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longhaul747

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  1. Tonight on my return leg from PSP back to SEA everything went smoothly until on final. I seem to get a WASM crash as soon as I lower the flaps. Not sure if it makes any difference but the when the screens go orange it indicates some sort of WASM failure in the panel folder. I cleared it all out and installed it the way they say to do it. I even tried the utility provided by FSS. I don't know? I think it needs a lot more work! Now I have a theory that this so called 1.0 build was rushed in response to the rumor that Inibuilds might be doing the E-Jets. I know it is tin foil hat stuff but this so called build felt very rushed. When they mentioned the other day that 1.0 was close I was expecting at least next month yet it arrives literally a few days or so later! Also not impressed with the least that all the past repaints I have no longer work. If this was disclosed I probably would not have installed the 1.0 build until compatibility is either made or painters get caught back up. For now thought I need to get this WASM issue resolved. I seem to remember I had to clear out something else last time not really published. Might be some WASM stuff located in the E175 folder itself that needs to be cleared. I know I had it bad during one of the Experimental builds and I fixed it by clearing one of them.
  2. I find the default A330 to be mostly okay for the type of flying I do. Some bugs and it would be nice to see it updated at some point. My biggest issue is the last of a PW model. Seems like an odd oversight to me. Hopefully we can get a version 2 of the model at some point that is more feature complete and has PW engines. It is my understanding that Inibuilds would certainly like to do a V2 but hands are tied by Asobo. Curious if they have bothered asking if they could update them? Not sure I am a fan of these major developers making default planes for FS2024. Seems when this happens we get a water downed model that can't updated easily!
  3. Update....I had a WASM crash on final approach into PSP the second I tried to lower the flaps. Even though I cleared the WASM when deleting the plane and deleted the plane and reinstalling it using the Contrail app I still got a WASM crash. I just downloaded the FSS Support App and used that to clear the WASM folder and uninstalled and reinstalled the model again. Hopefully that works? I had bad WASM crashes on one of the previous builds and clearing the WASM manually fixed it. Hopefully this time the FSS Suport App cleared whatever else might be hiding in there causing the problem.
  4. Just about done with my SEA-PSP flight and so far it has been 100% stable. I can't really comment on the systems depth since I usually keep it simple most of the time but so far what I have noticed is working nicely. It did seem a bit picky getting it to lock into the Nav track. The button was not doing anything and when I manually got it right on the track the Nav button would finely click on and fly the route. Not sure if this is how it is supposed to be or if it is some sort of issue? In the past as long as you are heading in the right direction and not far away from the programmed course it would just fly to it by pressing on the Nav button. After my flight is complete I am going to dig in and see why my repaints are not working? In the past even FS2020 only repaints worked fine in FS2024. Since this update all you get is all white textures. The model loads but not the textures you are looking for. Interestingly those white textures are detailed so it is loading something but not the textures you are looking for. This is just pure theory based on no facts but I am thinking some sort of layering issue with the model. It loads default textures fine but not any sort of repaint. I hope I can get them to work because it seems historically when a model update requires new painting it takes forever for the painters to catch back up. In many cases paints out there never get updated at all even on much more popular models like the PMDG 737's. From what I have read they really did not update the model much so I am kind of surprised they don't work. Eventually they plan a native FS2024 model and that one might just require updated paint jobs but I don't think it needs it yet.
  5. I just downloaded and installed the new update (V1.0 or technically 1.01 addressing an activation issue). Overall it looks good and the model seems to be a tad more detailed and I see more detail inside the cockpit. Some of the lines look nice and clean now whereas before I was getting some strange ghosting affect that has improved over several updates but still there until this latest build. At this time I can't comment on how it flies or any additional detail on the enhancements that have been made. That will come tomorrow when I fly SEA-PSP in the E175. Only negative that I see is previously most of my repaints for FS2020 worked in FS2024 on this model. However with this latest update none of my older for FS2020 repaints are working. Even some supposedly FS2024 repaints are not currently working. They either updated the model and it will require a host of new repaints or I am overlooking something.
  6. Version 1.0.9A is out and I am amazed performance is pretty solid now. Always room for improvement and I am sure they will continue to tweak it but it runs pretty smoothly on my system. They also implemented some other fixes that help improve things. Overall it is coming along nicely! One thing they have not fixed yet is some of the quality of life issues. I really hope they implemented some EFB configuration settings that allow enjoyment of the product on somewhat more conventional systems. On my set up the rudder is backwards. Yeah it fixable but you have to be careful that you don't mess up anything else and this is the only plane with the issue so it's just odd. Another issue is for those that control thrust with the keyboard. I tried some of the workarounds but they did not exactly give me the desired results. I tried setting up a botton on my joystick that activates the thrust reversers and I got it working but it is kind of difficult to manage while you are trying to do everything else. A simple option that allows you to hold down the F2 Key and the thrust reversers engage just like pretty much every other jet out there would work for me. Shame on me for using a keyboard for some functions but I have a feeling I am not alone and this plane is basically almost useless trying to control basic functions using a keyboard. I am confident eventually they will make it right..I hope!
  7. I got the nose gear steering and rudder issue fixed. Looks like they have a new option or it was always there and was properly configured before called Keyboard Flight Controls or something similar to that. When this is enabled I finely have use of my rudders and ground steering. I must have missed it the first time I was checking options out trying to fix the problem. Thank goodness I found this because it was driving me insane checking key bindings for conflicts and other Assistance options but was coming up empty. I have a CH Flightstick Pro USB and I use the keyboard for some stuff most of the time. I have throttle and a yoke plus rudder pedals but my wife and daughter complain about them being in the way when I set it all up. So most of the time I make it easy for them and use the keyboard and my trusty CH Flightstick.
  8. This morning out of curiosity I deleted the download from Contrail and installed the build on Aerosoft One in the small chance this helped the rudder situation but unfortunately it did not. I checked key bindings and everything is fine on my system and all other planes work. I have mostly a default setup. The rudder is not working on my system now with this plane but worked fine before! My theory is this particular build when it was compiled is set up for whatever the person at FSS was using hardware wise and unless you are configured like the model builder it is not going to work. They probably forgot to reset the configuration in some sort of way.
  9. Yep...no rudder control! Worked just fine on the last build. No rudder no nose wheel steering. This makes the latest build unusable. Tonight I uninstalled it and reinstalled it in the hopes this would correct the problem but it did not. I have not looked at the key assignments but everything else is working okay so I hate to mess with them just for this one aircraft. You should not have to do that!
  10. I am currently flying the current build and they messed a lot of things up. First I have absolutely no nose wheel steering even when I manually try to use the physical tiller in the cockpit. It does not matter if what "Nosewheel Steering via Tiller Axis" is set at. Turns out I have no rudder control whatsoever. Also when I takeoff I hear this horribly loud clanking sound that absolutely just about blows my speakers up. Unfortunately no option to turn that off. I am going to uninstall and reinstall it and see if that fixes it? I kind of wish they would just put the last "stable" build as an option for us to download. These experimental builds are garbage!
  11. I will have to give the latest build a try. I did clear the WASM folder out before my last flight I did yesterday and it seemed to be totally stable on my SAN-SEA flight. Usually it would WASM crash at about the 40 to 50 minute mark before. Hopefully the NAV button works better and you don't get those random sharp turns for no real reason.
  12. I downloaded the latest update yesterday deciding to give this so called stable build a try. I was nervous since the previous "Release" builds were very stable for me. Since I originally purchased this on Aerosoft I naturally used Aerosoft One for the update and just installed the new build over the old build. Apparently you are supposed to completely delete the old build and install the new one. Even though I supposedly goofed it seemed to work fine at first but about 45 minutes into each flight I would get a hard WASM crash. I decided to launch Aerosoft One App and try to uninstall it but for some reason it was not doing the job correctly and ironically when I try to install it again Aerosoft installed it in some sort of mystery folder. So I deleted it manually as best as I could and set up Contrail to do the job. This seems to have worked properly! After installing the version on Contrail I thought I had the WASM issues fixed and I successfully finished 2 flights yesterday. However this morning on a quick SEA-PUW flight I experienced another WASM crash on approach and flipped over and crashed into the river. This time I manually cleared the WASM folder in the hopes that it fixes it. If it does not my next step is to completely remove every trace of the install and install a fresh version using the Contrail App which works better these days! Only issue I noticed is it seems very difficult completely removing all traces of this install. Aerosoft One and Contrail don't actually remove everything. I can tell because my configuration options seem to stay the same regardless of how many times I remove and reinstall it or what app does it. Must be some hidden files someplace that once installed and built. I want to so off my system I will have to put my product key in again and reconfigure my settings. As for the update so far it is mixed in my opinion. The auto pilot tends to chase and make rapid adjustments just to stay on course. Sometimes the NAV button works and sometimes it does not. I have found that the only way to get the NAV button to work is to be right exactly on your flight path. The FMC or whatever they call it in the E-Jets has more functions but seems to be pretty wonky. Also the nav database is pretty limited out of the box. Also I can't seem to actually inject the flight plan I created in the EFB into the FMC like it says I can. When I click the botton it sort of flashes but never does anything. Biggest issue right now is the near constant WASM crashes. Does not seem to be affecting everyone but looking around the internet it is a very common issue with the FSS EJets on these experimental okay supposedly now stable build. I typically don't have a big issue with WASM crashes but for some reason this particular model is really bad!
  13. After spending a few hours last night getting my key bindings fixed for the A220 I was planning on flying ANC-SEA this morning testing it out. However everything I did last night was no longer working and even worse either myself or the A220 actually broke my sim. So in frustration I deleted the A220 off my sim and I won't revisit it until I have assurances the current issues are fixed. Performance is pretty word not allowed anyway! I managed to get my FS2024 back to where I had it this morning but for some reason my rudder is not centering properly despite the key bindings being correct. I think it looks good and has a lot of potential. It will probably get there eventually but it is not there yet. Also I believe they built it around a certain setup in mind not thinking everyone has the same set up. It will definitely need options so it will work on other systems.
  14. That is kind of cool I was not aware of this calibration utility for the plane. I was able to get reverse thrust working sort of but it is not really working properly on my system. I use a CH Flightstick and use the Function Keys (F1-F4) for throttle control. F3 and F4 work for increasing thrust but if you set the zones for reverse thrust the F1 and F2 key automatically completely lower the thrust levers into reverse thrust territory and not the thrust idle spot. On most if not all planes that have reverse thrust you can land and hold the F2 Key and this will engage reverse thrust. I can't get this working on this plane. Shame on me for having a more basic setup I guess!
  15. I picked this up tonight. Looks nice and I think it has a lot of potential. Out of the box it has some bizarre issues at least on my system. First the performance is pretty horrid on my system even with the latest update. At altitude it seems a lot better but around a somewhat complex airport it stutters like crazy. I don't have this issue with most other airplanes including ones that are just as if not more complex. So it obviously needs a lot more optimization than it already has. Nothing new here as it has been mentioned before but I thought I would mention it. This is the latest build! Out of the box it also had some other bizarre and annoying issues. Likely fixable in the key command configuration options but I always feel a plane should work at least in a basic form out of the box. A few odd issues my nose gear steering is backwards. Instead of left go left it is left go right and pressing right makes you go left. Makes taxiing around the airport a very difficult and backwards affair and keeping it on the runway an even bigger challenge. Turns out the entire rudder is also backwards which makes sense because on most setups the rudder controls the steering. Again this is fixable but I need to dig in and see how to fix it and only on this airplane. Another issue is no reverse thrust out of the box. Supposedly you can get it working by your messing with your key bindings but I don't think you should have to do that on a default system out of the box. Or at least allow an option in the Settings menu that allows you to use reverse thrust on a basically default setup.

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