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Posted

Bryan,Over my many years of flightsimming, I have been trained to toggle the landing lights when passing above and below 10K ft. FS Flight Keeper, Radar Contact, and FS Passengers all log this event and credit the respective scores for proper opperation.Why is FS2Crew turning off the landing lights immediately after take-off (right after gear up)? I fully undertand the need to turn off the taxi lights at gear up, but certainly not the landing lights. Since there doesn't seem to be a FS2Crew key assignment for landing lights that I can disable (guessing a clickspot is in use), how else can I disable the FO turning off the landing lights?

Regards,
Al Jordan | KCAE

  • Commercial Member
Posted
Bryan,Over my many years of flightsimming, I have been trained to toggle the landing lights when passing above and below 10K ft. FS Flight Keeper, Radar Contact, and FS Passengers all log this event and credit the respective scores for proper opperation.Why is FS2Crew turning off the landing lights immediately after take-off (right after gear up)? I fully undertand the need to turn off the taxi lights at gear up, but certainly not the landing lights. Since there doesn't seem to be a FS2Crew key assignment for landing lights that I can disable (guessing a clickspot is in use), how else can I disable the FO turning off the landing lights?
Hello Al,That's deliberate. Remember the SOPs were developed by a real-world MD-11 pilot, so what you're seeing is accurate.The landing lights are brought in early because they extend into the airstream, and this can cause some buffeting which can upset some pax up in the 1st class section.There's also a minor drag penalty, but I think the buffeting is the main issue.Cheers,
  • 9 months later...
Posted

Good to know, I was wondering about that. I guess MD11s get special dispensation on that rule. I am not sure if keeping landing lights on until 10K is FAA regs or just airline SOPs. For those of you using FSPAX, turn off the lights penalty in your setup file.

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