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Found 5 results

  1. Hi All, Second question of the day. Once installed with a new graphics card, how easy is it to get P3D to connect to 3 monitors and display the standard front facing cockpit views? I've read all sorts of things like Triple Head required - I have no idea what this means. I may as well ask another question also - is there a good G430W add-on for P3D. Rocky114B
  2. I puzzled. I’m running P3d with Aerosoft A320pro with three monitors, main screen and two smaller ones on each side. One of them has the mcdu undocked and if I undock another mcdu or pfd to the other screen the frame rate drops from 60 to 30. I doubt it’s a hardware issue as the PC is an Intel i9 9900k running at 5.0, GPU 2080 ti, 32gig ram ddr 3200 with m.2 drive. 🤔 any ideas anyone? and thanks. 🙂
  3. Hi, I just added a third monitor to my configuration. When I start Simstarter the program opens with its window halfway monitor 2 and halfway monitor 3. I can drag the window to one of the monitors, but the program does not remember its location for the next start. How can I force the program to open on a location that is not overlapping on another monitor? W10 / GTX960 / USB videocard for 3rd monitor.
  4. I have 3 monitors. Center is dell u3011 running 2560x1600Other 2 monitors are 1680x1050 I think. When I run in full screen mode it blacks out my other 2 screens which I want to have up for web searches.If I run in window mode and drag it almost full screen it does what I want.Why is this?
  5. Hi all, this is a very specific question about the use of multiple monitors in FSX. It is not about how to set them up, but about two alternative ways to use them in a cockpit configuration. When you have multiple monitors (three for me) and an Nvidia graphic card (GTX 650 for me), my understanding is that you can configure one of the following: FSX run "windowed" (=not in full view), and each monitor will display a different "viewpoint" of the virtual cockpit. You can fine tune the viewpoints and their relative position on each monitor to simulate a surrounding effect of the virtual cockpit. Use Nvidia surround mode to link the three monitors into a single screen; run FSX as full view on this single long screen so that a single virtual cockpit fills all three monitors. No individual viewpoints are necessary in this case. I would like to know: a) Is there a major difference in performance between (1) and (2)? b) can I use TrackIR in both configs? c) can I see the instrument panel of the virtual cockpit in both configs? d) If I had a fourth monitor, could I put on it a 2D panel for instruments and use (1) or (2) only for the outside scenery? Please answer what you know or have experienced, but also give me your opinion on all this. Is there a config that is obviously much better than the rest? Am I making it too complicated? For reference, I am running Windows 10 and I have a bunch of physical controls (yoke, pedals, TPM, trim wheel, radio stack, autopilot, light switches, etc), but not single instrument panels (altimeter, VOR, etc) so it is a bit of a hybrid. I am not sure if giving up the virtual cockpit completely and switching to a 2D instrument panel to complement my hardware. This is related to the topic, because it depends how well (1) or (2) perform and give me extra "juice" to run a 4th monitor. Thank you for your time!
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