August 23, 200421 yr Has anyone made a tutorial for paint kits? I have the paint kit for the SD3-30 and attached file for PhotoShop, but nothing of what to do once the painting is finished. I have and use Photohop.Richard;
August 23, 200421 yr Just merge the files to one layer make a selection of the base textures and your paint and copy them on the base textures...;-) then DXTBmp and imagetool :-)Andr André
August 25, 200421 yr Greets Andre', out of curiousity, why imagetool after DXTBmp? I have found that I lose more quality changing textures to DXT format with imagetool than DXTBmp. Is there a better version available?Regards, MichaelKDFWhttp://www.calvirair.com/mcpics/PBTMCa.jpgCalVirAir International VACalVirAir International Best, Michael KDFW
August 25, 200421 yr Indeed your right Michael, but if you are using 32 bit bmp then I use imagetool for removing the mipmaps ;-)Andr André
August 27, 200421 yr Holliday;Could you make more detailed instructions on using paint kits, and converting them for use in FS9? I have Photoshop and I know how to edit the file buit little knowledge of converting and saving for use. I have the SD3-30 the C-23 Sherpa that is overhauled and updated here at KCKB.Richard
September 2, 200421 yr Richard look at the tool DXTBmp or imagetool...Save your PSD file as a bmp/tga file open it in DXTbmp for editing ;-)Andr André
September 2, 200421 yr Hmm. I use imagetool exclusively for my textures regardless of DXT or 32 bit and my skins usually meet with peoples approval. What has DXTBmp got that imagetool.exe lacks? Eric AND
September 3, 200421 yr I can vouch for Erick's skins, superb job on everything he does. As far as DXTBMP goes I usually use imagetool to covert the textures into paintable ones, (I use PSPRO here) then dxtbmp to select and then send to PSP, after which i use dxtbmp to save as DXT3 or 32 bit for the sim. Just the way I learned it I guess, theres more than one way to skin this cat I think.Hornit
September 3, 200421 yr I have used Erics skins for awhile, both in FS and CFS2 so I can vouch as well.I used to use Imagetool when there was a bug in DXTBmp for saving in DXT1 w/ alpha (scenery textures), but since he has fixed that I never use imagetool unless to just check an alpha or a format.I did comparisons with the imagetool that came with FS2002 and saved several textures to DXT3 format using both and noticed quite a bit of loss of quality using imagetool, plus more of the "green tint" you can get with lighter, white textures that are saved.I find with the last update on DXTBmp that I can use it for everything and all formats (other than saving old .R8 formats)I like the fact I can open a texture, send it to PSP, do my paint, save, yet don't close, refresh in DTXBmp and then save and check out the texture, if there is a problem, I simply go backward in PSP since it is still open and save again. DXTBmp opens the original texture and makes a copy called norm, this is what you are painting and what gets refreshed when you send it back to the editor, saves a ton of time. If you are using a paintkit, similar principle, just loading the saved BMP from the paintkit instead of the aircraft texture.Even though I don't upload a bunch of paints, I have done a lot of painting also. Hope that helps. Regards, MichaelKDFWhttp://www.calvirair.com/mcpics/PBTMCa.jpgCalVirAir International VACalVirAir International Best, Michael KDFW
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