February 3, 201016 yr I got "attracted" to this beautifully crafted airplane, the VC is awesome, however I do have some issue with:*Takeoff. I need to pull the yoke all the way, so this little Piper will "move" his nose up, (Vs the Mooney where u need to pull slightly for it to lift up) *The Arrow got the tendency to drift to the left (no drifting on the Mooney, under the same conditions).*Lack of power, again, comparing with the Mooney M20J.since I don't have much experience with the Arrow, I sure can use some good advices :( Yair Irvine CA
February 3, 201016 yr Yes, I find that also, you really have to haul back on the yoke to get her off the ground. Should be easy enough to fix, if I knew how. Maybe elevator effectiveness?Cheers, Fritz
February 3, 201016 yr These are posts from folks w/RW experience in this bird.See below:The real airplane was underpowered. It kind of unsticks and leaps off the ground. This was, as I understand it, due to the high tail, so Carenado is doing a nice job with the air.file.They also mentioned having to pull back more on the yoke when rotating because the T-tail doesn't have a lot of authority. But once it "bites", if you're not careful, the nose will pitch up and the aircraft can stall.I would guess the Carenado bird is fairly accurate.have some time in the Arrow and just wanted to give my input (although not near as much as Geofa).The Arrow does feel, in the sim. pretty close to how the real life Arrow does. It is a relatively heavy aircraft relative to it's power, so it is not quick by any means. It is basically a Cherokee PA-28-180 with a LOT more fuel and the added weight of gear retracts, as well as the constant speed prop equipment. So, yes, it is underpowered.Another note I'd like to make is that flying the Arrow at anything outside of enroute legs (enroute climb, descent, and cruise) requires more muscle than you would normally find in other aircraft of this class - she flies very nose-heavy/nose-high when in the pattern and when in landing/take-off phases. Often times I will actually have the trim maxed out on nose-up, and I still require hefty back pressure on the yoke during landing (Trim is the first thing I do when touching down or going around... apply power, immediately nose-down trim to cancel out the pitch-up, gear up, etc)Once you are at your cruise altitude and at speed, the Arrow is pleasant enough to fly.As was mentioned above, there are not a lot of people who truly love the Arrow for what it is, but it is not a bad aircraft either. Just needed 200 horses, not 180. Chad Dillon aka: Dusty (PAEN)
February 3, 201016 yr No worries..well on that anyway.My profile here is messed up six ways of Sunday now. I can not see anyone's avatar's and can't start a new post.I really screwed something up. Chad Dillon aka: Dusty (PAEN)
February 3, 201016 yr Author ..... hhuummm ... very interesting. Well, I have to tell that Carenado did very, very well with this Bird, and if it's not the "Poor performance" It would ,definitely, be my choice for a GA craft .... so I'm back to my Mooney M20J ! Or should I try the Saratoga ?????? anyway. I Wish to tnx all of you for the outputYair
February 4, 201016 yr ..... hhuummm ... very interesting. Well, I have to tell that Carenado did very, very well with this Bird, and if it's not the "Poor performance" It would ,definitely, be my choice for a GA craft .... so I'm back to my Mooney M20J ! Or should I try the Saratoga ?????? anyway. I Wish to tnx all of you for the outputYairAlso I have found a decent trim up before take-off makes the unstick a lot less sudden
February 10, 201016 yr Having never flown a real Arrow (or a real Piper for that matter), I don't know if it's SoP or recommended, but in the sim I've tried using two notches of flap to increase the AoA and make the pull a bit less forceful, and it works decently.
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