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  1. Thanks all for the advice. I upgraded to GTX 1080 card and 16GB memory. Is there a benefit of keeping the old 2 x 4GB to have 24GB memory or does this not work?
  2. Thanks everyone for the input. 1. Is 1080 GTX the go to card? It seems very expensive at $600+ 2. Should I upgrade for 8GB to 16GB or 32GB? 3. I am on Win-7 64 bit, is there a benefit of upgrading to Win10? I like the old interface
  3. Hi, I have nearly 4 year old I7-4790k overclocked to 4.6ghz with Corsair H80 water cooler. I am finally moving from FSX to P3D and am interested in getting the best system for performance. Is it worth upgrading the GPU from GTX 770 to GTX 1070 and ram from 8GB to 16GB to 32GB or upgrading the processor and motherboard? Thanks
  4. Hi, My current rig is approaching 4 years and I have come across an opportunity to upgrade the hardware before finally making the switch from FSX to P3DV4. My current rig: INTEL|CORE I7 4790K 4.0G 8M R 2x4G|CORSAIR RAM NVIDIA GTX 770 2GB RAM 1TB SSD Samsung I play the SIM fully loaded, payware aircraft, scenery and AI. To what configuration is it worth upgrading - my budget is $1000 for CPU, MOBO, GPU and RAM. Thanks
  5. Hi, I am finally thinking of upgrading to P3D V4 from FSX regular. My current specifications are below: Intel Core i7-4790K Haswell Quad-Core 4.0GHz LGA 1 overclocked to 4.8 8GB RAM DDR3 2400 (PC3 19200) EVGA GEFORCE GTX770 PCIE 316.69 316.69 2GB GDDR5 DP HDMI DVI 7010MHZ WITH ACX COOLER Windows 7 64-bit 850 EVO 1-gb SD drive I am thinking of adding another 8GB of RAM to total of 16 GB. Is this a worthwhile upgrade, is it worth while upgrading to 32GB or should I consider upgrading my rig all together? Thanks
  6. Three packages are problematic: Aerosoft Milan (LIML), LatinVFR Barcelona (LEBL) and Jennasoft Lyon (LFLL). For the first 2, I used other addon scenery before and traffic worked. For Barcelona, I saw one aircraft (cargo). All other aiports with addons have loads of traffic. I am using bespoke AI. Let me try a few options mentioned above and will let you know.
  7. Hi, I am using an AI addon package with lots of AI traffic at most major commercial and addon airways. However, I noticed at certain large airports (Aerosoft Malpensa, LatinVFR Barcelona and Jenna Soft LFLL) that I cannot see any traffic. These airports have a lot of gates and traffic but no AI. The only pattern I noticed is that for these airports I used to have old scenery addon that I replaced with newer addon (I.e. aerosoft Barcelona replaced with LatinVFR version). Any reason why I don't see AI traffic? How would you go about diagnosing the problem?
  8. Hi, After 5 years I am getting back into the world of FS. I was an avid FS-er first with FS2002 and then with FS2004. My knowledge back in that day is tied to FS2004, so a few of the questions are probably validation of what has changed. SCENERY 1. AFCAD files - I know these were significant in FS9, were almost required to match third party scenery, make sure correct airlines are parking at gates, and there were enough gates at each landing airport. My understanding is that in FSX these are now called ADE files. Is the set up similar to AFCAD (i.e. will need to download matching ADE for each airport to ensure aircraft are parking correctly?) I would copy them into the scenery folder for each airport. 2. Aircraft CFG files - in the old days, we had to set up the correct airline parking code for each aircraft otherwise aircraft would park randomly. Is this still the case? 3. For ORBX, REX, and UTX - in which orders should they be installed? I presume I would install these as base before any third party airport sceneries? 4. Scenery.cfg - For third party scenery do you automatically let it install in FSX directories and copy the files? I remember in FS9 I would install in a dummy directory then copy the files into my file structure and add into scenery.cfg? AI TRAFFIC In FS9, I manually inserted all the repaints and schedules by using Traffic Tools. I manually managed flightplans.txt adding flightplans and recompiling, also manually installing all the liveries. I kept all traffic in a single BGL file (probably because I inherited this from FS2002). 1. If you were starting from scratch, would you recommend a commercial AI package (i.e UT or MyTraffic) as baseline and then customise? Or should I start with WOAI and then manually build as this will enable me to be structured and control my AI world? I am a little bit concerned about getting a product such as UT as it uses a proprietary system to inject traffic - will this conflict with manually installed AI? 2. Do you recommend any tools to install new airlines and liveries? This used to be very time consuming done manually in FS9 with copy and paste errors, issues to sort when compiling etc. 3. Should I use a single traffic BGL file or multiple? 4. Any best practice on installing AI aircraft - directory structure? 5. For WOAI do you recommend exec installers or manually extracting the liveries and plans and then installing into your traffic files. FSX CLEAN INSTALL 1. I will install FSX Acceleration pack. Do I need to install any patches etc? 2. DX10 - is this automatically installed or something that I would need to take care of/install manually? ADDONS/UTILITIES: Reading on the Internet, I see some are the same, some are no longer valid, but just to go through a list of what I identified as key utilities - ADE (part of the SDK), Editvoicepack, fsuipc, ASX, GSX, FSNavigator (does not exist for FSX, what alternative planner do you recommend?), OpusFX (seems better than Active sky) Any other utilities do you recommend? I am really looking forward getting back into FSX again Thanks