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An Interesting Observation!

Featured Replies

Not sure if this will be the right forum, but I am noticing a degradation of performance as I go on longer flights. I have tuned my system IAW different forum suggestions. Currently running Win 7 64 bit, 4 gb ram on a dual core Intel processor. Very pleased with the results. I can get both add on planes to give me 30+ fps in complicated airports... LAX,JFK,BOS etc.OK here is the weird part. A flight from KSFO to KLAX PIC 737 starts out at 30 - 40 fps, take off and fps goes up to 40 - 50 and sometimes higher as I approach KLAX about 100 miles out fps comes down to 20 fps and by the time I land is at 12 to 14 fps. If I stop the sim, shut down FSX and restart, put the plane back where I left it, not changing anything else, I am back to 30 - 40 fps. On longer flights, like 3 hours or so, the fps is down to 7 or 8 on landing. Reload FSX and I'm back to 30 - 40 fps. This is true for the PMDG 747 as well.It seems that either the add on planes or FSX is stacking resources and causing the degradation of performance as time goes by in the sim.I have tried changing sliders down as I approach destinations, but this seems to have no affect. I'm just wondering if anyone else has experienced this phenomenon? I have seen some threads that seem to be similar, but nothing specific.I am running FSX with PMDG 747 and PIC 737 add ons, fs2crew (have experienced this phenomenon even without fs2crew), fsuipc4 (have experienced this same phenomenon without fsuipc), so I'm wondering if this is an FSX phenom.Anyone...?Norman

it may be a heat issue. have your cleaned out the dust lately? thats the first thing i do when there are perf issues. intake, exhaust graphics card processor ect... Make sure its all clean and air can move.

What are you using for traffic? As you approach an airfield from the air, you'll normally see a performance hit when you get to the range where the AI traffic on a busy airfield is generated. When you restart on the ground, much of that traffic either doesn't get generated immediately, or is not visible. Also, in an area with a lot of autogen and detailed scenery objects, much less will be generated from a position on the ground than approaching from the air with the entire shooting match up in the windscreen.Also, if your traffic includes aircraft not designed as AI birds (i.e. no mip-maps in the textures) the hit from even just a few of them coming into the sim's rendering "bubble" can be substantial.RegardsBob ScottColonel, USAF (ret)ATP IMEL Gulfstream II-III-IV-VColorado Springs, CO

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

Sys1 (MSFS20+24/XPlane12+11): AMD 9800X3D, water 2x240mm, MSI MPG X670E Carbon, 64GB GSkill 6000/30, nVidia RTX4090FE
Alienware AW3821DW 38" 21:9 GSync, 2x4TB Crucial T705 PCIe5 + 2x2TB Samsung 990 SSD, EVGA 1000P2 PSU, 12.9" iPad Pro
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, Twin TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Sys2 (P3Dv5/v4): i9-13900KS, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@60Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys3 (DCS/P3Dv4/ATS/ETS): AMD 7800X3D, MSI MPG X870E Carbon, Noctua NH-D15S, 64GB GSkill 6000/30, EVGA RTX3090
Alienware AW3420DW 34" 21:9 GSync, Corsair HX1000i PSU, 4TB Crucial T705 PCIe5 + 2TB Samsung 970Evo Plus,
TM TCA Officer Pack
, Saitek combat pedals, TM Warthog, TM RS300 FF wheel/pedals, Coolermaster HAF XB case

What are you using for traffic? As you approach an airfield from the air, you'll normally see a performance hit when you get to the range where the AI traffic on a busy airfield is generated. When you restart on the ground, much of that traffic either doesn't get generated immediately, or is not visible. Also, in an area with a lot of autogen and detailed scenery objects, much less will be generated from a position on the ground than approaching from the air with the entire shooting match up in the windscreen.Also, if your traffic includes aircraft not designed as AI birds (i.e. no mip-maps in the textures) the hit from even just a few of them coming into the sim's rendering "bubble" can be substantial.RegardsBob ScottColonel, USAF (ret)ATP IMEL Gulfstream II-III-IV-VColorado Springs, CO
Man you fly the G5, I love you. For Rush Limbugh by any chance?

Seems like you are running out of resources. I wonder if those products have memory leaks?

Not sure if this will be the right forum, but I am noticing a degradation of performance as I go on longer flights. I have tuned my system IAW different forum suggestions. Currently running Win 7 64 bit, 4 gb ram on a dual core Intel processor. Very pleased with the results. I can get both add on planes to give me 30+ fps in complicated airports... LAX,JFK,BOS etc.OK here is the weird part. A flight from KSFO to KLAX PIC 737 starts out at 30 - 40 fps, take off and fps goes up to 40 - 50 and sometimes higher as I approach KLAX about 100 miles out fps comes down to 20 fps and by the time I land is at 12 to 14 fps. If I stop the sim, shut down FSX and restart, put the plane back where I left it, not changing anything else, I am back to 30 - 40 fps. On longer flights, like 3 hours or so, the fps is down to 7 or 8 on landing. Reload FSX and I'm back to 30 - 40 fps. This is true for the PMDG 747 as well.It seems that either the add on planes or FSX is stacking resources and causing the degradation of performance as time goes by in the sim.I have tried changing sliders down as I approach destinations, but this seems to have no affect. I'm just wondering if anyone else has experienced this phenomenon? I have seen some threads that seem to be similar, but nothing specific.I am running FSX with PMDG 747 and PIC 737 add ons, fs2crew (have experienced this phenomenon even without fs2crew), fsuipc4 (have experienced this same phenomenon without fsuipc), so I'm wondering if this is an FSX phenom.Anyone...?Norman
Norman, sorry, a little tangential, but what do you think of Windows 7 64-bit? Is it necessary to start fresh, rather than install over Vista Ultimate 64-bit? Just getting another opinion!Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Norman, sorry, a little tangential, but what do you think of Windows 7 64-bit? Is it necessary to start fresh, rather than install over Vista Ultimate 64-bit? Just getting another opinion!Noel
Noel,Win 7 64 is very good and yes you will need a "total format the drive and start from scratch approach"Norman
Seems like you are running out of resources. I wonder if those products have memory leaks?
That's what it seems like and that was what I was theorizing hoping someone has had the same issue.Norman
What are you using for traffic? As you approach an airfield from the air, you'll normally see a performance hit when you get to the range where the AI traffic on a busy airfield is generated. When you restart on the ground, much of that traffic either doesn't get generated immediately, or is not visible. Also, in an area with a lot of autogen and detailed scenery objects, much less will be generated from a position on the ground than approaching from the air with the entire shooting match up in the windscreen.Also, if your traffic includes aircraft not designed as AI birds (i.e. no mip-maps in the textures) the hit from even just a few of them coming into the sim's rendering "bubble" can be substantial.RegardsBob ScottColonel, USAF (ret)ATP IMEL Gulfstream II-III-IV-VColorado Springs, CO
Bob,Thanks for the reply, my AI aircraft are down to 10% on my slider. I will keep experimenting with those ideas.Norman

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