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TedK

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  1. Actually there is some type of passenger cabin modeled but you can see it only by using the spot or chase plane.
  2. I've seen those, They are add-ons. I would love to see someone come up with a private BBJ-type interior. https://www.businessinsider.com/boeing-787-dreamliner-private-jet-kestrel-2016-6#the-master-suites-sleeping-area-features-a-large-california-king-size-bed-according-to-vella-the-suite-is-designed-to-be-an-oasis-of-silence-in-fact-the-noise-level-in-the-room-during-flight-is-just-48-decibels--on-par-with-a-quiet-suburban-home-6
  3. Well, I remember a PMDG model from the past that did have a cabin interior. But I much rather spend a few minuets visiting a nice cabin than looking at myself from a spot plane. After all, one DOES occasionally need to use the forward head. And of course, the simple answer was, "no, they do not model a passenger cabin interior."
  4. Wow. For 80 bucks I'd think you'd get a couple of seats. Wondering if they do this to save on fps.
  5. I've used Google to search for this but can't find anything that answers my question. I just added the QW 787 to my hanger. Using the default QW livery. There is no passenger cabin interior; only a flight deck. No where did I read that's all you get. Is this typical of QW? Do the add-on liveries have interiors? It almost seems as if questions regarding QW passenger cabin interiors have been filtered out of all Google searches.
  6. Thanks for the info. VNAV is most helpful for RNAV/VNAV arrivals with multiple altitude restrictions. Over the years I'm able to figure TOD in my head. Y'all have answered my questions. I wasn't familiar with Milvis.
  7. Yeah, The default FMS in FSX will not go "direct to" from current position without deleting the entire flight plan, or it will attempt to join aroute from your departure airport or previous way point. I was wondering about the VNAV function. That was another downfall of FSX. Also, a lot of add-ons FLC functions are unstable. They porpoise up and down trying to hold the IAS. Like the Flight1 Mustang, FLC porpoises under FL180. So it's useless on climb-out.
  8. At least the Flight1 B250 has a reasonably functional G1000 unit. Carenado's is still piggybacked on the dysfunctional FSX nav system.
  9. Not that I have noticed.
  10. Anyone try this model out yet? The tutorials on YouTube are very poor quality. In the one video it seemed to porpoise up and down a lot in FLC mode. Wondering if the VNAV actually functions like the real thing? And wondering if DIRECT TO works correctly if the nav system is just piggybacked on top of the same old default FSX FMS system. None of these functions were demonstrated in the video, so I am skeptical. I can't see spending $80.00 to find out.
  11. TedK

    Milviz KA350i

    Anyone try this model out yet? The tutorials on YouTube are very poor quality. In the one video it seemed to porpoise up and down a lot in FLC mode. Wondering if the VNAV actually functions like the real thing? And wondering if DIRECT TO works correctly of it's just piggybacked on top of the same old default FSX FMS system. None of these functions were demonstrated in the video, so I am skeptical. I can't see spending $80.00 to find out.
  12. Seems to be related to ORBX Open LC North American Lights folder. If you deactivate the folder the stuttering seems to diminish significantly.
  13. I have 8 cores. I actually had better luck disabling HT and used affinity masking to have P3D run on cores 0,1,2,3,7 because those seem to be the cores P3d favors on my particular setup, leaving the 4,5, and 6 for system and misc. ops. I'm looking into the advantages of having a separate SSD for the add-ons. Don't know if that will help. There just seems to be a bottleneck when complex scenery loads. Especially approaching custom airports.
  14. I can now add that I was able to rollback my Gforce driver to a point that would predate the start of the stutters. No luck. I'm thinking it may be a DirectX update that triggered.
  15. It's under C/users/(your name)/App Data/Local/Lockheed Martin/P3Dv4 Be sure to not delete the faders folder in the main P3D directory. It won't boot without that one. Well, I need to update my last post. The stuttering is back, but this time I've actually pinned it down to ORBX OpenLC North America. All the other ORBX add-ons work very smoothly. However, add OLC to the mix and stutters galore. Especially in heavily populated areas. I'm using only one monitor, have the latest hotfix for V4.5 and usually get 40-50 fps. I did the experiment with hyper-threading, adjusting this and that and the other thing, but no luck. All I know is it wasn't doing it a month ago. Can't wait for FS2020 to be released. P3D's platform (in my opinion) is the same old engine they've been using since FS9 but with 64-bit clothes on.
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