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tepiksi

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Everything posted by tepiksi

  1. Pre-order available now, either the yoke with thrust lever quadrant or only the thrust lever quadrant.
  2. Seems the long awaited Vegetation Distance Slider is coming with SU7. Finally, can we draw trees till the horizon?
  3. Have you noticed that the trees draw distance has been downgraded by 50% (from 10nm to 5nm) with WU6. Just as it was fixed and “OK” with SU5, we are now back at stone age again.
  4. It's up to you. I have only 2 GB just to reduce the trees popping in the distance.
  5. Delete and re-create a DIFFERENT size of Rolling Cache, so the old cache file which causes this is completely overwritten.
  6. Moi, Delete both Rolling and Manual Cache and turn them OFF. Keep them OFF, because it's proven the Rolling Cache impacts FPS and makes problems, like the one you are dealing now, when there's an update released. This should clear up your Helsinki.
  7. Workaround for the overexposed sky and clouds if using SDR (not HDR10) monitor is here.
  8. To disable the unrealistic overexposed sky and clouds effect from the cockpit view, if unable to use the HDR10, is to edit one value in the UserCfg.opt file. The instructions of the trick continues at www.flightsimulator.blog Made the MSFS experience much better! 😎
  9. As blind as Asobo Studio engineers? Can't see any difference between these images either? I see a lot of poor comparison images about the draw distance issue but these two show the real deal the best.
  10. 10 nautical miles of trees would be enough. 😉 I've had a couple of lightning after SU4 but not nearly as much as a way before when it was really intense. If it's a problem, just report it via Zendesk every day (copy-paste) and write about it at the MSFS Forums. I think there is no other way to get your messages in the right direction.
  11. You're good to go after disabling DATA -> MULTIPLAYER: OFF (or Group Only) and TRAFFIC -> GROUND AIRCRAFT DENSITY: 0 (zero, removes static aircraft, except some of the payware scenery developers such as Orbx, who refuses to remove static aircraft from their sceneries).
  12. Even though I watch the Tree LOD V1 video till the end, nothing has really changed on the trees display distance compared to my TLOD 200 at the same location. Most of the users won't accept more than TLOD 125, above that value stutters will happen more often.
  13. A wish for a Vegetation Render Distance Slider has had enough votes and is now included on the latest Top Wishes as a status of "Started". Still, keep voting and reporting to Zendesk. 🙂
  14. After several attempts trying to give feedback to REX for fixing the wrong QNH injection to the sim, it's still an issue. Avoid wasting your money on REX until they fix something that freeware Unreal Weather - Live METAR mod can do.
  15. For me, the area around KSEA was stutter after the Hotfix, but removing all the default airport sceneries as the guide tells, cures the stutter problem there. Works for me because I don't use default airports, so I prefer this initial cure. I always choose flights between freeware (or payware) add-on airport sceneries anyway. Just tested the area of LOWS and KPDK and there were no stutters. By the way, deleting all the useless default planes (Standard) via Content Manager gives 50GB of more free space! 😅 EDIT: Just installed the new Windows 10 update KB5000842 this morning and got much smoother flights around KSEA. Placebo? Who knows.
  16. There's a problem with REX Weather Force because it injects the wrong QNH always by -1 unit. I mean, if the QNH in METAR says for example 1020, REX sends it to the sim as 1019. They say it's the MSFS fault but I don't believe them, I have requested several times to fix this, but they don't seem to care. The free Unreal Weather - Live METAR sends the QNH correctly just like the METAR says but it's missing the winds aloft. Well, there's a workaround to live with it. https://www.flightsimulator.blog/2021/01/09/using-live-metar-with-live-weather/
  17. Aerosoft CRJ has landed! https://www.aerosoft.com/en/microsoft-flight-simulator/msfs-aircraft/3303/aerosoft-aircraft-crj-550/700?c=1032?sPartner=tPi3m6X
  18. I always fly Rolling Cache OFF because it affects performance a bit but still having this issue. Flying Rolling Cache ON doesn't change a thing. MSFS is flyable only after turning Online Functionality OFF. I do hope something is done for this in Sim Update 3.
  19. There's a hotfix out due to this at the blog site if still want to give it a try. https://www.flightsimulator.blog/2021/01/05/increase-trees-draw-distance/ EDIT: After comparing the latest versions of Flightsim.to (2.0) and Flightsimulator.blog (1.7.4) mods I found that Flightsim.to mod is missing increased draw distance from cactus and some shrubs. Also, if using TLOD 200 and Trees at Ultra with blog mod you might see the tree line a bit farther.
  20. Blog mod also updated 1.7.2: "Optimized, no change on visuals though." https://www.flightsimulator.blog/2021/01/02/increase-trees-draw-distance/
  21. I replicated this flight and WOW! I have default London and all those tall buildings came visible at as far as 20 nautical miles! Still so smoothly running, no stutters. Blog mod in use. Terrain LOD 125.
  22. For me Buildings set to High is very enough and as Ultra it gives a bit more distance for buildings to show up. With tree mod I don't need any buildings further than they already are due to trees everywhere blending the view beautifully. No houses could even be seen behind the trees. 🙂
  23. Not true. Trees height is not changed, that "75" means height for that invisible tree that makes all this magic about increased draw distance to happen. 🙂
  24. These feature differencies really helps to decide which mod you really want: - Flightsim.to mod includes increased draw distance only for trees. - Flightsimulator.blog mod includes increased draw distance for ALL trees, bushes and palms PLUS fixes some too tall trees and jungle palms a bit shorter.
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