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changes to fs2004

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hey all!i know, that must have been posted thousands of times, but i'll write an e-mail to microsoft with suggestions for fs2004. i know, they won't take it serious, but it's worth a try! :)here are my suggestions:- better ATC (i'd love to have holding patterns! once i had this ATC-comment: "bmi 303, you're cleared to land runway 24L, number 9 for landing. follow boeing 747..." => sorry, but NUMBER 9???)- better ground textures at the airports! the default ones are ugly (e.g. KLAX, KORD, ...)- more realistic airports with gates, moving catering-/fuel-trucks, follow me bus and stuff (FSNat?)- bigger difference between Standard and Pro (but the same price! :-hah :-hah ) => standard for beginners, pro for professionals- a "career-mode"! you've to make your way to the heavies! would be great fun!!that's all so far. if you have any additions, please post them! i'll include them to the e-mail (if you want me to)!kindly regards :-wave=========> peterps: i'm sorry for my lousy english! :-roll

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HiYou can get better ATC for free and don't have to wait till FS2004 - join Vatsim!I'd like to see an improved wx model so clouds just don't appear out of nowhere. Also if they could get rid of the blurries that would be nice.Tom EvansBAV 757/767 Training Captain

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hey! sometimes i fly online with ivao, but i've got to pay my internet-bill (?) by myself so i can't fly online very often!once i was in a holding pattern for an hour above frankfurt virtual airport! THAT was great fun, but after two minutes it's getting boring! :-hah but you know "as real as it gets"! so i kept waiting! and yeah, the blur suxx! :(

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Well...1. Better , more realistic weather simulation (thunderstorms in FS look dull, and rain, well...) 2. Some good turbulence and wind effect... 3. More realistic ground texture. I mean, according to FS2002, most of South America are farms. :-lol4. A better AI traffic engine (current one is VERY flawed)5. Making some advancements on VC usage (Like A320 PIC is about to do, but implemented un default aircraft)6. MUCH more realistic dynamics. (Rudder should cause more effect on the plane, and many many more things...)All I can think of now, but I would probably remember some more... :)Cheers,http://ftp.avsim.com/dcforum/User_files/3d45c0a74ed4e325.jpgAA RULES!!! :)Download my semi-photoreal AA 757!:http://ftp.avsim.com/library/sendfile.php?DownloadID=16882Aerolineas Argentinas A330-200 NOW AVAILABLE!!http://www.thevivcorp.com/~fyarepaints/MyR.../posky332ar.zipChrome AA 767 NOW AVAILABLE!!http://www.thevivcorp.com/~fyarepaints/MyR...osky767aaV1.zipDominicana de Aviacion 727-53C NOW AVAILABLE!!http://www.thevivcorp.com/~fyarepaints/MyRepaints/dom722.zip______________________________"Whenever you find yourself in the side of the majority it's time to pause and reflect" - Mark Twain

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I say they tell us how the fde system works so we can make more realistic fdes. :-rollAndrew :-wave

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Some good suggestions already, here are mine:1. Weather/Atmosphere Modeling not improved but redone completely! (by far the MOST important thing, IMHO)2. Ground Effect modeled on airplanes3. Ability for the airplane to spin in a stall.4. Tugs that push the jets back as opposed to the flawed pushback.5. Being able to sideslip and forward slip (especially for x-wind landings)6. Better Systems Operations (a la DF737, PIC767, FSMaintenance) 7. Rudder effectively modeledI know there is more, but these are the most important to me.-------------Michael

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Hey, I say Microsoft should buy the Fly!II source and implement it with the FS2XXX secenery system!1 Imagine the Fly!II panel system and MSFS's scenery...Also have the FDE system more like the Fly!II flight dynamics...seperate files for wing, ground hadling, electric system, failure file, etc..I think Fly!II is better for the developer!!! The weather system needs upgrading....Fly!2K had THE best weather engine EVER!!!....What about the abilty for FBW? that would be cool.....have a complete new failure system..of aircraft specific ffailures..instead of the generic sh*t like pitot and hydrualics.....just mny views!!!...o and REALISTIC ALPHA EFFECTS

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The ability to create scenery as good as Terrascene produces for FLY2.Jim B

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e-mail is sent! i'll let you know if i get a reply! thanx for your suggestions!

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I would like to see a better sky colour because I think it looks a bit too light and varying ground textures for different climate areas (like swimming pools in some yards in hot countries etc. :D ). How about some birds flying around too! :-wave

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Well,-CFS3 style cloud shadows (clouds, for that matter), ground textures-Smoother AI movement-Realistic tarmac modelling (bumpy pavement)-Sounds of the Aircraft shaking and buffeting during ground roll-Wider aircraft selection-REAL LIVERIES-FSNAT like technology-Better looking Autogen houses & conifers-Worn tarmac-More variation in runway width & style-Uneven runways-Modelled co-pilots in VC (and aliased co-pilot commands too?! that would ROCK)-Cloud to cloud lightning, overall better lighting quality-More immersive storm sounds (FS2000, anyone?)-Emergency checklists (Failures, Go-Around) or literature-Not that this'll ever happen, but it would be cool that a planes tire marks stay on the runway not just until the sim closes, but afterwards as well-Better tiremarks, lol-Togglable wing views-A button, gauge, or switch to request a service armada-Ability to control jetways????? A simple CTRL-J and use the arrow keys-GRAYER HAZE AND LOW-VIS CONDITIONS!-An overall 'duller' appearance, FS2002 looks too bright and simulated-Snow drifts, enhanced winter conditions, piling snow would rock-Modelled jetways at EVERY SMALL, MED, & LARGE GATE @ EVERY MID- TO MAJOR AIRPORT!!!-.Cab files for atmospheric phenomena (vortices, in the Style of Project Aircraft's A320)-Better highways & interchanges, anyone?-An easy bundled package to convert FSDS to GMAX, in light of your decision to end compatibility with FSDS aircraft.That's enough, my hands are out of breath :-lol

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>e-mail is sent! i'll let you know if i get a reply! thanx >for your suggestions! Hey! Finally another one sending a mail to M$ that's cool. I send mine a couple of months ago (9 pages) and I got a reply, ALTHOUGH:"Unfortunately, we can't respond to individual messages..."Oh dear, a quotation from the FS Insider... :-lolRegards :-wave from EDDFhttp://flightsimmers.net/airport/etti/signature_pro.jpg

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How the ability to see the airport beacon when airborn and from a distance as in real life. Anyone who flies VFR knows how much they depend apon these beacons, especialy in locations with multiple airports. Have yet to see a beacon in FS2002 unless directly over the airport or on the tarmac.Mitch

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>Hey, > I say Microsoft should buy the Fly!II source and >implement it with the FS2XXX secenery system!1 Imagine the >Fly!II panel system and MSFS's scenery...Also have the FDE >system more like the Fly!II flight dynamics...seperate files >for wing, ground hadling, electric system, failure file, >etc..I think Fly!II is better for the developer!!! I do like FLY's panels.................... but they DO add up to "pilot overload" when scrolling or moving from the main panel,to the top, then bottom. And I'm not the first one to use the term! If you use quick keys in FLY to change screens, then it's no different from FS2002. I personally prefer a number of third party FS2002 virtual cockpits with drop down windows. When switching to FLY panel corner views.......... I keep expecting the instruments to work! :)VC's are the future!!! Below is a pic from the DreamFleet Archer II virtual cockpit. They are getting better all the time!FLY II's scenery looks great from high altitudes, but not near as crisp as FS2002 lower down. The resolution also maxxes at 1024*768, and I run FS2002 at 1600*1200*32 on my 22" monitor.And as hashed over many times previously, FLYII has no edge over FS2002 flight dynamics, especially those modified by Steve Small, Ron Freimuth, as well as Rob Youngs. It does have the split wing, but that always doesn't end up working better. My preference for ground handling also goes to FS2002. The FLYII models are to "wishy,washy" when I'm applying right rudder for takeoff.Guess MS won't be needing the FLYII source code anytime soon!! And BTW--- I'm even using FLYII much more than in the past. That 3rd party SoCal scenery did the trick :)! SoCal is the second pic:L.Adamson

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That'd be nice to have a sim that could combine pic 1 and pic 2 wouldn't it?

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The biggest ones for me areATC- Be able to choose your runway and have a virtual co-pilot to answer the radio (Model it after Pro-flight.)Scenery- Improved at higher altitudes, Better runway and airport texturesPanels- Go back to the panel lighting from FS00. It was much more realistic. DAVID C. FREEMANCONTINENTAL VIRTUAL AIRLINESHouston

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Hi,The major thing that needs to be done in FS2004, is to make a larger difference between the Standard and Professional version.The Pro version should have full system panels/cockpits and 100% accurate flight models. And the Standard version should have more beginner friendly panels/cockpits like FS2002 Pro.I don

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>The Pro version should have full system panels/cockpits and >100% accurate flight models. And the Standard version should >have more beginner friendly panels/cockpits like FS2002 Pro. >The problem I see, is the fact that many of us prefer different aircraft. I can't see MS going all out with specific models that might not appeal to enough of us. That's why I believe 3rd party aircraft is still the way to go. I'd rather spend those extra hundreds $$$$ on my preferences, as well as keeping the 3rd parties in business.L.Adamson

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Hi,Ofcourse we all need 3rd party addons. But what I mean is that there has to be a choice for everyone to get a full system Pro version, or a begginer friendly Standard version. :-)Then there will be full system Pro addons aswell as more simple Standard version addons. ;-) Something for everyone.... And beleive me, there will be addon producers out there for both versions.Fly safe, :-waveStaffan Ahlberg - FFG

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CFS3 is going to produce a significant step forward in the realism of the clouds and atmospheric effects--but I hope they'll continue the good work being done in that area and make further refinements for FS 2004. Perhaps then, but hopefully not long after, we'll be able to reproduce something like this on the desktop....(USAF photo)

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Better damage modeling, and being able to actually fire weapons with the warplanes in a pre-determined area only, like in real life. Cuz you cant take an F16 and fly around a city and start firing. The military has wargames in there own area. This being said, only targets in this area could be destroyed, and if you fly outside this area, weapons will not fire :) But all the other ideas mentioned are very good as well. I know this isnt a fighterwargame, but if your gonna "get as real as it gets" might as well go the whole 9 yrds. :D=Swiv=

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All right, som points from my mail (much shortened):- FMS- GPWS- more complex A/Ps (like PSS), currently the A/Ps of the C172 and the B747 have no diffrence except A/THR, so: LNAV, VNAV... etc- COMPLETE overhead panels (also fuel dumping, fire panels...)- complete CRTs in the jets, lotsa informations are missing- of course a ND with MAP mode etc- improved gauge/panel lighting- no 'FS specific' switches for panels etc, just a 'real' panel not more not less- 'shaking' VCs- more working stuff in the VC and maybe clickable switches- syncronizes stobes, improved landing lights what is really lighting up what is in front of you- 'shimmering' and flickering air coming out of the turbines and the APU (eyecatcher, eh?) ;-)- real reflections. I think there's currently just another texture moving over the aircraft textures simulating a 'reflection', but when flying over the sea there still ground to see in the reflection *:-*- better roads, all roads are currently countrylanes, even FS2000 had better ones- different sounds for the jets, I don't think the lil' 737 sounds like a massive 777 Trent engine...- taxiway centerline LIGHTS (why the hell did they forget this when they're makin the centerline lights?!? :-mad)- ground textures look to 'new'- much better skidmarks and, like someone else said, they should stay- more lines etc on the apron like streets, prohibeted areas, taxiway lines up to the gates- docking system at the gates- MOTION in general, moving cars, buses, fuel trucks etc- 'working' pushback trucks- moving gates- airport signs- (automatically generated) airport charts, sectional charts, enroute charts etc could use the AFD- much improved failure system, many new failures- ATC should handle SID/STAR, assign holdings, more than one active runway, wind/traffic information in takeoff/landing clearances- really dazzeling sun :-sun1- rain/snow should have effect on flight dynamics (on the ground: slipping etc??)- METAR reports. Should be quite useful if you know the weather of your destination before you depart...- MUCH IMPROVED force feedback- idle taxi- aircraft icing- for the sailplane lovers: tow or winch takeoff possibility- load editors/weight and balance calculation- fix all the hundreds of known bugs... :-smoochThat's not all, just a selection of my mail.Some inspirations. Let's see what becomes real... :-hahBesthttp://flightsimmers.net/airport/etti/signature_pro.jpgEtienneEDDF

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