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Tommi333

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    Enthusiastic Homepilot, Preparing for Ftightschool
  1. Hey denali, I hope you are doing OK. I posted the same question on a Prepar3d forum and this is the answer from Beau (Prepar3D Rendering System Lead): "SMP could potentially allow the use of 3 views rather than 1 to fill your 3 monitors with a much smaller performance hit. It will be interesting to see SMP will be configured and how much work would be necessary to use it in an engine. Describing the physical size, shape, and layout of all connected displays is a fairly complex task for end users. If GPU drivers can provide a standard way to do this, it will be much easier for graphics engines to adopt these techniques. I can't comment on if/when we might support SMP, but it's encouraging to see NVidia focusing on this area as VR and multi-monitor use-cases are important to us. On a side note, there are single-pass multi-projection techniques that work in DirectX11 on current gen hardware, and perform reasonably well. In fact, we have used a form of single-pass multi-projection for rendering our shadow maps since Prepar3D v2." So, there is hope and I think they will work on it as soon as the hardware and the drivers are out.
  2. Just found an interesting article about the new "SMP - Simultaneous Multi-Projection" technology of the upcoming nvidea graphics cards. That will solve the problem? http://www.guru3d.com/news-story/the-four-new-geforce-gtx-1070-and-1080-related-technologies.html
  3. Hi Gerald, Thank you for your reply. As much as I love a view without peripheral distortion I love the rest of my framerate left. :wink: The screenshot you posted doesn't look bad indeed. Is there a chance for me to test the actual fix on my system?
  4. Hello to all, I've been following this thread since it startet and I am a bit disappointed that nothing new comes up in the last time. As, with my 3 monitor setup, this distortion is really bothering I would love to find a solution. Denalis fix is not available for download anymore. Can someone of you tell me if the peripheral distortion is the sane when you use a "Matrox TripleHead 2 Go"? Right now I have an AMD 295x2 card an use AMD Eyefinity. I would even invest in more hardware if that solves the problem. Thank you guys in advance.
  5. As some of you know P3D is not supported by AMD crossfire. It is because P3D runs in windowed mode to allow different kinds of multi monitor settings as I understood. Unfortunately crossfire wont run in windowed mode. As I just bought a AMD 295x2 card i tried to get support from AMD. After many tries to get an appropriate answer from if they plan windowed mode crossfire support in the near future, they wrote; "No, AMD wont support the windowed mode crossfire in the future." - Means never. So for everybody outhere who have or plan a multi monitor flight sim with good settings AMD should not be the brand of your chose.
  6. After many tries to get an appropriate answer from AMD if they plan windowed mode Crossfire support in the near future, they wrote; "No, AMD wont support the windowed mode crossfire in the future." - Means never.
  7. Hi Denali, I tried out your latest Views.exe and have an issue. 1 - It recognizes my resolution (5888 x 1080, bezel corrected, NV surround, 3 Monitors) but when I push the button "Install Lens Corrected Cameras" obviously nothing happened. 2 - I checked then the cameras.cfg - No new camera was installed 3 - But in the LM PostProcess folder I could find both, the Prepp3D View 140x50.psh and .xml docs. 4 - I tried then to manually create a custom Camera in PP (right click) and add this effect. I got the same results as Mike did before. Don't know how to solve this problem. HELP
  8. Hi Denali, i've the same problem like gboz. My screens go black as well. With AS01 and with P3D "WideviewDistortion" effect. I didn't find a solution for that in this so far. I thought that there might be an copy/paste issue with the shader code like you said. Unfortunately I was not able to download it with the link you posted. The file doesn't exist. But I'm confused that the original "WideviewDistortion" effect doesn't work neither. Might it be a problem with my Nvidea settings? I've 3 monitors with a resolution of 5888 x 1080. (bezel corrected) Have 2 VGA cards on SLI modus. I really like the wider view while flying but the distortion is really bothering. Thanks for your work so far and your help.
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