January 9, 201016 yr Commercial Member I am having some issues with the way the snow is depicted in FSX. I am using switzerland Pro and some Frank dianese scenery, in the Alps, and have noticed areas where the snow is looking almost like digital camoflage, or is very grey in colour. Here are some screenies to illustrate. Does anyone know what is causing this and how it can be rectified?Cheers, mark
January 9, 201016 yr Looks like the grey area's are trying to represent shadows, i.e. parts of the terrain that are out of direct sunlight.EDIT: Actually the more I look at it, it appears this isn't the case, nevermind. Carl Hudson Intel i3 550 @ 4.20GHZ on Air with Arctic Freezer Pro 7 / Arctic Silver 5 - 4Gb Corsair XMS 3 - GIgabyte H55M-UD2H Motherboard - Asus GeForce GTX280OC 1Gb
January 10, 201016 yr It's not snow it's granite. Rock faces to which the snow will not stick because the angle is too steep, the slope too severe, or which face direct sunlight so allowing a thaw. Have you actually seen mountains in snow..? Try Google images.
January 10, 201016 yr Author Commercial Member Hi Snave, I disagree, in the last picture, you can clearly see the granite sticking up through the grey/light brown snow, it is textured, like rock, also, that slope is almost flat....Its like the snow is not shaded white, you can see the very distinct join where there is a strip of default scenery between the Switzerland pro stuff and Frank Dianese's scenery. The default scenery snow is bright white, the switzerland pro stuff that my plane is right over, is a kind of browny grey. Its just in certain areas, other snow in the package is bright white...And the switzerland Pro scenery is compiled from pictures, its photoreal...The "digitised" squares, I thought might be the per pixel resolution showing up, but the squares are much bigger than the 1m per pixel resolution I am using for the textures.cheers, Mark
January 10, 201016 yr Hello Mark,I imagine that what you observe is purely a function of the source image, and not any particular problem with your computer or settings.The developer either used source images that looked like that, or more likely, toned down the pure white (RGB=255,255,255) pixels since the standard control file (inf file) for making photo-real textures converts pure white to transparencies. It seems he went too far in dulling the pure white and made it gray. He could have just changed one level of color value (which would have given a still very white color), or even better simply eliminated the transparency entry from the control file.Anyway, there is nothing you can do to change that now, although you could make the scenery over again if you are not intimidated by the process (that is pretty easy, by the way.)Best regards.Luis Hot, humid Caribbean paradise!
January 10, 201016 yr Luis,Could you describe this 'easy' process as it doesn't look so easy to me, other than editing every texture with snow in it.Thanks, IAN Ryzen 5800X3D, Nvidia RTX5080 - 32 Gig DDR4 RAM, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2024 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor)
January 10, 201016 yr Author Commercial Member Hi Luiz, that sounds like its the issue to me, please do elaborate on the process. From my own dabblings in making scenery ( I have global mapper), I have a basic understanding, although i am not sure how i could edit the .bgl files. I could just about manage to figure out how to edit the source images, but obviously, i do not have them, just the finished product. Cheers, Mark
January 11, 201016 yr Hmm, excuse me, gentlemen, perhaps I was not completely clear, although English is my native language. I wrote "there is nothing you can do to change that now, although you could make the scenery over again if you are not intimidated by the process (that is pretty easy, by the way)" and I meant that the scenery creation process is easy, not that it is easy to edit the image in the bgl (which is impossible as far as I know.)To learn how one can easily make photo-real ground textures, please see Make photo-real ground textures in Flight Simulator X, available in the Avsim library:http://library.avsim.net/esearch.php?CatID...amp;DLID=140539Best regards.Luis Hot, humid Caribbean paradise!
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