Restart after crashing will take you back to the original airport and then you need to slew to catchup to wherever everyone else is. That is OK as it keeps the flight plan loaded on the GPS, but takes time for everyone to catchup. If we alternatively go back to the World menu and choose the airport to spawn where everyone is that's fine, but NO flight plan on the GPS is loaded. Remember we are VR so we can't easily look at Plan G or Little Navmap and it is easier following the panel GPS with a loaded flight plan. Getting out of VR is doable but multiple times is fraught with danger. Are we missing something or how do people catchup to the others if you are late or behind and still have your flight plan loaded ? Be gentle as we are trying to change our brains from P3D to MSFS. Thanks for any advice. Cheers Mark Speechley
  6. By any chance did you notice the first 'sticky' in this forum regarding Carenado aircraft being used as Ai. If you are near them they can cause your engine to stop. Is that your symptom ?
  7. Just picked up this suggestion over at P3D Forum. I installed and no errors...yet. Worth loading for everyone anyway. https://www.techpowerup.com/download/visual-c-redistributable-runtime-package-all-in-one/ Mark
  8. Oliver, Yes, I get it that you opted for the manual sharing of AI. I just wanted to tell you that we tested it out with the sharing and everything worked like a charm. I had to turn off Traffic in P3D because one of your options was Share All. So, as it implies, all the AI, even the ones generated by P3D that showed up in the main AITX screen, were sent to the clients. That is great as it now gives me more options. My WWII mission on Monday for my flight crew is now achievable. I am flying a Japanese flying boat ( an Emily) with a Rear Admiral around the Solomon Islands inspecting airfields. My other members have three Vought Corsair F4U's and they will try and find me and shoot me down. At least on Monday I will now be able to have an escort of Zero fighters that the Corsairs will be able to see ! I can also send off other Japanese flights using their own flight plans to lure the Corsairs away. That is what I can't thank you enough for making these dreams come true for us old blokes. Thank you again for your help and patience. Mark
  9. Oliver, Got it. I wrongly assumed that as soon as you setup and connect the Server/Client that any AITX added AI would be automatically seen by the clients.You need to manually Share or Share All for them to be seen by the client, as long as they have the same models in their simobjects folder I'll retest on weekend with a client and confirm all good but so far, brilliant. Thanks again Mark
  10. Hi Oliver, Well we followed your instructions. Doing Port forwarding in my router helped. I also put in my Public IP address in the AITX Multiplayer NetworkHandler box instead of accepting the default that showed up when first starting. So now we are further down the track but not quite there yet. Only using AITX ( with me being the server ) , we can see each others plane. Also the dialogue boxes for Server and client see each other and we can chat in the chat box. However. The client cannot see any of my AI aircraft I add via AITX. Not sure what to do next ? Maybe changing to another port ? We'll have this sorted soon. Thanks for your help and advice Mark
  11. Thank you Oliver. Great instructions. Here in Australia, must be off to bed now. Hopefully one of my client aircrew can test with me tomorrow so I'll report back as soon as we've tried. Sounds straight forward enough. Best regards Mark
  12. Oliver, Thanks for the reply. A V5 installer would just make the old guys more 'relaxed' making things automatic. If V4 should work that'll be OK. I'll try and explain the problem. We use JoinFS for all of us to join over the internet. I assume that would be in replacement of the Multiplayer button ? As it was I surrounded myself with AI aircraft but the '' client' could see me but not the AI planes. We made sure that he had the same planes in his simobjects folder. So next, whilst still in Join FS, and seeing each other, but not the AI, I clicked on the Multiplayer. Then clicked on server. The clients plane then came up on the main AITX screen of all the AI, but within the Server dialogue box, nothing. He also could not see any of my AI. Also he did not have anywhere to input my ip and port adress if it was needed. Lastly he did not have any menu options show up in P3Dv5, if the client does get any. I hope that makes things a bit clearer So do we copy the V4 AITX client files in documents folder to V5 documents folder or no need. ? Am I duplicating having JoinFS AND clicking on Multiplayer ? Any test we can try to see if V5 can see the client ? I hope this is a little more clearer. Sincerely Mark
  13. Hi Oliver, I have a small online flying group of old retired chaps. I have AITX and I am trying to get the AITX client to work for them, so that can see any AI planes I add around me. We tried last night but without success. There is no installer for P3Dv5 in the client zip. Does that mean it will not work for P3Dv5 or you just haven't made one yet ?. Is there a way we can convert the P3Dv4 installer to work in V5 ? Copy the contents of the Documents\ P3dV4 addons to Documents\ P3Dv5 addons., or it can't be that easy ? We use JoinFS as our online platform I welcome your suggestions. Mark
  14. Yep. Installed in P3D v5. I have checked a few airports and seems to have 'taken', so far all good.
  • Create New...