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About oemlegoem

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  1. What about this baby. Link is in German, but you can xooxle translate. IceGiant ProSiphon Elite: Gigantischer Thermosiphon-Kühler ist endlich verfügbar - Hardwareluxx
  2. It is not so evident how switches are defined. So maybe some more explanation. A spring loaded switch position is described often as mom , or (on). Example, a 3 position switch as you would use as trimming switch could be described as mom-off-mom, or (on)-off-(on), but never on-off-on. This switch has 3 contacts, the centre contact being 2. The switch in rest position is in the off position and no contact is made. The spring loaded (on) or mom positions then make the contact 1-2 or 2-3. This is an easy example. You have to be more careful with switches for a simple on-off function. A on-off-on switch has 3 positions, and you would not use that for a normal light switch that needs only 2 positions. For a light switch with 2 positions, you would either choose a on-on switch which has 3 contacts, or a switch with 2 contacts. The on-on switch with 3 contacts and 2 positions either makes the contacts 1-2 or 2-3. If 2-3 would be off, then if wired to a LeoBodnar, that off position is sent to the sim and e.g. X-Plane needs that to activate the light to go off. Some manufacturers however could use a description on-none-on instead of on-on, meaning there are two positions but no centre position. The light switch witch 2 contacts and 2 positions could be described as on-off or as on-none-off. Same thing. You could not use this switch in X-Plane and LeoBodnar without additional software like spadnext. The term SPDT can be misleading. Without momentary function , it could be a on-off-on switch with 3 positions, or it could be a on-none-on (same as on-on) switch with 2 positions. The first one would not be suitable for a gear up/gear down switch because you do not want a center position without function for a gear up/down. I would always recommend to look at the data sheet. See following examples from NKK and Knitter-Switch: MtogglesBushing-334489.pdf (mouser.ch) MTA 106 x.pdf (knitter-switch.com) Mark, yurei: is it correct? Any comments?
  3. I am hallucinating about the new Noctua passive CPU cooler, but with two 14cm fans added. I am fantasizing that a passive CPU cooler forms a solid base and becomes a beast with the two fans.
  4. Hello Len, Presently I am working on an update for the rudder pedal, and soon I will publish the technical details here on the Avsim forum. Limited units are available for the updated version. I kept the units of the first version and the initial production of the update version low, because I want to make sure the features and quality is right. The yoke is still under development and not yet available for sale. If you need more info, you can also contact me under info@flyhirundo.com regards Jozef
  5. Josh, since you have the Ruddo, can you measure the travel? I think it is less than 4/2 inches.
  6. Looks like the FlyHirundo Rudder Pedal might suit your needs: the pedal travel is 150mm between max rudder right and max rudder left, or 75mm from centre: https://www.avsim.com/forums/topic/560219-flyhirundo-rudder-pedal-introduction/?tab=comments#comment-4066585 Several units have now been in operation since beginning this year, and based on customer feedback, I will have an update middle to end of October. The customer feedback was very positive: the units are high quality, sturdy and precise. With one unit, there was a loose wire connection, and that will be taken care of in the design. I will inform about the update later in October. I intentionally did not have more first production units, because I wanted to avoid having problems in faraway places. But the first production behaved in an excellent way, and I added some fresh ideas in the update. regards Jozef
  7. Hallo Edward I was not trying to make marketing for the FlyHirundo rudder pedal and yoke, but rather discuss a technical topic for interested simmers. On first sight, an oil damper might seem to be a slam dunk, but as I mentioned in my previous post, the effect of friction should be looked at. Generally speaking, low friction is an important aspect in the design of a yoke or rudder pedal. Nevertheless, I am interested what you find out with your tests.
  8. Please also consider the following. The seals in the oil damper create a large amount of friction. You can test this by trying to move the damper very slowly. As the movement is slow, there is little damping. However, you need a large force to start and keep moving. The effect on a rudder pedal is that this friction will prevent the rudder pedal returning to a neutral center position. If you come slowly from rudder left, it does not return to zero position, but keeps a bit left position. Same when coming from right rudder. There is then a dead zone. In flight you have to keep retrimming. I would suggest to test this by using a program like DIVIEW. Test with and without damper. Would be nice if you could report here. I have tested this on another rudder pedal but not on the MFG Crosswind.
  9. And watch this one, especially at 3:19 Excellent performance from Bruno Ganz
  10. Presently in the main forums, MSFS (2020) is lumped together with the old Microsoft Flight Simulators. In order to get a better overview, I would like to see MSFS (2020) separate from the old Microsoft Flight Simulators. The main simulator forums would then be: MSFS (2020) Microsoft Flight Simulators (pre MSFS 2020) Prepar3D X-Plane IPACS Aerofly Within MSFS (2020), you could then have subforums, such as scenery, airports, hardware settings for MSFS, etc etc What are opinions on that proposal?
  11. For this topic, I would like to bring the Flyhirundo rudder pedals to your attention again. You can read a description and comments here: https://www.avsim.com/forums/topic/560219-flyhirundo-rudder-pedal-introduction/?tab=comments#comment-4066585 I will make an update on that thread soon. Thanks for reading Jozef
  12. hallo Chas Related to my previous post, see following website: https://www.desktopaviator.com/Pages/Boards/index.html I have not tried out these controllers, and I am not associated with that company. But in principal it could provide a solution to the specific problems with X-Plane, and that is also mentioned on their website. regards Jozef
  13. hallo Chas Since you are asking about Xplane forums, I suppose you are using X-Plane. Then the following aspects of using the controllers with X-Plane are absolutely important. I will explain with a simplified example. Take a simple on-off switch as an example, e.g. a light switch. In one position, it is permanent on, the other position is permanent off. The physical switch would have two contacts, When switching "on", the contacts are closed. In the controller the wire connected to the signal input is then put to GND ground. The controller sends out a switch "on" command to Windows. When putting the switch to "off" , the contact is opened and the controller sends a switch "off" command to Windows. So Windows sees one switch that is on or off. X-Plane IS DIFFERENT!! You need to assign a switch on function, and separately you need to assign an off function. In order to do that, the controller would have to assign two signal channels: one for on, and another one for off. That can be done using a switch with 3 contacts: one ground GND contact, and two signal contacts for each switch position. Then two channels are used in the controller. One channel is in X-Plane assigned to the "on" function, and the other channel for the "off" function. There are software solutions for X-Plane that are described on the X-Plane forum. But since you are coming from a standard Hotas, I suppose you have not gone that more complicated way. Remark: it is different for a momentary switch like a trim switch that uses a toggle function in X-Plane. No problem there. If you are using X-Plane, I suggest you look at these problems carefully.
  14. I very enjoy this interesting discussion. I have tried both: hat switch and analog joystick. Following is my experience (in X-Plane): Activating a hat switch moves the view in a steady way, but the view does not return to center position when releasing the hat switch. With analog joysticks, the finger position and therefore analog output are not very steady, so the view is not steady. Releasing the joystick however returns the view to neutral, but the position is not exact. Micro hat switches are very small. A small push on the hat switch activates it. Sometimes difficult to operate. The joystick has a larger movement, easier to operate. Joystick is bigger, needs more space. Some idea: use a joystick for larger precise movement, but use the analog output to trigger a hat switch function. Use the central push function to return to neutral position. I have the impression that Brunner does this on their yoke.
  15. Have a look at this website. Users have been very helpful in the past when I had a BSOD. https://www.tenforums.com/bsod-crashes-debugging/
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