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FSX and Crash Detection

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In FSX, there is either the mode to ignore crash detection in which an impact just makes the plane snap level, or there is crash detection in which the airplane just goes to "CRASH" at the slightest impact, in certain circumstances both impeding the scenario (such as emergency landing for gear stuck up). For professional training purposes, Is there any way to make it so that the simulation is continued rather than interrupted when there is a wing strike or belly landing or anything to that effect, like with X-Plane?

I believe "FS Passengers" lets you do this. I'm sure I have read somewhere that it lets you do belly landings etc, best check it out for yourself http://www.fspassengers.com/ I don't own the software so hopefully someone comes along and supports what i'm saying.Hope this is of some help to you!EDIT: I've just checked it out and found this http://www.fspassengers.com/?action=screenshots&page=3 Scroll 2/3 down the page.

Sam Crawford

"Don't judge the intelligence of an individual by the number of posts that they have made. Wait until they say something stupid first."

 

CTC Cadet - www.ctcwings.co.uk

 

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To clarify, I'm not looking for new software I'm just trying to figure out if there is a setting to adjust the detection function in FSX via a cfg file or something.

In FSX, there is either the mode to ignore crash detection in which an impact just makes the plane snap level, or there is crash detection in which the airplane just goes to "CRASH" at the slightest impact, in certain circumstances both impeding the scenario (such as emergency landing for gear stuck up). For professional training purposes, Is there any way to make it so that the simulation is continued rather than interrupted when there is a wing strike or belly landing or anything to that effect, like with X-Plane?
Sorry, I do not agree at all that FSX crashes at the slightest impact. Sometimes I even wonder how hard I can land without activating crash detection.IMO if you crash a plane in the sim you also would have crashed it in real life. This is not valid for crashes due to faulty scenery (building crashes etc.)Wolfgang
IMO if you crash a plane in the sim you also would have crashed it in real life.Wolfgang
I believe the OP was just wondering if there was a way to prolong the sim after the plane has "crashed", for example after clipping a wheel on the very tip of a tree just before touchdown, there is still a chance you could recover. Instead, as soon as FSX detects the aircraft coming in contact with a crash box it ends the simulation, I haven't heard of a way to keep the sim going, it's a great idea though. Problem is you have no real crash model for the aircraft themselves, in other words the aircraft themselves wouldn't simulate the damage of a minor impact to the wings or fuselage, so even if you did manage to continue the sim after a wing strike or belly landing there wouldn't be much difference to having crash detection just turned off.

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