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Guest cbuchner1

Tileproxy Beta 6 Prerelease out

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I have published a preview version to Beta 6 on sourceforge.net - to be replaced by the final Beta 6 in a few weeks.I want to gather some feedback if the program works for all of you with and without the new watermasks enabled. This version has undergone only limited testing so far and there are a few open issues that I would like to improve until "the real Beta 6". I apologize for the versioning confusion - please regard this as a shakeout and test release leading up to Beta 6.Have a look into the proxyUser.new.INI file to find all the new options and copy them into your existing INI file. There is now a fourth commercial service supported (beginning with a capital A) but I was having some issues with it - notably redirects...The manual has only been partially updated, that is also expected to be finished in a few weeks. The water mask feature was just too important to let you all wait for so much longer. The download weighs in at a hefty 55 MB...I recommend that you clear your Tileproxy Photoreal World folder entirely before using this new version. The cache.serviceXXX folders are compatible still. No cleaning needed.Christian

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Christian, our thanks to you see no bound!Just googled and I get 29,400 hits. You are quite a celebrity now!I just wish you be the head of the FSX TEAM!Real World streaming will be the future of computer entertainment. Just think of car racing (or other funs) people do in such virtual cities fast expanding now.And you are the very first step on this road.

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Ok first test not so good.- Installed FSX version over my beta 5.- Ticked overwrite current ini to get complete new version.- set service in ini- set cache location for ini- left everything else as default and saved- Started Tile proxy - no errors on initialisation dump- Started fsx sp1selected location - sydney(kingsford)/australia (lot of water there) ;-)mesh=85 and 1meter resolutionStarted flightReceived constant stream of warning! could not generate water maskAfter few minutes, tiles that i didnt already have in cache downloaded from service..Flight loaded but no water? just standard beta 5 displayAlso noticed i started to get redirection notice half way through even though i havent used ge in over a month. Anyone else had that. Couldnt have downloaded more that 10mb worth.

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I second the Microsoft thing. I hope someone over there takes notice and finds a way to pay you in return for making thier product better.

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"warning! could not generate water mask"Hmm... never seen that before. Let me check ;-)I did the last tests with TP on FSX RTM and changed a lotof things in the code. Then I did not bother to test againwith FSX SP1.

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Hi Christin,As I do not fully understand the technicalities of Tileproxy I will not be much use in giving feedback to you.However VE seems to be working fine with the conn reduced to 10.Not a lot of success with either GE or YH.However I do have one problem and that is all is fine on the first flight but on trying a second flight I get the messageOx80070420 an instance of the service is already running.I stop FSX and then unload the filter driver which gives the message error 0x801F0013Location used Stornaway in Scotland.I have only been able to get back to normal by uninstalling T/P and re installing.RegardsRichard

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> I just wish you be the head of the FSX TEAM!Ahem.. I would have been grateful for an interview opportunity as a lowly terrain developer - but it appears they have other priorities than photo scenery ;)

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Hi Christian,I got it started with FS9. Personally I find the water texture overlay rather boring, however it works!. I would prefer a "glas layer", alpha blending?, of water regions and keep "naturally" colored water above this:176865.jpg(Valley habitants must be scared to death now, the dam is broken ;) )I got a better tile loading too, or is it imagination?Regards,Hugo

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This new water allows you to use float planes. The photoreal water doesn't - it's solid like concrete!You can try disabling the water_smoothing option (that's the one doing the "flood fill" (literally) and go for the water_blending option. However I have no clue how FS9 reacts to DXT3 compressed textures (those have a smoother 4 bit alpha channel allowing land/water blending). UPDATE: I just tried it, I get the entire world filled with water when I enable water_blending in FS9. Noah, Mose and Kevin Costner would have loved it, it's like the biblical flood.In FS9, water blending also works with just the "Shader 1.x" water but looks a bit awkward. I recommend the "Shader 2.x" settings for the water in FSX.

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Oh well, Moses would have divided the waters.Anyway, I'll add Noah to the list.

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Hi Christian,I upgrade to BETA 6 and changed proxyuser.ini with the new parameters (water_mask, water_blending, etc)I tried the new service A**, and here are the screenshots I take after taking off from KJFK.They look very good, but pay attention to the last two pictures. There are some anomalies, bur I don't know if they were from the lack of tiles from the service A** or from any bug of BETA 6.I also noticed that the process of loading and procesing tiles took much more time, but it's the first time I use A** and before I only used GE wich used to be very fast.Does the final BETA 6 include the TP access to Internet Explorer's cookie cache to let us enter the kaptcha for GE ?

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> I tried the new service A**Did you notice ending up with redirects? If so, Tileproxy would be unable to get new graphics data, possibly leading to the "anomalies" you spotted.Another possibility would be Windows Vista causing the troubles, it sometimes screws up loading tiles correctly because Vista's built-in Cache Manager insists on caching the data. And that causes my FS filter driver to be bypassed (can't sense any more reads, can't update the graphics contents anymore)> Does the final BETA 6 include the TP access to Internet Explorer's cookie cache to let us enter the kaptcha for GE ?I could add that, I suppose. Have to figure out a way to embed an IE HTML display inside of Tileproxy and to make TP stop while you enter the captcha.

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Hello Christian,This is a wonderful new addition! Thank you Christian!I am having a few problems however. I am using FSX rxm stock version under Win XP Home. And all seems to work well, except that I am getting those peculiar north to south stripes where no tiles have been loaded. Also tending to crash FSX now and then and the runtime mod does not like to play nice when I try to unload it. For now I am back to beta 5 unless I can figure this out.The water works great! Except where some areas fail to load as I was saying. So I have gone back and forth, running the clean.bat each time but leaving my cache alone. and when I run beta 5 again, it works fine and all the tiles load, but going back to 6, I get the same striping. sorry I don't have a pic, but I will get one if you like.Rob

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> I tried the new service A**I have Windows XP-SP2 with the last updates, so the possibility for Vista doesn't aply to this. I tried to fly over Barcelona,Spain, this time with VE and this problem happened again. I didn

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Hi i had the same problemGo to Tile Proxy and click-[unload filter driver]a message says click any key, this closes the instance already running.DON

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Paulo your shots look blurry all together. Not sharp at all. It's like the textures are not loading all the way at all.

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Hello Don, thanks for the reply but could you explain a bit more please.I don't fully understand what you mean.RegardsRichard

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I believe Don wants to say that your system is not uploading the most detailed tiles (1m resolution) but possibly you aren't provided with the tiles for a sharp picture. Personally I check the resolution of tiles by the different providers via www.flashearth.com, and so I know that GE isn't providing tiles with enough detail for Italy, but VE does. Ge on the other hand is a good provider for tiles of Germany and Switzerland but VE isn't. The other providers doesn't seem to provide "detailed" tiles for Europe. Some countries are very protective and don't allow to publish "detailed aerial maps" of their territory (Austria by ex.) or are scrambling certain regions (airfields in the Netherlands).Hope this will help you for now,Regards,Hugo

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Hi Hugo, ok I understand that but it does not resolve the problem of not being able to unload the driver hence getting the message "an instance is already running"What is it that Don wants me to "click" on?RegardsRichard

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I installed the Beta6 today and here are my findings.The water masks can look stunning, but I also got some artifacts and other problems (see screenshots in the other Beta6 thread).Water blending doesn't seem to impact framerate, not sure about blurries. The "Peak" value, whatever that is, varies between a couple of hundred and about 5000. TPS using VE is still between 400 and 1000.Also, I'm having problems unloading the filter driver now. When I run the unload script, I just get"Directory is C:ProgramMicrosoft GamesMicrosoft Flight Simulator XTileProxy on drive G:" and then nothing happens. I think it should say G: because I have my photoreal world and cache on that drive.Next time I try to run the driver using load.bat it sais there's already an active sesion, then at the end: "proxyUser: Connecting to the filter ...proxyUser: ERROR connecting to filter port: 0x80070002". If I reboot, I can connect again.

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Hello Richard,Most likely it is "unload.bat" in the Tileproxy directory, but first close the "load.bat" window. However, there seems to be a problem with prerelease version 6 on this matter (version for FS9). It was working fine with version 5.Regards,Hugo

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Thanks Hugo, probably best to wait a while for Christian to sort out a few things after all this is only a prerelease.I am sure he is already on the case.I look forward to the next version.RegardsRichard.

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I have tried this new version, the first time I see well the water blend masks (Great job !) but the tiles at level 17 don't load and in another place I had a big bug, as seen in this screenshot :http://forums.avsim.net/user_files/176918.jpgThere are vertical lines and the tileproxy window show errors messages as you can see...Maybe it is caused by my proxyuser.ini, there is the content :[TileProxy]master_enable=Onoffline_mode=Nolod_distance=1000max_lod=15preload=15water_mask=Onwater_blending=Onblend_distance=500.0water_smoothing=Offcache_bytes_limit=200000000cache_tiles_limit=100000#source=G***** E****#source=V****** E*****source=Y****menu_sources="G***** E****|V****** E****|Y****"(I have not put the "water_treshold" because the water smoothing is turned off)For the three servers I have put conn=40|rate=4.0|verbose=1 and bulk_extend=75What can I do to arrange this with 1 GB RAM and 4MB/s internet connexion ?Thanks in advanceEDIT : I have noticed another strange thing, when I launch "Load ...run proxyuser", I can see TileAPI: Map version is "" It's strange that it is empty between the ""

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I also noticed another problem..Sometimes I get blurry tiles, as if the sim can't keep up. However, pausing the sim, or even doing a sceney refresh, does nothing. The only way to get sharp tiles is to exit FS, clear the photoreal world folders, and restart it.I get no error messages from the console.

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