Jump to content
Sign in to follow this  
ChaoticBeauty

Where does light bloom depend?

Recommended Posts

Light bloom is a huge performance hog, but I've always wondered. Does light bloom depend on the GPU instead of the CPU? If so, how do latest graphics cards cope with light bloom?

Share this post


Link to post
Share on other sites

That's a good question. I have always wondered the same thing. I also wonder if 3D lighting is CPU or GPU dependent.

 

I'm going to say, CPU and GPU dependent. We need a "balanced system" to run FSX smoothly.

 

A faster CPU, RAM, GPU, and even an SSD have all helped my FSX performance.


A pilot is always learning and I LOVE to learn.

Share this post


Link to post
Share on other sites

While it does look like light bloom is using the GPU to render itself, I'm wondering why it's still a performance hog even on the highest-end graphics cards. DX10 bloom might work much faster, but the effect doesn't look as complex as the DX9 version.

Share this post


Link to post
Share on other sites

Light bloom is a huge performance hog, but I've always wondered. Does light bloom depend on the GPU instead of the CPU? If so, how do latest graphics cards cope with light bloom?

 

Bloom is such a beautiful effect I will often avoid complex scenery areas and add on aircraft just so I can do a dawn flight with it on. I'm on a 4.5y/o system and yet I can hop in the RealAir Turbine Duke and take of in FTX Tasmania and enjoy a lovely fly. Another great trick to take advantage of Bloom is to do some island hoping, say Hawaii, where there is so much ocean it takes the load of of processing so one can enjoy the superior lighting effects of Bloom and still enjoy 3rd party airports as you see w/ FSDT's stuff there. Sad the effect is such a performance hog. I have to think the lion's share impact is on the CPU at least in my machine. When you look at some of the awesome nVidia graphic demo routines then try to figure out why Bloom is so hard to process, as I say it must be the CPU that is the target for impact.


Noel

System:  7800x3D, Thermal Grizzly Kryonaut, Noctua NH-U12A, MSI Pro 650-P WiFi, G.SKILL Ripjaws S5 Series 32GB (2 x 16GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frame Time Variance achieving ultra-fluid animation at lower frame rates.

Aircraft used in A Pilot's Life V2:  PMDG 738, Aerosoft CRJ700, FBW A320nx, WT 787X

 

Share this post


Link to post
Share on other sites

Bloom is such a beautiful effect I will often avoid complex scenery areas and add on aircraft just so I can do a dawn flight with it on.

 

I agree. I almost always have it on, but I need to turn it off when I fly in more complex areas. I avoid flying in these too, just so I can have bloom on and enjoy that great effect.

Share this post


Link to post
Share on other sites

Have you tried running the enbseries hdr plugin? Negligible impact compared to the in-game bloom...uk1c.jpg

Share this post


Link to post
Share on other sites

Folks, if you like bloom then please try the DX10 shaders and setup as outlined in the DX10 forum. I think most of you will be impressed with not only the performance of FSX under DX10 but the bloom effect as well.


Mark W   CYYZ      

My Simhttps://goo.gl/photos/oic45LSoaHKEgU8E9

My Concorde Tutorial Videos available here:  https://www.youtube.com/user/UPS1000
 

 

Share this post


Link to post
Share on other sites

Folks, if you like bloom then please try the DX10 shaders and setup as outlined in the DX10 forum. I think most of you will be impressed with not only the performance of FSX under DX10 but the bloom effect as well.

 

I tried it and I was not impressed. It only took effect on runway lights, and it wasn't that strong.

Share this post


Link to post
Share on other sites

Have you tried running the enbseries hdr plugin?

 

Yes I have. I found the enb plugins, at least the one I tried, imparted a loss of image sharpness, and I was unwilling to give that up in exchange. My hope is that P3D will improve some of this--we'll see.

 

Folks, if you like bloom then please try the DX10 shaders and setup as outlined in the DX10 forum. I think most of you will be impressed with not only the performance of FSX under DX10 but the bloom effect as well.

 

Thanks Mark. I haven't dabbled much in DX10 but perhaps it's time again to give it a try.


Noel

System:  7800x3D, Thermal Grizzly Kryonaut, Noctua NH-U12A, MSI Pro 650-P WiFi, G.SKILL Ripjaws S5 Series 32GB (2 x 16GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frame Time Variance achieving ultra-fluid animation at lower frame rates.

Aircraft used in A Pilot's Life V2:  PMDG 738, Aerosoft CRJ700, FBW A320nx, WT 787X

 

Share this post


Link to post
Share on other sites

It takes several shader paasses to render bloom and that is what slows the system down.

 

I found that the performance hit was too much in DX9, but it was better in DX10. However, for me DX10 gave me too many other problems.

 

I resorted to using the EMB mod, but found the standard ini files were OTT, so I found the ini that was closest to my liking and toned down a few of the settings in it until I was happy.

 

However, I upgraded my videocard a while back and had not thought to give bloom another try, so may give it a go later.

 

One of the main reasons I use EMB is that my UK photoscenery (VFR Real) is way too washed out. The EMB mod has really darkened t and added some contrast. However, the downside is that the VCs are a little too dark.

 

IAN


Ryzen 5800X3D, Nvidia 3080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2020 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)

Share this post


Link to post
Share on other sites

I found that the performance hit was too much in DX9, but it was better in DX10.

 

While DX10 might be more efficient, the DX10 effect isn't as spectacular and definitely seems lighter on resources.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...