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  1. As a blind pilot who's dabbled with the highly inaccessible MSFS interface, will MCE allow us to control the UI like you can with FSX/P3D? Or not yet.
  2. I'm using freeware aircraft now and I don't think I could get the help required to set up the MCE 320 scripts. In any case, it's probably not worth buying $80+ planes like that anyhow seeing as I'd rather have access to stuff like that in FS2020. Actually, I wonder if my freeware planes would work in FS2020 because goodness the A320 Neo default engine sounds in FS2020 do not sound like the real thing. Second, I'm pretty certain that MCE's default engine start, when you say engine start, is the equivilent to pressing Control+E, even when you do the checklists.
  3. Yes Hadi, it's possible to fly with P3D/FSX. It's also possible to fly in FS2020, the hurdle is the user interface to create/load a flightplan, select the conditions etc, which Asobo didn't provide any assistance for as you know. I'm going to hopefully get FS2020 installed here and try to fly with FSTramp, after I see how the full AI assistance works. You may want to try and fly with Tramp as well, just use the FS2020 flightplanner to create your flight, as annoying as it is, and then Tramp should see and load it if it's anything like how it works in P3D. I'd use MCE more if we had more assistance features, first starting with takeoff. The way that we get around stalling on takeoff is by having the autopilot on before takeoff roll, and turn on the airspeed hold after takeoff to bring the power back. You're supposed to turn on the autopilot in the air though a thousand or so feet AGL which MCE does fine, but by then I'm too fast for climb. I've tried to manually adjust throttle to bring back the power but I think the climb power etc commands are for when airspeed hold is on which only works when the AP is on. Using ATC and if you know the nav course and nav1 frequencies of the ILS runway you're going to land on it's possible to land those with MCE now, mainly because approach mode brings you in, and FO will tell you when the glideslope/loc is alive. Not sure about RNav approaches however which Tramp handles fine. I've gotten two feet from center once with RNav so it's possible. I think visual approaches are obviously a lost cause for us. Apparently the FS2020 AI can autoland them though so I'd love to have the developers explain that tech. It can also autotaxi, but I'm not sure if it's Vatsim-ready autotaxi.
  4. Hi all, I know that with the current version of MCE it is possible to control the sim via voice, FSX/P3D versions at least. Unfortunately, while people love the FS2020 interface as it looks like a flight sim, complete with world map, from two blind beta testers that are in the closed alpha that I associate with, it looks as though the sim, at least at launch, will be completely inaccessible to screen readers, nor does it have an option in options for text to speech support, even though they said in an article they have a research group with people that have no eyesight at all, etc. I wonder how the assists work, specifically with takeoff and landing. More interested in landing, but I'm not sure if you can have one phase or the other on. Apparently landing assist can basically do an autoland or make it very easy to do in props and the like. More importantly though, would MCE, with the interface support, be able to add support to read the interface with the Narrator feature? The audio in this sim is pretty impressive and I'd love to try this. Just for reference if anybody is wondering where the team said they were going to add accessibility for various disabilities, see: https://www.pcgamesn.com/microsoft-flight-simulator/accessibility
  5. Hi all, So I'm okay until I have to turn on nav hold to resume GPS navigation. I do so, and as far as I know my nav is set to the correct mode. However, heading hold is still on. I thought that was supposed to go off? If I turn it off manually with Control+H and turn on Nav hold with CTRL+N, I get a "bank angle" callout from the GPWS callouts I have installed which means it's making a 30+deg turn for some reason. Could this be because it is in nav mode and not GPS? And if this is the case, is there a way to switch nav modes via the keyboard? I only see CTRL+N in reference to nav hold. Thanks.
  6. Hi all, Where can I find a list of the default keys for RC4 and their function? Is there a way to automatically tune frequencies with an option, but not proceed with the command? I can get ATIS and delivery with 2 and 1 when starting up, however when RC goes to ground it automatically requests taxi. I want to request push before that though. Is there any way to do that without tuning ground manually first and then using that option? Thanks.
  7. Hello everyone, The issue has been resolved. It turns out that the developer did not do anything, but there was a user error on my part. I wish the program would let you know whether it is activated when entering the key.
  8. Hello everyone, I am not sure if anybody knows Helge Schroeder here, but he is the developer of the products FSNavigator and now FSTramp. Over the past 9 months, me and other blind pilots have come to rely on his autopilot feature in FSTramp as it allows us to input values into either the simulator AP, or for custom autopilots like the Feelthere aircraft, allows us to use them. However, today, 11/27, he claimed that by having an opinion about his business model, which is a subscription at various tiers that I don't like, as well as his stance on accessibility, that I insulted his life and proceeded to ban my license keys. I loaded up the sim to find that my copy had been unregistered. Worse, I bought another license key only to find that this one did not work either. I am guessing he somehow banned my computer from contacting the activation server, so that no key I enter would work. Isn't it illegal to do this though? That would be like Lockheed Martin revoking my license key because I emailed them saying that their product was inaccessible and I don't like that the license that I just purchased was $60. They'd probably just read it and move on, deleting it. Not revoke and ban access. I'd be curious as to your thoughts on this.
  9. Is there a way to set MCE to not use any ATC? Useful for things like Vatsim or unsupported ATC products. Thanks.
  10. Fantastic, I think scroll lock would work. Turned it on and it doesn't seem to be causing problems with my screen reader. I just combed through your posts and downloaded 2.8.0.8 for PF3 users but I'm guessing this is the latest version. How do I go about enabling scroll lock now? Thanks.
  11. Hello FS++ and all, Can we please have an option to change the toggle listening key to a key of our choosing? Num Lock is okay, however it does conflict with screen reader commands with NVDA and others. I'd maybe change mine to F13, since my keyboard does have a single key for this. That's all for now.
  12. Full backwards compatibility with FSX/P3D addons Partner with an airac data service so that the sim can update it and that's one less thing to do every month, worry about that. Keep installations to one single folder like x-plane. Repairing X-Plane is a simple process. Label all button and edit elements such that screen readers can make sense of them, for the blind and visually impaired. Create an audible taxi system, with turns indicated by a sound in the corresponding stereo channel. In theory this will work, not tested. I'm sure autotaxi isn't an option. Lastly, make panels, gauges, etc readable with a screen reader so we can use autopilot and other functions, without having to control it via an addon. Also include a set of requirements for third party developers such as PMDG and Aerosoft to follow so they also have accessible aircraft. Those are the essentials I'd like to see. Flight following, an optional feature I'd like to see so that those of us who are blind or visually impaired know what we're flying over. FSX ATC has this, but it doesn't include things like landmarks and other things of note.
  13. Hi all, Does anybody use FSAerodata here? I just reinstalled Prepar 3D V4.5, and uninstalled and re-installed FSAerodata, and I'm getting errors left and right relating to .net framework exceptions. I asked on their support forum, but it may also be related to the Prepar 3D reinstall somehow.
  14. Hi all, Curious whether anybody uses any TSS sounds such as the 737, 787? The wind sound, at least for me, is seriously overkill. I'm not even sure if its realistic by default and is very loud, overpowering the engines. Anybody have a fix or is that actually realistic?
  15. Hello all, I have just gone to that Aero navdata site to update my sim to the latest Airac. While Make Runways extracts the correct runway data from the scenery CFG, the go to airport dialog does not reflect these changes, and I think its due to Traffic Global. Global's previous addon, Traffic 360 for FSX, had an Airport Facilities scenery item found in the scenery dialog. I simply deleted it and suddenly runways/gates were correct and I can choose the correct one, since the aero navdata updates the scenery.cfg. Since Global appears not to have a scenery item for its Airport Facilities, and I sure as heck don't want to edit it manually--I just wish it'd use the scenery.cfg file, what's the best way to fix this? Thanks.
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