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Further to discussion of the concept demonstration version of the MSFS2020_AutoFPS starting here, the app has now matured to a point to where I am happy to formally release it. You can download the latest version of MSFS2020_AutoFPS here. In summary, this free utility is a new development that is a simplification of, and a slightly different concept to, DynamicLOD_ResetEdition. It aims to improve MSFS performance and smoothness by automatically changing the two settings that impact MSFS performance the most, namely TLOD and cloud quality settings, based on the current AGL and with an easy to use GUI. It provides features such as: Automatically adjusts TLOD to achieve a user-defined target FPS band based on pre or user-defined maximum and minimum TLODs, TLOD minimum on ground/landing option, which prioritises TLOD over FPS during these flight phases and also averts exacerbating existing texture tearing issues with DX12, Cloud quality decrease option for when FPS can't be achieved at the lowest desired TLOD, Automatic pause when MSFS loses focus option, particularly useful if using FG due to varying FPS when MSFS gains or loses focus, Automatic FPS settling timer on MSFS graphics mode and focus changes to allow FPS to stabilise before being acted upon, Simultaneous PC, FG and VR mode compatibilty including correct FG FPS display and separate FPS targets for each mode, A greatly simplified GUI option that uses pre-defined settings for an automated experience suited to most user scenarios, and Auto restoration of original settings changed by the utility. Important: This utility directly accesses active MSFS memory locations while MSFS is running to read and set TLOD and cloud quality settings on the fly at a maximum rate of one read and, if required, change per setting per second. The utility will first verify that the MSFS memory locations being used are still valid and if not, likely because of an MSFS version change, will attempt to find where they have been relocated. If it does find the new memory locations and they pass validation tests, the utility will update itself automatically and will function as normal. If it can't find or validate MSFS memory locations at any time when starting up, the utility will self-restrict to read only mode to prevent the utility making changes to unknown MSFS memory locations. As such, I believe the app to be robust in its interaction with validated MSFS memory locations and to be responsible in disabling itself if it can't guarantee that. Nonetheless, this utility is offered as is and no responsibility will be taken for unintended negative side effects. Use at your own risk! More information, including instructions on how to install, update, uninstall and configure the various options in the app, can be found in the readme file located here. I hope that the app proves useful in getting the most out of your MSFS 2020 experience. I welcome any feedback you have on this app and will do my best to fix any bugs or issues that are identified..
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Further to extensive discussion of the initial releases of MSFS2020_AutoFPS here, the app has undergone a major update to version 0.4.2 which was formally released today. You can download the latest version of MSFS2020_AutoFPS here. In summary, this app aims to improve the MSFS user experience by automatically changing key MSFS settings that impact MSFS performance and smoothness the most. It has an easy to use UI and provides features such as: Automatic TLOD adjustment when in the air to achieve and maintain a target FPS, Improved target FPS tracking for all modes by having much smaller TLOD changes the closer you are to your target FPS, giving more consistent FPS for a better flight experience. A choice between VFR and IFR flight types, which changes the flight phases where the app prioritises FPS or TLOD, Auto raising and lowering of the minimum TLOD option, depending on low altitude performance being either very favourable or poor respectively, Auto target FPS option, which is useful if you don't know what target FPS to choose or if your flight types are so varied that a single target FPS value is not always appropriate, Cloud quality decrease option for when FPS can't be achieved at the lowest desired TLOD, Automatic OLOD adjustment option based on an automatic or user-definable OLOD range and altitude band, Simultaneous PC, FG and VR mode compatibilty including correct FG FPS display and separate FPS targets for each mode, A greatly simplified non-expert default UI option that uses pre-defined settings for an automated experience suited to most user scenarios, Auto detection and protection from known similar apps already running or incompatibilities with newer MSFS versions, and Auto restoration of original MSFS settings changed by the app, recently enhanced to withstand MSFS CTDs. More information, including instructions on how to install, update, uninstall and configure the various options in the app, can be found in the readme file located here. As with all earlier releases, I hope that the app proves useful in getting the most out of your MSFS 2020 experience. I welcome any feedback you have on this app and will do my best to fix any bugs or issues that are identified.
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As many already know very well, different LOD settings matter. But changing them "on the fly" has until recently not been possible. AutoFPS enables this by dynamically changing TLOD+OLOD, in order to maintain a target FPS. With the right settings in the app, and the right hardware, it is possible to get higher than default TLOD + OLOD. Default is limited to TLOD max 400 and OLOD max 200. And remember: TLOD has a huge impact on CPU load (and probably VRAM), OLOD to a much lesser extent. As I've spent quite some time with this excellent app, I've been able to experiment a great deal with different settings. I'll take this opportunity to demonstrate different TLODs in different situations. TLOD is important as it relates to the terrain draw distance - how far in the distance (both horizontal and vertical) that terrain textures are being fully rendered. On the other hand OLOD influences object draw distance (trees, buildings etc). High TLODs won't matter much at low altitude or on the ground, as one can not see very far into the distance anyway. Conversely, high OLODs won't matter much at high altitudes, as objects are too far away anyway to matter much. How does high TLODs affect performance, I'm sure many people are wondering. This depends highly on hardware, especially the CPU. I have a high-end system and can run relatively high TLODs without having a significant performance impact. Sometimes e.g. when doing scenic flights in GA aircraft, I'm willing to sacrifice performance for terrain detail. I'll show two examples: Lofoten Islands, Norway at 11,000ft. TLOD 1400 OLOD 20 and FPS 50: New York City at 3000ft. TLOD 600 OLOD 1000 and FPS 80: I'll demonstrate the IMHO quite significant difference of different TLODs in various common situations: Runway detail Final approach Overflying a photogrammetry city at low altitude Looking at mountains from low altitude Looking at mountains from high altitude To obtain the highest TLODs in the following images, I had to reduce my target FPS. So the highest TLODs shown are mostly for demonstration purposes. Runway detail TLOD 50: TLOD 400: Final approach TLOD 50: TLOD 400: Overflying a photogrammetry city at low altitude TLOD 50: TLOD 450: Looking at mountains from low altitude TLOD 400: TLOD 600: Looking at mountains from high altitude TLOD 400: TLOD 975: To easier see the difference, click on the images and use the arrow keys on the keyboard to switch between them.
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