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Found 6 results

  1. Hi! There will be a small scenery for this year's Halloween party. This scenery is the castle Frankenstein in Germany near Darmstadt and the scenery carries the name "Halloween Scary Party Castle Frankenstein". We have just worked on the last details and the scenery is ready and will then be offered for download on schedule. To the content of the scenery - the castle Frankenstein, which was coupled out of FTX Germany South out and was expanded with many horror detail - a group of animated dancers who have mutated into adult zombies in the last few days: D Screenshots ... The Castle The Actors The Location Wish everyone a scary Halloween party 😌
  2. Hi! I would like to introduce you to a new project. It is a Chevrolet Suburban: This picture shows the metallic livery of the Chevrolet. It is available in two other finishes: white and black The Chevy is currently still in development, but he is already very advanced. Next to me two other developers are working on this project - it's actually a joint project of Rob Barendregt, Manfred Jahn and me. My job is to create 3-D modeling and texturing. Manfred and Rob's tasks include dain, to create the driving dynamics (Rob) and to fill the virtual cockpit with "life" (Manfred). Manfred also wrote the code for the virtual cockpit displays, a functional brake light and the WindshildRainEffect. From Rob comes the programming for the transmission and the driving dynamics. The driver of the Chevrolet The WindshildRainEffect. The effect can be seen on all glass surfaces! The inmates can be loaded via the Fuel and Payload menu: New virtual 3-D cockpit of the Chevrolet with all the important displays: speedometer, tachometer, fuel gauge, battery etc Examples of clickspots and gauges in the virtual 3-D cockpit. The clickspots can be operated both inside and outside Features (so far) - Full PBR Add-On - Brake lights and Starter Button via LUA material scripting - 3 inmates, female/male - Inmates via P3Dv4 Fuel and Payload menu selectable - Animated raindrops on glass surfaces (WindshildRainEffect) - Raindrops visible in the internal and external model - Headlamps with dynamic lights, taillights as FX effects - Countless clickspots for countless animations - 3 finishes, one with a metallic look - Tinted windows Special functions - Virtual Cockpit Displays Speedometer Rev Counter Fuel gauge Voltmeter Battery indicator Oil pressure gauge - Automatic transmission including reverse gear - Customized ability to control the accelerator and brake pedals with joystick/yoke/rudder pedals - Vehicle dynamics were programmed according to the manufacturer's performance data - Squeaky tires with too fast cornering, heavy braking and acceleration - Realistic Chevrolet Parking Brake (animated foot pedal) - Animated accelerator and brake pedals - Realistic sounds for windows, doors, wipers etc - Drifting - Horn Animations incl. Clickspots - 3-stage windscreen wiper front/rear - Window lift for all windows - Starter button - Light switch for internal/external light - Sun Visors - Armrests - Doors - Tailgate - Hood - Driver - Parking brake Special feature - Avatar Niels - Animated fragrant tree
  3. Hi! There have recently been some changes to the freeware scenery Muelheim Ruhr X. It has been modernized and it has been polished up with the current technical possibilities of modern scenery design. First, long-planned texture optimizations were made. Then a new airport layout was created, which has differentiated material properties. In addition, a newly developed and animated Zeppelin was integrated into the scenery. The term zeppelin is actually not correct, because this type of airship is called Blimp. The software package includes seasonal objects such as umbrellas, blimp and hay bales. The scenery is rounded off by the new Avatar Steven. With it you can explore the many details of the airport very well. The scenery can be downloaded as usual without registration from the Bahrometrix download page. Barrier-free download: P3DV4 Mülheim Ruhr X V1.15 New features / changes - seasonally controlled objects (in-game) WDL Blimp parasols Bale / Heuquader Plants / Planters - Color correction of the airport orthophoto - Layout with differentiated material properties - current ground markings - Texture optimizations - New Avatar Steven All features according to P3DV4 SDK specifications, the seasonal objects are based on the in-game possibilities of the P3DV4. Pictures ... The new airport layout contains current ground markings All surfaces have different material properties, the markings and the asphalt surface reflect differentiated solar radiation. In addition, the asphalt surface was created with a rain-mirroring effect. the stronger the rain, the stronger the effect The new avatar. His name is Steven The hay bales, as well as the umbrellas on the terrace, the blimp and plants are seasonally controlled The plants and parasols are only available in the summer months The Blimp is animated and flies a 45-minute flight over the Essen and Muelheim - it's a new development at Bahrometrix The sightseeing flight of Blimp also takes place in the evening
  4. Hello. I would like to inform you briefly that there is a new freeware, it concerns the airfield EDGT Bottenhorn in Germany (Hesse). EDGT Bottenhorn Download Manual Bottenhorn If you use the FSX or the P3D v4, you can download the scenery directly from the download page. Prior registration is not necessary, the downloads are all barrier-free. The P3D v3 version is offered as a zip archive, please send me an e-mail here. For the first time in one of my scenery there are animated animals: The Bahrometrix Living Animals. They will complement the animated people (Living People). The deer included in the package runs around the airfield, so please be careful during takeoffs and landings The avatar Gerhard included in the package got new animations. In addition to new animations for swimming, walking, running etc, a tiger jump was programmed into the avatar. Many thanks to the test team and the photographer who provided his photos from the Bottenhorn airfield to the project. Without these great people, Bottenhorn would only be half as good! Pictures from P3D v4 Pictures from FSX Features - ORBX color-matched orthophoto 15cm/px with all seasonal variations - Volumetric grass with seasonal variations (switched automatically) - Seasonal buildings and objects (switch automatically) - All buildings of the airfield with many details as well as static objects - Dynamic lights with natural shades (warm white) - Slopeed runway, adjusted to 19m mesh setting - SODE-controlled wind objects (wind turbines and wind vanes) - sporadically occurring deer on the runway and the terrain - Soundscape in the form of natural sounds - Controllable avatar Gerhard - Animated People (Living People) - Animated animals (Living Animals) - Self-created Aerodrome Chart and Visual Operation Chart - Scenery Configurator LITE from 29Palms Scenery Design Orthophotos: (c) Office for Soil Management Marburg 2018
  5. Hello. Even if it seems a bit strange. I do not want to deprive you of a video. The scene is the setting in EDGT Bottenhorn WIP, Germany). After the high seat was created, only one deer was missing. But what do you do with deer when it goes crazy? It is a video of the special kind and it shows the possibilities of the Proxisenor of SODE-Modul in combination with an Object-Animation as SimObject. The trigger is an avatar used. The avatar is a deer ... Bambi strikes back!
  6. Hello dear friends of the Avsim community. I would like to point out that the FSX version and the P3Dv4.5 version of the Chevrolet Suburban have been available on the Bahrometrix download page since last weekend. I posted a corresponding contribution here at the forum under General Freeware Discussion:
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