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Puzzled about Texture_Max_Load

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Hi,I have went back and forth from 1024 to 4096 with this variable and see no difference in VC cockpit quality using the VC HiRez cockpit textures for the Carenado Mooney. I know this var is widely used and it must work as advertised, but for the life of me I have compared both texture sizes and cannot see a difference. If using a 4096 texture and TML set to 1024, how is the handled/displayed by FSX?RegardsBob G

You should be able to notice a difference especially if you use HD clouds either from FEX or REX as wellBe sure you actually have the 4096 in the CFG. If your default startup flight is set to 1024 you will not see the HD 4096 textures in your mooney.

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You should be able to notice a difference especially if you use HD clouds either from FEX or REX as wellBe sure you actually have the 4096 in the CFG. If your default startup flight is set to 1024 you will not see the HD 4096 textures in your mooney.
Hi Ryan, yes I understand. My issue is that I cannot see any difference in the Mooney textures when either setting TML to 4096 and 1024 and using the HiRez VC option. The sister question to this was what does the texture processor do when it sees a 4096 texture but TML is set to 1024? My first thought was that if an image is 4096 and displayed at 1024 that there might be some corruption, or maybe it just resamples or converts it to 1024. Again, I can see no difference in visual quality between the two. Not a big deal, I was just a little curious is all.RegardsBob

Not exactly sure. For a while I used the FEX 4096 SHD clouds but my TML was set to 1024. I thought well maybe it would put more load on the system doing the compression but I have no detailed results of the experience. I think if you have a VC capable of 4096 textures but you are set to 1024 the textures will be more blurry - I have the OZx Goose and Bell in HD and that's what happens to me. They don't look corrupted or anything just a bit more blurry that's all. For me, 4096 decreases performance, especially with clouds so I leave it set to default 1024.

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Hey guys rdg The reason your not seeing any changing in texture resolution when changing TML is because those HD VC textures have no MipMaps thus FSX is FORCED to load the only texture res it has available the full 4096x4096Both Ozx HD packages feature mipmaps (but as i recall some of butches/and or ryans work in there does'nt) which is why the TML setting does have an effect on those packagesMy work in both packages (as i recall its been a while) feature 3 mip levels 4096 2048 1024 so you can zoom out on them pretty far without them blurring all to hell or getting stair stepping...why are some schemes mipmapped and not others you might ask? well as fair as the Ozx packages go its was all about artistic views,butch liked the sharpness on no mipmaps but me (Gizmo) hated the stair stepping/aliasing at anything but default zoom levelsAs i recall a few sections of the gooses redux'ed VC got mipped by 1 level to help remove some aliasing of text &/or edges of the pannels So textures without mipmaps FSX is forced to load up full res but higher res textures with mipmaps FSX will load upto whatever TML is sett at & work down from there....so if you had a 4096 texture with 5 mip levels but a TML of 2048 fsx would load the 2'ed mip and work down from there ect ect ect Hope that helps answer your confusion :)Have a good one Steve AKA Gizmo

The reason your not seeing any changing in texture resolution when changing TML is because those HD VC textures have no MipMaps thus FSX is FORCED to load the only texture res it has available the full 4096x4096So textures without mipmaps FSX is forced to load up full res but higher res textures with mipmaps FSX will load upto whatever TML is sett at & work down from there....so if you had a 4096 texture with 5 mip levels but a TML of 2048 fsx would load the 2'ed mip and work down from there ect ect ect
Thanks, Steve, finally an answer to a question I've had for a long time! :(

Bert

I think you look in the wrong place to solve this problem, I think this is a bit map problem so if you have an option in your display drivers 3D setup that reefer to the bitmap quality you have to slide it over to the quality end. This can also help for those with text problems in menus and ATC. For me it was a WOW exp. But you trade FPS for better text and texture. I spent weeks on forums before this solution came to me one evening (I have no hear left on my head). Hope it helps. Sigma

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