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tepiksi

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  1. Pre-order available now, either the yoke with thrust lever quadrant or only the thrust lever quadrant.
  2. Seems the long awaited Vegetation Distance Slider is coming with SU7. Finally, can we draw trees till the horizon?
  3. Have you noticed that the trees draw distance has been downgraded by 50% (from 10nm to 5nm) with WU6. Just as it was fixed and “OK” with SU5, we are now back at stone age again.
  4. It's up to you. I have only 2 GB just to reduce the trees popping in the distance.
  5. Delete and re-create a DIFFERENT size of Rolling Cache, so the old cache file which causes this is completely overwritten.
  6. Moi, Delete both Rolling and Manual Cache and turn them OFF. Keep them OFF, because it's proven the Rolling Cache impacts FPS and makes problems, like the one you are dealing now, when there's an update released. This should clear up your Helsinki.
  7. Workaround for the overexposed sky and clouds if using SDR (not HDR10) monitor is here.
  8. To disable the unrealistic overexposed sky and clouds effect from the cockpit view, if unable to use the HDR10, is to edit one value in the UserCfg.opt file. The instructions of the trick continues at www.flightsimulator.blog Made the MSFS experience much better! 😎
  9. As blind as Asobo Studio engineers? Can't see any difference between these images either? I see a lot of poor comparison images about the draw distance issue but these two show the real deal the best.
  10. 10 nautical miles of trees would be enough. 😉 I've had a couple of lightning after SU4 but not nearly as much as a way before when it was really intense. If it's a problem, just report it via Zendesk every day (copy-paste) and write about it at the MSFS Forums. I think there is no other way to get your messages in the right direction.
  11. You're good to go after disabling DATA -> MULTIPLAYER: OFF (or Group Only) and TRAFFIC -> GROUND AIRCRAFT DENSITY: 0 (zero, removes static aircraft, except some of the payware scenery developers such as Orbx, who refuses to remove static aircraft from their sceneries).
  12. Even though I watch the Tree LOD V1 video till the end, nothing has really changed on the trees display distance compared to my TLOD 200 at the same location. Most of the users won't accept more than TLOD 125, above that value stutters will happen more often.
  13. A wish for a Vegetation Render Distance Slider has had enough votes and is now included on the latest Top Wishes as a status of "Started". Still, keep voting and reporting to Zendesk. 🙂
  14. After several attempts trying to give feedback to REX for fixing the wrong QNH injection to the sim, it's still an issue. Avoid wasting your money on REX until they fix something that freeware Unreal Weather - Live METAR mod can do.
  15. For me, the area around KSEA was stutter after the Hotfix, but removing all the default airport sceneries as the guide tells, cures the stutter problem there. Works for me because I don't use default airports, so I prefer this initial cure. I always choose flights between freeware (or payware) add-on airport sceneries anyway. Just tested the area of LOWS and KPDK and there were no stutters. By the way, deleting all the useless default planes (Standard) via Content Manager gives 50GB of more free space! 😅 EDIT: Just installed the new Windows 10 update KB5000842 this morning and got much smoother flights around KSEA. Placebo? Who knows.
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