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How to remove Control tower rotating light?

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During dusk/evening and in Tower view the rotating gren/white light on top of the Tower is really annoying.What texture can I remove or what can I tweak in fsx cfg.file ?/ Anders

...What texture can I remove or what can I tweak in fsx cfg.file ?
It's not that simple. Beacons are a part of the scenery object. They are "attached" to the scenery object via XML code. It's possible to exclude the scenery object that holds the rotating beacon. Then you could replace the scenery object without adding the attached rotating beacon. This is fairly simple, unless you're planning to do all of them?
It's not that simple. Beacons are a part of the scenery object. They are "attached" to the scenery object via XML code. It's possible to exclude the scenery object that holds the rotating beacon. Then you could replace the scenery object without adding the attached rotating beacon. This is fairly simple, unless you're planning to do all of them?
That is probably the easiest way. Use a program that will allow you do place an exclusion around the tower and then add a new one. Be aware though that some towers are part of an airport building complex and excluding them may remove some buildings as well. Best is to experiment and see what happens

Jon

-------

Microsoft Flight Sim MVP

Airport Design Editor FSDeveloper.com

The textures are probably ConeLight.dds and ConeLight_lm.dds found in the "fsx/scenery/global/texture" folder. You will have to check this yourself by removing both files from the texture folder or by renaming them to something different (whatever you do don't delete them!) and see if the beacon cone stops showing.In theory, removing the textures should prevent the beacons from showing (the same as any scenery object in FSX will not display if there is no texture for it, unlike in FS9 where it would just show as an untextured model)

  • Author
The textures are probably ConeLight.dds and ConeLight_lm.dds found in the "fsx/scenery/global/texture" folder. You will have to check this yourself by removing both files from the texture folder or by renaming them to something different (whatever you do don't delete them!) and see if the beacon cone stops showing.In theory, removing the textures should prevent the beacons from showing (the same as any scenery object in FSX will not display if there is no texture for it, unlike in FS9 where it would just show as an untextured model)
Thanks,I will try that :)/ Anders
During dusk/evening and in Tower view the rotating gren/white light on top of the Tower is really annoying.What texture can I remove or what can I tweak in fsx cfg.file ?/ Anders
How else do you find the airport lol?

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I think he sits in the tower view looking around, and is annoyed at the bright light in his view

  • Author
Thanks,I will try that :)/ Anders
It removed the green/white texture,but instead black texture occured.Didn't solve the problem...This is really annoying because I replay my landings a lot in Tower View and is a big problem when landing in smaller airports for example Havana,Cuba...
  • Commercial Member

Is the light beam an effect...or a library object?If it is an effect and you can identify its name...you could try renaming it.FSX won

Easy fix - quote: The texture solution above might work better if you made the texture "transparent" rather than renaming it.Best regards.Luis

do.png Hot, humid Caribbean paradise!
  • Author
Easy fix - quote: The texture solution above might work better if you made the texture "transparent" rather than renaming it.Best regards.Luis
Thanks for the reply :)Can you explain how I make the texture "transparent"?/ Anders

Anders,First off back up your ConeLight.dds and ConeLight_lm.dds files in your "fsx/scenery/global/texture" folder by renaming them (e.g. ConeLightBackup.dds). Then note their file size by right clicking on them and viewing their properties.Then go into a 3rd party paint program like "Photshop" or "PaintShopPro" and create a new image with a transparent background of the same file pixel size (1024 x 1024, If I'm not mistaken) and save it to a temporary folder as a bitmap (.bmp) file.Next, use the freeware program named "DXTBmp" and convert your newly created .bmp file to a dds file.Lastly, save your newly created dds file to your "fsx/scenery/global/texture" folder with the file names ConeLight.dds and ConeLight_lm.dds, and overwrite or copy and replace when prompted to do so.If this doesn't work (but I believe it will) or you change your mind and want the default textures back, then you can simply restore your original files by renaming them to their original names.Regards :(

  • Commercial Member

I gave it a quick test and it seems to work.If you don't have the tools to do this ...send me a PM with your email...I can send the textures I used to you.Danny

Too bad removing the texture didn't work.The light cone is a 3D object and not an effect which is why it shows up black (usually in FSX a scenery object will not display if the texture cannot be found while aircraft will show black, I guess the beacon is more like an aircraft than a scenery object but then the beacon is a special case).As others have said the trick now is to just make the texture a transparent texture which involved creating a texture with a black alpha channel. An alpha channel is an extra colour channel (just like red, green and blue) in certain special bitmap images that is used to control various effects but in this case they will control the transparencyI'll just describe a different way of doing it to how Aviator4life describes.Create a bitmap image. It doesn't have to be the same size as the original conelight files but it should be square and have dimensions that are squares of 2. ie 32x32, 64x64, 128x128, 256x256, 512x512 or 1024x1024. Fill it completely with colour black (0,0,0) and save as 24bit bitmap image.Load the image into DXTBMP.Click on Alpha/Create alpha channel (black). This will create a black alpha channel from the black pixels in your image. As your image is all black the alpha channel will be all black. In an alpha channel black is fully transparent while white is full opaque. The conelight alpha channel fades from light grey to black to give the impression that the light is getting dimmer the further from the tower it is.Save as a DDS texture, Filetype DXT1 with alpha channel (the original conelight file is saved as a dds file 32bit but DXT1 with alpha channel should be fine for our purposes).Then rename the file to conelight.dds. Make a copy and name it conelight_lm.dds and then put them into the scenery/global/texture folder AFTER you have backed up your original conelight files.If this is too confusing to do then take Danny up on his kind offer.

  • Author
I gave it a quick test and it seems to work.If you don't have the tools to do this ...send me a PM with your email...I can send the textures I used to you.Danny
Thanks Danny!! It worked :) You solved a big problem for me :)I would like to thank you all who tried to help me :)/ Anders

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