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Guest Leesw

FS2004 wish lists..........

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To start with, its around about now where we should all be stating our opinions regarding what we'd like to see improved in the next version of Flight Simulator.Here's just a few of mine:Improved ATC which respond to exact procedures covered in the real world ie. entering holds, avoiding CBs/thunderstorms etc, PAR (i think this is right ;) )The creation of better weather systems that include fronts, and weather systems blending into one another eg. 4/8 oktas to 8/8 (instead of the click of the fingers changing of weather lol)Getting rid of those blurries and improving the graphics engine.Creating lights e.g apron lights, that reflect onto a/c and building surfaces. Also for a/c NAV lights to reflect of the ground during darkness.As part of an improved weather system, the system should be able to change the appearance of the ground textures eg. they go darker when beneath a thunderstorm cloud and general clouds (simulating cloud shadows). If it has been raining, ground textures become darker and if like concrete, become reflective (due to the presence of water on the surface).Simulate different runway conditions for different weather ie. wet runway = an increase of landing distance and braking required.3D clouds that visually look like REAL clouds and turn into a misty effect as you fly through them (note program FLY!).Heat shimmering behind enginesDirt/vapour that is thrown up into the air due to the reverse thrusters and full throttle (immediately after lining up on a runway) being applied.Squall/rain shows that have different precipitation densities as you fly through them.Animated road networks (increasing the realism of flying above ground @ night).Animated trees/people.A weather system that randomly produces different shapes of clouds and random weather to approximate times. A tool which would be great with this would to be able to open up a window displaying METAR/TAF info displaying TRENDS, BECMG etc, that could be used prior to departure and so a pilot could actually plan his/her flight to what the weather conditions are expected to be like in e.g 2 hrs from original observation.Simuate Icing forming upon wings and a/c systems eg. a drop in RPM due to icing in Carburettor.The sky to have a better realistic appearance ie. light blue @ the surface blending into darker blue higher up. The same applying to dawn and dusk colour effects (NOTE: see FLY2!)The use of Temperature inversions (haze up to a limited altitude), producing a dirty (very light brown) appearance due to dust/smoke in the lower atmosphere.erm ......Can't think of any more @ the mo, i'll leave that to you.Hope you liked my ideasWill

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I would love to see a pitch black sky when flying over islated areas at night. In fs2002 I think the sky is not dark enough. It has a blueish purple image to it and as far as I remember when flying at night and looking out the window....it's really dark. Another cool feature could be AI traffic with variying takeoff distances according to their destination. Like in real life. Well I'm of to work. Sigh......

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How about the option to upgrade FS2002 with the relevant bits thus keeping all downloaded scenery, aircraft, etc, etc as I do not want to have to start again now that I have things as I like.Colin

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With each new FS variant we're seeing more and more in the way of realism; autogen, water FX, lighting, increased AI, ATC, etc. With each new technological advance I'm amazed. Things are moving so fast now that what appeared real to me a short time ago in one sim doesn't any longer. All these things you mention will arrive at some point I'm sure. It's just a question of time. If we're looking for an exact and indistinguishable facsimile of God's earth however, we might have rather a long time to wait. We might even need devine help in creating the computer to run it. We can now fly anywhere, without boundry, in anything we like, at any time. IMHO what the combined talents of Microsoft and 3rd party developers have already given us is simply astounding ! I'm sure, even with absolute photo-realism in all areas of a flightsim... Some will find a fault. It's in our nature... I'm content to enjoy what I have in my hands now and patiently look forward to what's on the horizon for us next...AFOX :-)

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When it comes to what we dislike in FS2002 and what should be changed in FS2004, I wonder that nobody ever mentions these terrible, repeating scenery textures you get, when flying at high altidudes. The landscpe looks like a tastless wallpaper with boring repeating pattern and not realistic at all.People complain about clouds, roads etc., which do not look realistic enough in FS2002 - but compared to the scenery textures seen from high altidutes, the default FS2002 clouds look just perfect.And please don't tell me that it would be too data extensive to change this.Wolfgang

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I wrote a whole nine pages to M$, but currently I think the flight dynamics is absolutely #1 for me. This is primarily a FLIGHT simulator, which means for me we should have realistic flight models. I know many of you might disagree and say "... but scenery is more important for a flight sim" etc. Yes that's true, but for ME it's the flight dynamics what makes a sim really a FLIGHT sim.Just my 2 centsEtienne

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CFS3's clouds (though hopefully they'll be taken significantly further for FS 2004, with all kinds of varieties possible).LOMAC's ultra-realistic terrain and cockpit interiors.IL-2's sun.Exteriors on downtown skyscrapers that look more like the real thing.Solid roads.Fuller trees.And a geographic map view to go along with the current map view.

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The VC is a waste of effort...I never use it and dont find a use for it at all and it slows down the process of releasing MSFS/.I would like to see some work go into textures around the Airports....grass...concrete...taxilines. There are many airports that could use drastic makeovers...KSAN..KJFK...KDEN and yes even KGEG...I think the MSoft team got lazy.And get rid of the basic edition and just have one edition and one price. http://www.flightsimnetwork.com/dcforum/Us...9d503cc53ab.jpg

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>I would like to see some work go into textures around the >Airports....grass...concrete...taxilines. I fully agree with the above. I don't know what it takes to design these elements, but the current textures are easily identifiable to me as "computer-generated" when I see them, and I often wonder if there are some sort of technical obstacles to creating solid-looking, stained tarmac. Perhaps it's a frame-rate issue.On the subject of the VCs, that's all I used when they came out since the fast panning seemed a lot more realistic in its perspective than the old "snap" views. And I think I've read at some point that they're planning to use the VC exclusively in the future. Personally I find the current 2D/VC system confusing.

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I prefer the VC, too. With the right zoom setting, it's the most realistic view out of an airplane there is. I should think that anybody who is a RW pilot would not want to go back to 2D. At least I don't! I have been using VC for years in F22 ADF & TAW. The lack of a VC was my biggest complaint for 2k, and its presence alone was sufficient to move me from 2k to 2k2. So they better keep VCs!For me, the biggest shortcoming of 2k2 is the weather. I have FSMeteo, a great addon, but persistence is what's lacking. If I'm moving into an area of changed cloud coverage, decks, CB's, I want to see the clouds around me stay as they are, so that I move into the changed area, rather than have things change all over the world instantly. I should think it would be relatively easy to have FSMeteo look farther "ahead" along a flight track to get the WX in that area and have it waiting for me. For me, that would be pretty ultimate!We also need a bit of intelligence applied to the METARs auto-generated by machine - they only show clouds up to 12K'. So you often have the situation of flying under clear blue & sunshine while snowing, when the real WX is snow from scattered & broken layers above 12K, up to a 25000' overcast. The TAF and FA needs to be taken into account, as well, to provide those layers when the METAR fails to do so. I'd also like to not see a band of blue sky in the distance, peeking around the edges of the overcast limits.Weather effects being seen on the ground would be next, rain & snow and reflective puddles on the runway would be too cool for this fool.MS will have to raise the bar in the realism area, for me to bite again so soon after 2k2.As far as frames go, hardware advances should solve that problem without help from MS. We'll all be using 4GHz / 1G RAM machines should be, if not common, at least not UNcommon, by 2k4's release. We'll be ready. --BeachComer Stephen "Beach" Comer Real World Pile-it Commercial ASMEL, Instrument Airplane 4500 TT, 2500 BE20 & BE10

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One of the best features of FS2002! After using it for a while, flying alone with 2D-panels becomes unrealistic and boring! The best thing is a combination of both, 2D and VC.Wolfgang

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Hey, I say the above i.e weather/FDE/Scenery!!! I think Europe should be more detailed tooo!!! the US is fine..Europe aint as detailed..the US has lots of special texture..europe and the rest of the world has stndard generic texture...Menorca for instance is not GREEN..it has lots of sand too...If they would redo the FDE area maybe they could implement a load editor so you can adjust how may passengers you fly with just like you can with fuel..maybe some cargo too!!! Maybe an option in the setup to have more detailed a/c!!! How about a redone panel system to 3RD Party authors can program systems/subsystems/ gauges/etc...and what about FBW? of some description....and alot more failure simulation1!!....and an SDK that is available for the launch of FS2K4!!!!!!!!!!!

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I have to agree with Wolfgang i love the vc remember !! the vc or still early in fs man the thing just came out now with 2k2 give them time then in a few years from now you sould see a vc that would blow your mind out hehe :) as far as improvement heres what i would like to see.1: Better WEATHER !!2: higher and more detail texture's roads highways etc etc3:Better Atc Ai4: More advance vc with clickble swiches :)thats it for now but i think there going to do good for next version cant wait !! :D

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Ability to manage what the scenery engine manages first to last like autogen, texture quality etc..tim

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Hello, "CFS3's clouds (though hopefully they'll be taken significantly further for FS 2004, with all kinds of varieties possible)."I still found the clouds cartonish specialy the high level clouds, they need Chris Willis to works with them, his latest screenshots for the new clouds are very very impressive cumulus clouds and high level clouds better then Cfs3.Eric

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Here's the email I sent to MS on this very subject:Hi,I've got a few suggestions for the next version of Flight Simulator that I've come up with after using FS2002 extensively. I hope you will consider implementing some or all of these:1. Make the full FS2004 SDK available to the amazing 3rd party developers like Dreamfleet, Lago, Wilco, etc with the release of the game or if possible, even before it. I'll be absolutely honest - I NEVER fly the deafult FS aircraft - the quality and realism of the add-on aircraft that companies like DF make is staggering and you guys have to know this. Help them to make FS even more real by providing them the tools they need to build whatever they can imagine.2. Following this same line, I'd like to see developers have control over anything they'd like in the game and engine itself while running their aircraft in it. Example: I've read that FS models the coefficient of friction for taxiways incorrectly, which results in the rediculously high thrust needed to taxi a large airliner - if developers could change these types of parameters, it would allow for incredbily realistic flight dynamics and special things like modeling Airbus fly-by-wire, etc...3. I've heard that FS2004 will be using clickable virtual cockpits only - this is great! Please take a look at what Jane's F/A-18 did and implement an intuitive view zooming and panning system for looking up at the overhead, looking down at an FMC keypad etc simply by clicking on them... That will GREATLY enhance the feeling of being there in the cockpit.4. Since FS2004 will not use BGL files, I'd like to suggest that you take this opportunity to make the FS2002 nav database of VOR's NDBs, airways, fixes etc fully upgradable either by yourselves or 3rd parties - giving ad-ons access to this database would standardize the navdata used by FMC or GPS equiped addons and allow them to be updated with the real world AIRAC cycle. Currently, add-ons like 767 PIC or the PSS Airbus have to use their own text-file based navdata set, which can be upgraded through a site like www.navdata.atThanks for your time and I hope I've been of help...Ryan MaziarzTucson, AZ

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2 wishes: Have AI/ATC use more than just one runway, and make the flight dynamics parameters more robust & more transparent to 3rd party developers

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Your first point is most interesting.Considering the complexity of the sim I can't see how 2 years can be enough time to put all those to fruition. I agree that the SDK should be complete and available as soon as the sim is released if not sooner. Let the 3rd party contracter work with more outside people to make the world more interesting.The least they can do is make an editor.X-Plane has a great one!(WorldMaker). If your local roads and rivers seem odd, just a few mouse clicks will fix them. If you want to know how complicated the current way is just visit the scenery or mesh forums.

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I can't believe there is such a thing as an FS 2004 wish list. Good lord, some of you are never happy. And to think that someone actually thinks FS 2002 is not dark enough......LOL.....AHHHHHHHHHHHHHHAlex CN562ZMinneapolis, MN

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Hi,I'd like to have the facility to speed up AI planes ahead of my plane at airports.

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Interesting to read through everyone's suggestions and I would be quite surprised if MS failed to implement some of these. I do say interesting, because the difference between the above suggestions and what was listed as improvements over FS2000 before FS2002 was released it quite extraordinary! :)By reading between the lines and looking closely at what they (MS) intend on doing with Combat Flight Simulator 3, can give you some areas of speculation or insight into their intent for FS2004. What has leaked out (from various interviews with the FS Team on CFS3), is that FS2004 will incorporate many major fundamental changes, starting from the baseline up. The most predominate being the requirement of Gmax modeling (for aircraft and scenery macros), which means you will have the inability to install aircraft files from FS98/FS2000/FS2002 that have not been designed using Gmax. In one interview with a CFS3 design member, it slipped out that aircraft and sceneries designed for CFS3 will not be compatable with the next version of Flight Simulator. It has also been announced that the new version of FS will not recognize bgl files, so sceneries designed for prior versions of FS will obviously not be compatable with FS2004 either. It has been stated (by the CFS3 design team) that CFS3 will not contain any aircraft with a 2D panel, the panels will all be 3D virtual panels-cockpits, but that may not necessarily be true with FS2004. One can assume that the FS design team has found a way to provide full control over the panel in the 3D mode (but remember, the requirements in design and functions for Flight Simulator panels are far more complex than the requirements for the simpler panels from a combat aircraft of the 1940s)I think (speculate) that the Flight Simulator design team that worked on FS2002, had already decided on the direction they needed to go with the Flight Simulator programming, but they elected to not include them with FS2002 because the changes would have been too dramatic at the time. Their biggest concern back then was to correct their mistakes and errors with FS2000 and to gain back their loyal fans, before throwing an entirely new version of Flight Simulator that basically obsoletes all previously (3rd party) designed aircraft and scenery packages.The best thing that all of us can do at this time is to begin listing our "wish list" here in the forums (like this thread), so that the design team at Microsoft can began considering ideas that may not have occurred to them, plus solidify the desire for those features they've already committed to.Steve (Bear) Cartwright

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