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AFCAD Texture Mapping

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Good day all,I'm having a fiddle with some of the AFCAD textures...Does anyone know what file is used by AFCAD for "Water"?Thanks in advance.

Good day all,I'm having a fiddle with some of the AFCAD textures...Does anyone know what file is used by AFCAD for "Water"?Thanks in advance.
Are you trying to make a floatplane base? If so, the "water" feature in afcad won't work for you. There's a whole procedure to trick FS into thinking the water is a regular a/p. Floatplane ai actually use the existing water textures...not afcad...or do I not understand your question?
Are you trying to make a floatplane base? If so, the "water" feature in afcad won't work for you. There's a whole procedure to trick FS into thinking the water is a regular a/p. Floatplane ai actually use the existing water textures...not afcad...or do I not understand your question?
I know the poster Mike and I believe all he is wanting to do is edit the "water" texture so when it it used to fill a polygon in afcad (to create a pond or small lake) it will look better than the default water texture available in afcad.So he just needs to know which texture afcad uses for water - assuming it is not something which is hard coded into the program.
I know the poster Mike and I believe all he is wanting to do is edit the "water" texture so when it it used to fill a polygon in afcad (to create a pond or small lake) it will look better than the default water texture available in afcad.So he just needs to know which texture afcad uses for water - assuming it is not something which is hard coded into the program.
Toms right, that's scenery. I've never even heard of doing that in afcad, but I'd be interested to know if someone has. No one in my group does water textures with afcad. If he's looking for info about it PM me and I can put him in touch with one of our designers whose worked with them.
Toms right, that's scenery. I've never even heard of doing that in afcad, but I'd be interested to know if someone has. No one in my group does water textures with afcad. If he's looking for info about it PM me and I can put him in touch with one of our designers whose worked with them.
I have done it myself - used a small polygon with a water texture to create a few backyard swimming pools near an airport.I also remember seeing a fly-in airport enhancement a few years ago (forgotton whose it was) which had an adjacent golf course and a few "water traps" created that way.Granted there are other ways to accomplish the same thing but it has been used and it works reasonably well.
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I have done it myself - used a small polygon with a water texture to create a few backyard swimming pools near an airport....
David thank you for picking up this thread.Wrong forum or no - perhaps I got lucky here.Mike please see your PM
I have done it myself - used a small polygon with a water texture to create a few backyard swimming pools near an airport.I also remember seeing a fly-in airport enhancement a few years ago (forgotton whose it was) which had an adjacent golf course and a few "water traps" created that way.Granted there are other ways to accomplish the same thing but it has been used and it works reasonably well.
Great! I'll have to pass that on to the team...Thanks Dave.
I know the poster Mike and I believe all he is wanting to do is edit the "water" texture so when it it used to fill a polygon in afcad (to create a pond or small lake) it will look better than the default water texture available in afcad.So he just needs to know which texture afcad uses for water - assuming it is not something which is hard coded into the program.
It is hard coded into the AFCAD program. One could probably figure it out, however, scenery designers do water edits with SBuilder. Try it out. Much more detail and one can customize the texture for each created scenery rather than changing FS default water textures which would affect all sceneries in FS. There are many programs out there that have taken months to design FS default water textures. If you want to use your customized ones, learn to use SBUILDER. Jim KanoldFlight Ontariohttp://flightontario.com/
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Appreciate the reply, Jim.I'm pursuing this in the Scenery Design Forums - it appears that the water file is water.r8But no-one seems to be able to work on it or convert it to a bmp !

Hi,Perhaps it is compressed (43K instead of 64K). If so, this is the only program that I know of that will open such files:R8WORX 0.91at:http://www.simtakeoff.com/design3.htmMake sure you put it in its own folder (along with the texture) and make sure the path to the program consists of folder names with no more than 8 characters (semi-DOS program).Hope this helps,

Hi,Perhaps it is compressed (43K instead of 64K). If so, this is the only program that I know of that will open such files:R8WORX 0.91at:http://www.simtakeoff.com/design3.htmMake sure you put it in its own folder (along with the texture) and make sure the path to the program consists of folder names with no more than 8 characters (semi-DOS program).Hope this helps,
FYI - that link is broken.
FYI - that link is broken.
To clarify:I should have said the link to the web site is OK but the link on the website to the file in question is broken.
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Thanks to all for interesting insights; the resolution of the discussion has concluded here

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