Gordon Hutchison
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Posts posted by Gordon Hutchison
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It would seem as though the Realair Legacy and Turbine Duke will be compatible with v4.
Rob A can be seen flying the Legacy in his v4 video here:
https://www.youtube.com/watch?v=LQJqQDPbSWY
I would assume because RealAir updated the Legacy and Turbine Duke for P3Dv3 that this is facilitating their compatability with v4; not sure about the Piston Duke v2 though as it was never updated for P3Dv3?
With the RealAir devs closing down it was worried that I would have to say adios to my RealAir aircraft in v4, but that doesn't seem to be the case..hopefully.
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Time to fire another 16Gb of DDR4 in my system methinks! :D
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Watching Matts stream....thank heavens P3D v4 is enroute.
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The only thing I can suggest is to have a play around with your CPU and the affinity mask settings.
Firstly I would try disabling hyperthreading in the bios, also if you have a decent CPU cooler overclock your 6700K (most will do 4.5 / 4/6 with safe voltage).
Although some folks don't recommend it, tweaking P3D's affinity mask still has benefits in helping faster texture rendering.
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I push clouds and object to maxium, but I dont use terrain shadows as they still seem quite buggy.
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Switch all AA off, really don't need it with 4K
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To be fair, a large component of 'real feel' is also the hardware you are using. Flying an A2A C172 (or any other quality aicraft) using Saitek's crappy yoke vs flying the same aircraft with a Cirrus/PFC yoke is almost the same as flying two completely different aircraft models. Don't underestimate the significant difference that good hardware can have on your perception of a 'flight model' .
I know that is not quite what you were getting at Bob, but I thought I'd put that in there.
Couldn't agree more; it saddens me to see simmers spending hunders, maybe thousands of (pounds, dollars whatever) on aircraft, screnery and other addons; then I see they are flying with a cheap and nasty $15 joystick.
A quality yoke/joystick, rudders, throttle unit and maybe some switch panels adds so much to the sim experience. I'm sure those with replica cockpits (FDS/Jetmax etc) would agree with that.
Getting "off the mouse" is the best way to increase tactile realism and enjoyment of any sim.
It actually annoys me how much I've spent over the years trying to gather all the addons that I felt I "needed". If I was to go back and start all over again, I'd go in a very different direction with my flight sim spending.
The main reason I don't fly tubeliners (PMDG,Aerosoft etc) anymore is that I HATE using the mouse to click all the switches; I had a pretty respectible generic GA simpit that allowed my to map 95% of switches and buttons to my golfight, CPFlight and other panels for such aircraft like A2A, Realair. After flying the sim using all that hardware I just cannot go back to standard mouse click flying with tubeliners.
I'm in the process of saving up for a full hardware G1000 like this: http://www.flight1tech.com/Shop/ProductDetails/tabid/91/ProductID/24/Default.aspx
Plus a large curved projector screen.
My eventual aim is to be 100% away from mouse and keyboard from the start till the end of a flight in a G1000 equiped GA plane.
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I suppose it depends to what extent LM change/improve the code when the 64-bit jump occurs.
If its just a direct switch then I'd imagine most of the issues relating to the ESP engine will still be present; to be honest I could happily live with that to be rid of OOM's.
From a consumer point of view the more they change the code the less backward compatability we will have with existing addons; but maybe to really go forward we need a clean slate with P3D v4.x?
From the discusions I've seen across various forums the general opinion is that the majority of scenery addons could be ported to 64-bit without too much work, but aircraft would be a different matter?
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Volotea
Nice one, thanks. I'd never heard of that operator.
Just checked out the airlines website, they fly to several EU destinations that I have addon scenery for; just need the 717 now!
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Looks like a great aircraft to fly.
As I only fly in Europe, does anybody know if there were/are any European based operators that used the 717?
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Aerosoft Nassau
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The GTX 1050 is a rather weak GPU.
It will run P3D but you will have to turn down quite alot of graphics settings.
Don't expect great performance from that card.
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Thanks, one more thing, are you using as a standalone item on your desktop or you implemented into a cockpit the reason why im asking because i just want to put on my desk and i dont know if i can secure to the desk somehow because if i press one of the buttons it could fail or does it have some kind of stand?
I have it mounted on an Obutto Revolution gaming cockpit.
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Prepar3D v3.4 – Release Notes
The Client installer is required for Prepar3D v3.4, however the Content, Scenery, and SDK installers are optional. You must first have Prepar3D v3 installed to utilize the Client only installer. To install the Prepar3D v3.4 Client, you must first uninstall the Prepar3D v3 Client via Programs and Features in Windows Control Panel. The Prepar3D v3.4 Client update will require you to reactivate your product, however if you have an internet connection or have not made any major hardware changes between installations this should not be an issue. For more information please view the Prepar3D v3 Download and Installation Directions.
If this is your first time installing Prepar3D v3, you can simply install the complete Prepar3D v3.4 package.
Prepar3D v3.3 will no longer be available from Prepar3D.com.
Prepar3D Client
General Platform Updates
New Features
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- Oculus Rift runtime 1.7 support
- HTC Vive support
Fixes and Improvements
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- Fixed issue that prevented gauges from handling quick successive mouse clicks
- ATC panel is now always on top of other open panels
Rendering and Performance Updates
New Features
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- Screenshots can now be saved out in multiple formats including: bmp, png, jpeg, and tiff
- Added built-in network video streaming
Fixes and Improvements
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- Fixed issue where changing texture resolution did not cause textures to reload
- Fixed bug that caused add-on scenery to appear washed out at certain times of the day
SimDirector Updates
New Features
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- Virtual Instructor now records gauge variables set via user interactions
- Camera objects and the user’s virtual cockpit can now be previewed while editing
Fixes and Improvements
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- Fixed bug where CylinderPathArea joints could be misaligned when attached to scenery objects
- Fixed bug where key commands could be sent to Prepar3D when typing in text fields
Multiplayer Updates
New Features
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- Avatar can now attach to scenario entities in multiplayer structured scenarios
- Avatars can be damaged by weapons in multiplayer
Fixes and Improvements
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- First person avatar animation states now update in multiplayer
- Fixed crash that could occur when using weapons over multiplayer
SDK and SimConnect Updates
Note: Some of these features will require installing the v3.4 SDK
New Features
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- Exposed world space based ray tracing through the PDK
- Screenshots can be captured through SimConnect
Fixes and Improvements
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- Fixed bug where SimConnect would return the wrong application version
- New rendering and window control functionality added to PDK.
Multichannel Updates
Fixes and Improvements
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- Fixed crash that could occur in Multichannel with remote entity attachments
- Fixed crash in Multichannel when joining a multiplayer session with an aircraft with a single COM radio
DIS Updates
New Features
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- Added multiplayer support within DIS
- Added DIS support for avatar, gun based munitions, AI traffic, Electromagnetic Emissions, designators, and transmitters
Fixes and Improvements
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- Added new camera category for DIS entities
- Improved DIS configuration UI
Prepar3D Content
Fixes and Improvements
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- Fixed issue with dialog action in Foul Weather scenario
- Removed unused ATC entries from The Deep scenario
Prepar3D Scenery
Fixes and Improvements
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- Updates to Twentynine Palms, Randolf AFB, and Iwakuni airports
- Fixed terrain crack and spike in northern Alaska
Thank you for your continued support for Prepar3D.
We hope you find that Prepar3D v3.4 continues to be the most immersive learning, simulation, and training platform available.
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This is a known issue with P3D v3.x, there is a thread open regarding this issue on the Lockheed Martin P3D forum, developers are aware and most likely working to fix in an upcoming version.
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ARRRGGGGHHH!!!!!
I just bought the AS16 P3D upgrade at full price just a few hours before this sale!!
So pi**ed off!!!!
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P3D is an updated version of FSX.
It has improved graphics and performance over FSX, but default "out of the box" scenery and airports are identical to FSX; for improved scenery you will still need to buy and install third party addons such as Orbx.
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I use the MCP with the NGX in P3Dv3 - works perfectly.
No reason to believe it would be any different with FSX SE, as long as your simconnect is installed properly you're good to go.
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Only one way to find out; give Freemesh X a try - if you don't like the results just remove it. Costs nothing to find out!
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Located here:
C:\Users\YOURNAME\AppData\Local\Lockheed Martin\Prepar3D v3\Shaders
Have you deleted your shader folder recently - just run P3D and it should create a new one that PTA will then auto find.
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Agree with you on that one Mike.
I'm running a single 4K screen @ 30Hz and I recently swapped x2 GTX 980Ti SLI for a single GTX 1080; I have since noticed a marked improvement in the smoothness (at least as I perceive it) of my P3D v3.3.
Whilst the combination of 2 980Ti's in SLI certainly provide more raw GPU power than a single GTX 1080, the implementation of SLI in P3D just doesn't reap the benefits - I will from now on always choose the single most powerful card I can get my hands on over SLI.
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Option 1 definitely - go big 4K curved.
Returning to Flight Sims. What is P3D?
in The Prepar3d Forum
Posted
Go home, you're drunk!