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Latest offering from Shockwave 3D Lights Redux.

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A little late digging up this thread, but I was searching the forums to see if anyone had this latest offering... for FS9, that is.Looks like Shockwave released a 3D Lights Redux package for FS9 fans. Anyone take the leap? The pics at their site look good, but I'm curious as to how hard it is to configure the lights for non-default aircraft.

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Oh yeah baby!!!!!!! :-jumpyAnother firm with the good sense to produce products for FS9!As a firm FS9 user I put my money where my mouth is. :-hahDo I regret it? .... not for a millisecond! ...looks like a lot of nightflying ahead! :-batFS9 just keeps getting better. :-outtaHow hard is it to configure the lights for non def aircraft?Well I have not done it yet but it looks pretty easy....Shockwave replaces the lights in the def aircraft ...so you have a template for different aircraft sizes.It looks like just a case of adding the single shockwave gauge to your panel cfg and replacing the name (not positions) of the lights in your aircraft cfg.....that's it. :)

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Hey, this looks good. A couple of questions if you don't mind:> Is there any performance hit with these compared to the default ones?> Am I right in assuming that these only replace the light on the AC itself and you still see "spotlight.bmp" projected on the ground?> Assuming the performance is not badly effected, could you add this globally by changing the names of the light FX files to match the old ones and adding the gauge...Geoff

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>Hi,>>Where did you buy it?>Shockwave website or Simmarket?I bought it from the Shockwave website.I have had a further look at the file ...the nav/strobe lights are easily replaced. The Landing light you may well need to place yourself.....not difficult but will need some trial and error on positioning (unless you wait for someone else to do it)I should add...it does not replace spotlight.bmp :)edit: ...some more ###### in the armour are appearing. :(I'll keep you posted.

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For example the Shockwave landinglights for the default 747 will not fit the POSKY 747.So beware!.. what fits default aircraft of a type may not fit addon aircraft of the same type!Now that is what I call a swizz! :-loledit: Coooee so this little effect is worth 8 quid!...it's got me thinking!Reverser effect... 19000 downloads x 8 quid! :-eek

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Ok so maybe it's not so easy to add the 3D lights if one has to edit the actual effects file!.Which is what I have done ...check here:http://forums.avsim.net/dcboard.php?az=sho...id=269682&page=

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Ed,The 3D lights do not effect the actual shining of the landing/taxi lights on the ground itself, do they?You basically can see the new 3D lights only from the external view?Also: Did you install the new airport/taxi/runway lights?How do they look?Egbert

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>Ed,>>The 3D lights do not effect the actual shining of the>landing/taxi lights on the ground itself, do they?>You basically can see the new 3D lights only from the external>view?>>Also: Did you install the new airport/taxi/runway lights?>How do they look?>>Egbert>Hello Egbert, the 3D lights do not affect the landing/taxi lights on the ground itself.I installed the landing lights into my Carenado Mooney ....the light on the ground is still there but you can see the light effect in the air in front of you in both the 2D and 3D views. I like it I think it is nice.I have not installed the airport or Rwy lights. I don't think the other lights will make too much difference. The main effect is the landing light ...and the strobe is pretty powerful. Here's my final POSKY 744: http://forums.avsim.net/dcboard.php?az=sho...id=269706&page=

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I can't wait for that first early morning or evening flight video. :)

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>I have not installed the airport or Rwy lights. I don't think>the other lights will make too much difference. The main>effect is the landing light ...and the strobe is pretty>powerful. >>Here's my final POSKY 744:>http://forums.avsim.net/dcboard.php?az=sho...id=269706&page=Ed, can you actually install both gauges at the same time? I was reading procudure for installing on shockwave forum, and as far as I get it, one can use either normal lights or gear lights. But 747 has both... So my guess is, frontal light effects in front of gear would keep burning even if the gear goes up... Could you confirm?Thx

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>Ed, can you actually install both gauges at the same time? I>was reading procudure for installing on shockwave forum, and>as far as I get it, one can use either normal lights or gear>lights. But 747 has both... So my guess is, frontal light>effects in front of gear would keep burning even if the gear>goes up... Could you confirm?>>ThxHello Word Not Allowed,the default Shockwave config for the 747 is gear lights.That is a simple xml gauge that says when the gear is up turn the landing and taxi lights off. Primarily because the 747 has both landing and taxi lights on the nose wheel.I think a compromise is needed. That is only turn the taxi lights off of the nose gear is up. So only have a taxi light on the nose gear as I wish to keep my landing lights on when my gear is up.Better still simply do not use the gauge at all as it will not turn the PMDG 747's lights off anyway! :-lolSo just have a taxi light effect on the nose wheel and remember to turn it off after takeoff. :)

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Okay, I guess its a thing of compromise.Btw. is there some easier way then simply trying out with different numbers, where to place the lights? Some tool to be used to identify the position, "somehow" :D Cuz if it ain't, then the program is in my eyes too complicated to set up, and I won't be getting it - I know how pain it can be to set up those points relative to the center. And setting it up for ALL my aircraft addons, I think that would take me at least a month if not longer...

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>Okay, I guess its a thing of compromise.>>Btw. is there some easier way then simply trying out with>different numbers, where to place the lights? Some tool to be>used to identify the position, "somehow" :D Cuz if it ain't,>then the program is in my eyes too complicated to set up, and>I won't be getting it - I know how pain it can be to set up>those points relative to the center. And setting it up for ALL>my aircraft addons, I think that would take me at least a>month if not longer...Lots have been done already by others : http://shockwaveproductions.com/forum/view...der=asc&start=0I think you give in too easily Word Not Allowed....just fix up the aircraft you are going to fly, you are not going to fly them all at the same time. :-rollThe lights are not essential but they do help to freshen up this wonderful sim that has been around for quite a while now. :)

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>I can't wait for that first early morning or evening flight>video. :)Me too Jeff! ... I can see it now Virgin Atlantic flight number VS 028 arrives bang on time at a wet LGW Rwy 08R from MCO.First her headlights shining in the distance then after a sweet touchdown creates her own morning mist as the reverser's kick and dry the runway. :-hah

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Ed:Greets. I've noticed someone put together a batch of light configuration coordinates for AI models. Any idea if doing so to a large volume of AI would really hurt performance?

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WoW, am I glad they re-thought the decision on not doing this for FS9.1.I emailed them on the day it was released and asked them to re-think this decision if it was possible.anyway, can some kind soul please tell me whats the difference between Shockwave 3D LIGHTS REDUX for Microsoft FS2004 (10MB) and the Shockwave 3D LIGHTS REDUX Mega-PACK for Microsoft FS2004 / FSX (10MB)Many thanks.

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There are two products:- 3D Lights Redux for FS2004- 3D Lights Redux for FSXThe pack simply allows those who want redux on both FS9 and FSX to get it in one shot. The pack is not a single installer, it's 2 separate installers (one for FSX and the other for FS9) since the process of installing is quite different for both platforms.Scott.

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Someone mentioned that the file spotlight.bmp is not replaced. What does this file do?JimCYWG

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>Someone mentioned that the file spotlight.bmp is not>replaced. What does this file do?>>Jim>CYWGWhen you are in the cockpit at night and your landing/taxi lights are on....that huge swathe of light in front of you is spotlight.bmpThere are alternative spotlight.bmp's.... one I like is:http://library.avsim.net/esearch.php?DLID=...hor=&CatID=rootYou can see it in this video: http://uk.youtube.com/watch?v=Ek6D9TD668s But beware one does not fit all!...as MS unfortunately made one spotlight.bmp for all aircraft.So BACKUP! I need to use the default bmp for some aircraft.

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Great video Ed, very nice.I like the reverser effect as well, very realistic.I think I'm going to get this Redux lighting, anything that makes this sim better can't be bad.Next I'm going to look into this reverser thingy.am I correct in doing the following here guy's?I have altered the config files in the Wilco Citation X, what I have done is the following.Wilco Citation X[sMOKESYSTEM]smoke.1=-13.3, -22.6, -22.6, fx_contrail_s.fxsmoke.2=-13.3, -22.60, 22.6, fx_contrail_s.fxsmoke.3=-13.3, -22.6, -22.6, Opensky_revspraysmoke.4=-13.3, -22.60, 22.6, Opensky_revspraysmoke 1 and 2 are the original lines, so I copied and pasted them below, and added the required text for the spray effect, and then numbered them 3 and 4. Or should I have left them as 1 and 2 again as they are different writing / titles.I have also added the text to the panes config as required.Thanks for any help.

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Hi again.Well the following seemed to work just finesmoke.1=-13.3, -22.6, -22.6, fx_contrail_s.fxsmoke.2=-13.3, -22.60, 22.6, fx_contrail_s.fxsmoke.3=-13.3, -22.6, -22.6, Opensky_revspraysmoke.4=-13.3, -22.60, 22.6, Opensky_revsprayI think we should perhaps set up a database of this feature so others can just add the relevant details to their aircraft cfgs and panel cfgs, kind of what they have done over at the shockwave forums.Just a thought.

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