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Unable to set Aileron Trim AXIS + set Speedbrake on x-55
Hi, I'm trying to stabilize my P3D install by finishing up some last installs, therefore I have two questions. I have the x-55 Rhino and I would like to set the Aileron Trim Axis to one of my rotaries, as I have done with my Elevator Trim Axis. However, I'm unable to find this axis in the Prepar3D menu. Second of all, the x-55 has a slider (SBK if I recall correct) which in FSX I could instantly use as my speedbrake wihout any tricks or fancy stuff, however in P3D I cannot get P3D to accept that slider as a Speedbrake. Has anyone had any luck with this? Thanks in advance! Mark
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Best simulator for Glider pilots?
If you actually want to practice gliding forget FSX, it's totally rubish. Condor is by far the place to go, the feeling and dynamics are really accurate. All of the guys on my (now previous) soaring club used this to practice while off season. Next to the core, there are still new sceneries being developped every so many weeks and you can find plenty online matches.
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How do you disable the red FPS line?
Interestingly enough using hideallinfo=1 doesn't remove the fps counter.. it does remove other annoying info like zooming. Is there any other way to accomplish this?
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Vegetation shadows: yes or no
Could you post a picture of how it looks for you?
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Vegetation shadows: yes or no
Indeed And to answer your question, I'm running recieve only.. and that is going at 27fps right now.
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Vegetation shadows: yes or no
Well that is one way to take things too personal.. I was merely pointing out the fact that we were not going off topic with the subject of pc capabilities considering the high resource demands of vegetation.
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Vegetation shadows: yes or no
I guess I kind of started it, but maybe the single CPU thingy is a bit off topic but my questions aren't all that much off topic. The topic is: vegetation yes or no? Well only an idiot would say no.. because everyone wants it to look better if you can.. However, it comes at a cost.. FPS.. and therefore we are / I am discussing how I or others can do it without killing your FPS..
- X-Plane, third attempt... Impressed.
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Vegetation shadows: yes or no
Luckily we are approaching Dutch fall and winter so I'll be fine haha, I'm currently running @4Ghz with 32 without and 56 with load.. so i'll be alright for a while.
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Vegetation shadows: yes or no
I actually have the Asus P8Z68-V/GEN3 motherboard with the 2500k so I have pretty much all the OC possibilities I want, including individual core clocking. However, I have never read anyone actually saying that it is better to do that instead of balanced OC'ing.. Do you have any experience with it?
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Vegetation shadows: yes or no
Thank you for your reply! I was being a bit dramatic I'm afraid.. the other cores are indeed between 25/30%. Does it matter though that CPU 1 is in a way 'over 100%'? What I mean by that is that instead of the top load being around 99/100% (with a spike), the load is flatout 100% .. which makes me assume that it wants much more. EDIT1: Well I just answered my own question! I overclocked my pc to 4GHz, which has the effect that the CPU count on core 1 never approaches 100%, but sticks around 95% at it tops at most. Which is good, except for the fact that this really means my GPU is bottlenecking me.. (HD 6950).. overclocking GPU here I come!
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Vegetation shadows: yes or no
My system is indeed up to date.. Yesterday I did some extensive testing by putting every single item back to zero and getting a lovely framerate haha. After that I put every slider back to maximum to see what the impact was. The performance hit I got was as follows; - Mesh Textus (1m = 9fps, 2m= 8, 5m = 6 and 10m = 1) - Water textures (lowest setting without reflection was already 11 fps so I turned it off for now) - It was a foresty area so almost no buildings so had no hit from autogen buildings max - However autogen vegetation (extremely dense = 19 fps, very dense = 15 fps) - Objects recieve: interior, exterior, vegetation - Objects cast: interior, exterior, vegetation (with first slider to 10.000 and second as well = 20 fps) So I have HDR turned off, as well iluminating landing lights. Sunflare is on though. Clouds are set at detailed volumentric on medium coverage with 60mi limit. As I told J van E in our other topic, my CPU is cutoff 100% on the first core while the other aren't doing anything.. so I'm going to see what a little overclock does (running at 3.7 now) and my Catalyst Control Centers tells me I'm running at max 99% GPU activity.. so might need to overclock that as well..
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Vegetation shadows: yes or no
I was flying in some heavy forest area (CAP mission), and my fps hit was about 8 fps with extreme dense vegetation.. (which brings it down to 15 on average, which is not doable).
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Outerra Roadmap
I only heard of Outtera since last week but boy o boy, what a promising engine! Obviously you are currently miles away from a competitive flight engine, but for what I have read your team sure does have a lot of stamina and determination. I will keep a close eye on your development and I hope you make it!
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Vegetation shadows: yes or no
I don't dare to come here without saying yes haha! Jeroen convinced me to buy P3D this weekend so I'm very happy with it! Running at 30 (limited) after the cloud *0.5 fix.