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bucifan

? about earlier Cantu model

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Will the KH files work with the earlier 737-200 model? Not sure if it was the one for FS2002 updated for2004? It has approx. 30-some bmp's in its texture folder.The only repaint of a UPS -200 was this one. If I just substitute the model & texture, and alter the a/c cfg for lights, contact points, and possibly flaps, will this work ok?Or does anyone know where to get a UPS repaint?Thanks!Rick

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Sorry, but the texture files for the two models are not interchangeable.RegardsBob ScottATP IMEL Gulfstream II-III-IV-VSantiago de Chile

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Bob, thanks for the reply. I know that the textures woun't fit the new model. My question was, if I use the old model & textures with the new KH .air file & a/c cfg, then modify the lights, contact points, etc, will that work with the panel?Rick

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What's KH??Bob ScottATP IMEL Gulfstream II-III-IV-VSantiago de Chile

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KH = Kittyhawk, the moniker that Erick Cantu put his second version 737-200 out under. The dynamics for the KIttyhawk -200/Mouse panel should work fine with Erick's earlier FFX model also, as long as you tweak the contact points, views and lights appropriately.;)

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Actually I did it and it seems to work fine. Had to fine tune the contact points, and changed the lights around to match the model and added to make them like the others. The only I remembered I never liked about that model was, that it was intially designed for FS2002, and the taxi light doesn't show up using the 2d panel. Oh well, I guess you can't have everything.Rick

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Unfortunately, that is for the KH model, my textures are for the older FFX model, which has approx. 28 bmp's in it. But thanks anyway!Rick

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The Del Sol (it was never released as a Kittyhawk product) model and the original FFX 737-200 use the same textures for the fuselage, tail, and engines. Simply create a new texture folder for the new paint, copy the wing and stab textures from an existing new 737, and paste the fuselage, tail, and engine textures from the FFX 737 and all will work fine.

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>The Del Sol (it was never released as a Kittyhawk product)>model and the original FFX 737-200 use the same textures for>the fuselage, tail, and engines. Simply create a new texture>folder for the new paint, copy the wing and stab textures from>an existing new 737, and paste the fuselage, tail, and engine>textures from the FFX 737 and all will work fine.Can u explain better? I use default ffx model and woul like to have taxi light.

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