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perplexed with polygon bleeds

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hi everyone,i am doing a scenery and i have this annoying polygon bleeds that is driving me crazy. the scenery includes a landclass which i did using sbuilder. the ground (taxiways, runways and aprons) are done in fssc. when i create bgl file, all seems normal. but when i start fs9 somewhere outside the airport range and arrive at the airport, the grass bleeds through the polygons.i have done several methods to correct the problem:1. made sure that the flatten are is correct.-this did not solve the problem.2. simplified the polygon shapes.-still did not solve the problem.3. removed the AFD.bgl file (it is created along with the Area16N.bgl file)-did not solve the problem.4. tried the process of elimination to find if any file is causing it.-this only drives me in circles and did not solve the problem.5. used FSTflatten program instead of sbuilder or fssc flatten.-still did not solve the problem.the weird thing is, the bleeding only occurs if i start someplace and arrive at the scenery. if i start at the scenery, everything is fine (although i notice that shadows flicker (or disappear in some areas and these areas happen to be where bleeding occurs).so my theories are:1. is there a conflict between sbuilder and fssc that may cause the bleeding?2. or is it my installation of fs that's causing the problem (am i missing some files).3. or could be the height (cockpit view because on spot plane view, the bleeding has disappeared) of the aircraft i am on? 4. something else which i may not be aware of?hope someone can help me find a way to correct this.thanks

In general, I think if you try to get fssc (pre-fs9) scenery working in fs9 and in particular fsx polygon flashing is very common. It could be there is no way to fix. (I know in one case I tried everything I could think of with no success).Mixing in scenery.cfg Flatten.0 lines, Area16N bgls, fs9 lwm flatten blgs, and fsx shp2vec flatten bgls I think just compounds the problem, but in the above case, getting rid of all but 1 type of flatten didn't correct the problem, which seemed worse when viewed at a low angle to the ground.scott s..

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In general, I think if you try to get fssc (pre-fs9) scenery working in fs9 and in particular fsx polygon flashing is very common. It could be there is no way to fix. (I know in one case I tried everything I could think of with no success).Mixing in scenery.cfg Flatten.0 lines, Area16N bgls, fs9 lwm flatten blgs, and fsx shp2vec flatten bgls I think just compounds the problem, but in the above case, getting rid of all but 1 type of flatten didn't correct the problem, which seemed worse when viewed at a low angle to the ground.scott s..
my flatten is now only FSTflatten. i have rid of fssc flat (area16N, AFD.bgl, and LWM flat), but i still have LWM flats outise the airport area to create a smooth slope because the default scenery makes cliff-like slopes.i tried using the 777 and the bleeds disappear. so, any recommendation as to what freeware is best to use for ground polygons for fs9?thanks

I would say sbuilder 2.05 for vector terrain and ade9x or afcad for airport textures. If you want custom textures Gmax with the FS2k2 gamepack and the "asm tweak" (see the fsdeveloper.com wiki for details on this).scott s..

  • Author
I would say sbuilder 2.05 for vector terrain and ade9x or afcad for airport textures. If you want custom textures Gmax with the FS2k2 gamepack and the "asm tweak" (see the fsdeveloper.com wiki for details on this).scott s..
i just spent the whole day retesting the scenery. unfortunately, found out that even using the 777 also has the bleeding. i tried doing an afcad ground but the bleeding is worst. with top down view the taxiway and aprons don't show. you have to be around 100 ft above ground to see it and as you descend, the grass begins to bleed through. does this mean the area is not really flat. i am redoing this scenery and in my older versions i did not have such problems.

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