May 29, 200917 yr I got Flight1 a while ago, thanks to Opa, and decided to add some stuff onto my airport here, but out of all the stuff in the default "generic.bgl" library, there's no stock hangars, the GA ones. I wonder why? Sure, you can put in new default fuel pumps, but hangars? Opa gave me a small program which adds them one at a time, like his windsock/beacon tower, but I'd rather add the hangars in Flight1, in real-time, during Slew Mode. Has anyone dealt with this? What have you done? I gave up using non-default stuff because it hogs processor and affects framerates badly, no matter what Scenery Density setting I use. Ack!
May 29, 200917 yr I got Flight1 a while ago, thanks to Opa, and decided to add some stuff onto my airport here, but out of all the stuff in the default "generic.bgl" library, there's no stock hangars, the GA ones. I wonder why? Sure, you can put in new default fuel pumps, but hangars? Opa gave me a small program which adds them one at a time, like his windsock/beacon tower, but I'd rather add the hangars in Flight1, in real-time, during Slew Mode. Has anyone dealt with this? What have you done? I gave up using non-default stuff because it hogs processor and affects framerates badly, no matter what Scenery Density setting I use. Ack!Sidney Schwartz found and put all the FS9 default buildings, including hangers in the fs9 custom buildings ss 1.bgl. fs9 custom buildings ss 2.bgl, and fs9 custom objects 1.bgl files. I don't remember what they are called in their zip form but as soon as the library comes back just do a search for Sid's name.Hopefully all of his stuff will be available again. I checked FlightSim but couldn't locate them there.Good luck,AlanP.S. I could send them to you if you need them.
May 29, 200917 yr The dozen or two detailed airports have custom designed hangars, and they can be either placed within their bound coordinates or extracted from their bgl and placed anywhere else.As for the rest of the world's airports, they use the Generic Building function to create hangars:These are just a few of the myriad examples and possibilities.Best regards.Luis Hot, humid Caribbean paradise!
May 30, 200917 yr I checked FlightSim but couldn't locate them there.They're in the Flightsim libraries as ssf9cb1.zip and ssf9cb2.zip. Apparently Flightsim allows only eight character file names. That is so DOS. :(Better yet, search for my name, "sidney schwartz", and you'll come up with a ton of scenery objects you can use.
May 30, 200917 yr I coulda saved a lot of time with a screen capture, so for the record, here it is...these are the hangars I am looking for: These are the default small hangars at most airports. This is a screenshot of the default GA hangars at KBLI (Bellingham International, Bellingham WA). I don't care about detail, these are perfect because they are good enough to not kill the framerates like the others seem to. These are the ones I wanna use for my custom airports. I hope this helps illustrate my need, thanks.
May 30, 200917 yr The following is the code for a 4 door box hangar:<?xml version="1.0" encoding="iso-8859-1"?><FSData version="9.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="bglcomp.xsd"> <SceneryObject lat="xx.xxx" lon="-xx.xxx" alt="0" altitudeIsAgl="TRUE" pitch="0" bank="0" heading="0" imageComplexity="NORMAL"> <GenericBuilding scale="1" bottomTexture="130" roofTexture="37" topTexture="0" windowTexture="109"> <RectangularBuilding roofType="RIDGE" sizeX="80" sizeZ="21" sizeBottomY="5" textureIndexBottomX="256" textureIndexBottomZ="64" sizeWindowY="0" textureIndexWindowX="0" textureIndexWindowY="0" textureIndexWindowZ="0" sizeTopY="0" textureIndexTopX="0" textureIndexTopZ="0" textureIndexRoofX="6819" textureIndexRoofZ="3414" sizeRoofY="2" gableTexture="1109" textureIndexGableY="256" textureIndexGableZ="64" /> </GenericBuilding> </SceneryObject></FSData>Make sure to insert the correct coordinates and heading. If you want more than one hangar, just repeat the entire SceneryObject section (remember to stay within the header and final closing statement) and give each the appropriate coordinates and heading.Then, just save the file with the name of your choice and an xml extension (Notepad will let you do this) and drag and drop that file onto BGLComp. Place the resulting bgl file in the active scenery folder of your choice.Best regards.Luis Hot, humid Caribbean paradise!
May 30, 200917 yr I coulda saved a lot of time with a screen capture, so for the record, here it is...these are the hangars I am looking for: These are the default small hangars at most airports. This is a screenshot of the default GA hangars at KBLI (Bellingham International, Bellingham WA). I don't care about detail, these are perfect because they are good enough to not kill the framerates like the others seem to. These are the ones I wanna use for my custom airports. I hope this helps illustrate my need, thanks. Luis beat me to it. These are generic buildings and no library objects so the xml code he suggests would work just fine. I guess you are working with FS9? If so then a tool like Object Placer XML would save you needing to write the xml. If it is FSX then Airport Design Editor allows you to copy a generic building from one airport and paste it at another. Jon ------- Microsoft Flight Sim MVP Airport Design Editor FSDeveloper.com
May 30, 200917 yr On the contrary, my apologies, Jon. Early morning before coffee and I was not thinking very clearly. After my little cuppa, I realized that your (Jon Masterson's) Airport Design Editor is the way to go.If you know the building you like, then open that airport in Airport Design Editor, select the Generic Building and save it. Then, open the airport where you want the building, and place it from the list of saved Generic Buildings. Very easy, much better than dealing with icky xml.Anyway, the code I posted came from Jon's decompiler so you may as well go with him all the way.Best regards.Luis Hot, humid Caribbean paradise!
May 31, 200917 yr I have Opa's hangar placement package, I was hoping I could find a library that had the hangar so I could easily add it with my Flight1 programme. That way I could slew it into place, scale it, set its heading and add more without all the trial and error involved with using the placement package. Using Flight1, placing 8 hangars will take only moments; I can see the alternative taking all day for just those 8 hangars. *Sigh* Guess not everything's easy...
May 31, 200917 yr Custom hangars - created in a modeling program, and contained in a bgl file with placement coordinates. Can be positioned in game with any scenery object placement program.Generic Buildings - an internal function of the game, the bgl file only contains instructions (see above) on how to draw them. Cannot be used with object placement programs that do not handle the xml code for Generic Buildings. At this time, there are quite a few scenery design programs that allow the creation of Generic Buildings, in particular Jim Keir's LWMViewer2 (graphic display of the FS 9 world) and Arno Gerretsen's ObPlacerXML. However, neither handles the hangar and terminal buildings (that, it must be said, are particularly complex and undocumented!)Jon Masterson's (Scruffyduck) Airport Design Editor is a complete program for re-doing airports and all their elements. Users can easily add image backgrounds, either real aerial images or FS screenshots. They can also see the contents of all the OBX (object) files that are associated with the airport. If they like any of the Generic Buildings, they can save them to a list and then place them in any other location.Luis S Hot, humid Caribbean paradise!
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