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list of autogen GUI codes

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hi does anyone know where can i find a list of the default GUI codes used for autogen objects, specifically trees and houses for fs9.would appreciate any help.thanks

hi does anyone know where can i find a list of the default GUI codes used for autogen objects, specifically trees and houses for fs9.would appreciate any help.thanks
Just open your default.xml with Notepad -The default.xml is located here in a default installation:C:\Program Files\Microsoft Games\Flight Simulator 9\AutogenHope that helps. :(
Just open your default.xml with Notepad -The default.xml is located here in a default installation:C:\Program Files\Microsoft Games\Flight Simulator 9\AutogenHope that helps. :(
That works for model autogen (and you can use a program like Library Object Manager or SBuilder to see thumbnails) but I think autogen buildings, row houses, and vegetation have no GUIDs and instead are built at run time.scott s..
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Just open your default.xml with Notepad -The default.xml is located here in a default installation:C:\Program Files\Microsoft Games\Flight Simulator 9\AutogenHope that helps. :(
hi david,thanks for your advice but i have explored the default.xml and i did a word search and there are no instances of vegetations. i thought i saw somewhere before microsoft detailing GUID codes and their equivalent structure but i can't remember where.thanks again.
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That works for model autogen (and you can use a program like Library Object Manager or SBuilder to see thumbnails) but I think autogen buildings, row houses, and vegetation have no GUIDs and instead are built at run time.scott s..
hi scott,thanks for the reply but my problem is my bglcomp cannot create bgl files. there must be something wrong with my msmxl4 sdk, but i have searched all over the net for a solution but non worked for my computer. so tree planter, rwy12 object placer, manual xml writing and the likes don't work for me for now.i tried sbuilder using freeware tree libraries but i face several problems:1. the trees are too narrow. i can't control their width or length. from the obj_trees.txt file, setting a value for width and length does not change them. nor does changing the values of the object in the properties dialogue box. the only thing that works is the scale value. which means i have to triple the number of trees to get a full coverage of an area that is supposed to be a vegetated area like a park or forest.2. they look different from the autogen trees in the area. the color/shading of the trees are very different. they seem to be very dark.3. if i release my scenery, then i would have to advise users to download and install other stuff.i thought if i could get the GUID values for the default trees and houses, since all users already have both texture and object, then it is much simpler. besides, they can maintain their preferred textures for trees and houses if ever they have added/changed to their default libraries.i just wish that microsoft could just let autogen be where they are when adding foreign objects. and let excludes do the work for excluding them. i just see this huge empty space around the airport that looks like a meteorite just wiped-out the entire community and left the airport standing.

I would guess that Gerrish Gray's trees were the most popular object library trees. Since SBuilder uses SCASM you can skip the MSXML problem. But if that doesn't meet your needs because they don't look like the autogen vegetation treesSU.bmp texture sheets. There shouldn't be a large area around an airport excluding the autogen. If the airport background polygon is too big you can exclude it and draw a new, smaller one in SBuilder.scott s..

  • Author
I would guess that Gerrish Gray's trees were the most popular object library trees. Since SBuilder uses SCASM you can skip the MSXML problem. But if that doesn't meet your needs because they don't look like the autogen vegetation treesSU.bmp texture sheets. There shouldn't be a large area around an airport excluding the autogen. If the airport background polygon is too big you can exclude it and draw a new, smaller one in SBuilder.scott s..
thanks scott. the missing autogen is quite huge. fortunately, i have been tweaking with add/remove programs and my bglcomp is now working, although i notice that the games that came with windows xp has disappeared. so far that's the only thing that's missing. all other things are working fine.now i have my trees. my only problem is adding buildings and houses that won't drop frame rate.

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