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How to diagnose a memory leak or scenery problem?

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  • Moderator

A few weeks ago I purchase Nice X from Aerosoft. I don't think I have ever been so aggravated by a single airport addon in my life as I have been with this one. There are some issues with flickering from lack of mips, low FPS, no animated jetway, but there is another problem that this scenery is causing that I can't seem to figure out.Here's the problem, when I take off from the airport after a few seconds I start to get a lot of blurries on the default ground textures and FPS stay relativily low for the area. I'm talking about 13 to 20 FPS with this scenery installed. The problem with the low FPS and blurry groud textures remains until I get about 10 to 15 miles from the airport, then FPS and ground textures return to normal.So what I am try to determin is if this scenery had a memory leak from a missing texture or something that is causing this.Normally, in most areas of FSX if I am looking at a dense area and the FPS drop, they return to normal after I pan my view away from the area. In this case, that doesn't make a difference. I get low FPS and ground texture blurring when I am in the vicinity of this airport no matter what direction I look.I thought that maybe I am having an issue with Ultimate Terrain Europe, but even when I disable that it makes no difference, so I guess UT Europe is not the problem.If I disable Nice X, for the area I am back to 50 to 70 FPS with no blurries.I think that there is something fundalmentally wrong with the way this airport is put together for me to getting such bad performance. I can fly complex aircraft into large hubs like LAX, FSDT's airports, ImaginSim airports, that are far more complex than this small airport and I don't have anywhere near the bad performance that this one gives me.I'm almost to the point that I would just about hire someone who is experienced with scenery/airport construction to take a look at this airport and see what is wrong with it.Surprisingly only a few people have complained at the Aerosoft forum about it. They claim to have sold hundreds of copies already and only a small amout have said anything. I don't understand how only a few people can be having such problems, unless everyone else who owns this package already gets such bad performance in general that they can't tell a difference.Anyways, I am open to any suggestions I things I can check or look for to try and determin what the problem is with this.Thanks in advance.Sean

Avsim Board of Directors | Avsim Forums Moderator

Can you post a shot.In my (small) experience in design, when some textures have mips and some don't then the whole area drops out to low res blurry (ground textures, building textures, everything). When I added the mips back, the issue went away. The scenery engine can't cope with inconsistent mipping and it throws its toys out and blurs everything. Try adding some mips in Imagetool where required and see if it makes a difference.

Regards,

Max    

(YSSY)

i7-12700K | Corsair Vengeance LPX 64GB 3600MHz DDR4 | Gigabyte RTX4090 24Gb | Gigabyte Z690 AORUS ELITE DDR4 | Corsair HX1200 PSU

 

  • Author
  • Moderator

Thanks for the idea Max. Yes, I have already mipped the majority of the textures. However, the only problem with that is that since adding mips increases the weight of the files, it seems to drag performance down even more.It's funny this is the only airport I have ever owned that feels like it has turned into a do it yourself project :( Its too bad that this aiport hasn't turned out well from the start because I really wanted a version of it for a long time. Probably would have been a different story had FSDreamteam or FlyTampa had done it. I have never had to fiddle with their work.

Avsim Board of Directors | Avsim Forums Moderator

  • Commercial Member

Sean, you can do mips with imagetool all you want but that is not the only or ultimate solution ...quick fix or otherwise. Much of the fps drain we encounter in many sceneries are attributed to inadequate attention given to object texture mappings. Some developers are either ignorant of this or are simply flagrant in their rush to complete projects. They'd rather produce eyecandy more than fluidity of products. So you're better off getting the developer, in this case Aerosoft, to fix the issue from the core rather than you fiddling around with it. Remember you paid for a product to enjoy, not to spend time fixing it because of poor workmanship.

Edited for speeling

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